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UnrealEngineUWP
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f45388ffbebb6eabc002f6bbdc754e76beb24cb6
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Public
History
Marc Audy
1d4ce4f57a
Shrink FObjectImport
...
#rb Michael.Noland [CL 16644166 by Marc Audy in ue5-main branch]
2021-06-11 13:49:31 -04:00
..
AssetRegistry
Avoid new compile warning stemming from the use of "range-loop-analysis" feature when compiling for Apple target platforms.
2021-05-19 13:54:30 -04:00
Blueprint
…
Internationalization
…
Misc
Harvest soft object path package on save for cooker to handle save permutations such as the world partition grid cell split:
2021-06-02 10:28:45 -04:00
Serialization
Added support for storing shaders in iostore.
2021-06-10 09:29:05 -04:00
Templates
Removed more references to UE5
2021-04-15 03:49:09 -04:00
UObject
Shrink FObjectImport
2021-06-11 13:49:31 -04:00
Virtualization
Add some basic profile data to Mirage to make it easier for people to see when payloads are being pushed to or pulled from the various backends.
2021-06-03 04:35:17 -04:00
CoreUObject.h
Removed superfluous include in preparation for iterating on that header
2021-06-10 04:27:26 -04:00
CoreUObjectSharedPCH.h
Add GeneratedCppIncludes in PCH as it is one of the most included files from vcperf profile runs
2021-06-01 21:34:02 -04:00