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f45388ffbebb6eabc002f6bbdc754e76beb24cb6
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Private
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Serialization
History
Francis Hurteau
0729641dc7
Fixed crash in BulkData when detaching an already detached bulkdata
...
#rb Danny.Couture #issue 313 [CL 16641407 by Francis Hurteau in ue5-main branch]
2021-06-11 10:45:03 -04:00
..
Formatters
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ArchiveCrc32.cpp
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ArchiveDescribeReference.cpp
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ArchiveDescribeReference.h
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ArchiveFindAllRefs.cpp
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ArchiveFindAllRefs.h
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ArchiveFindCulprit.cpp
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ArchiveHasReferences.cpp
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ArchiveObjectCrc32.cpp
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ArchiveObjectGraph.cpp
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ArchiveShowReferences.cpp
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ArchiveStackTrace.cpp
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
ArchiveTraceRoute.cpp
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ArchiveUObject.cpp
Avoid resolving wrapped object pointer references when serializing to archive for memory counting purposes.
2021-03-16 17:53:58 -04:00
ArchiveUObjectFromStructuredArchive.cpp
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AsyncLoading2.cpp
Added support for storing shaders in iostore.
2021-06-10 09:29:05 -04:00
AsyncLoading.cpp
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
AsyncLoading.h
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AsyncLoadingFlushContext.cpp
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
AsyncLoadingPrivate.h
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AsyncLoadingThread.h
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AsyncPackage.h
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AsyncPackageLoader.cpp
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
BulkData2.cpp
Reloading inline bulkdata in the old loader will now raise an ensure rather than log warnings as it should make it easier for people to spot the problem before it hits the new loader and fails to work entirely.
2021-06-08 08:44:17 -04:00
BulkData.cpp
Fixed crash in BulkData when detaching an already detached bulkdata
2021-06-11 10:45:03 -04:00
DeferredMessageLog.cpp
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DuplicateDataReader.cpp
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DuplicateDataWriter.cpp
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EditorPackageLoader.cpp
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
EditorPackageLoader.h
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FilePackageStore.cpp
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FindReferencersArchive.cpp
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LoadTimeTrace.cpp
UnrealInsights: Fixed missing package names when using the new loader
2021-03-15 06:41:39 -04:00
LoadTimeTracePrivate.h
UnrealInsights: Fixed missing package names when using the new loader
2021-03-15 06:41:39 -04:00
MappedName.cpp
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ObjectReader.cpp
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ObjectWriter.cpp
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PropertyLocalizationDataGathering.cpp
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TextReferenceCollector.cpp
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TraceReferences.cpp
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UnversionedPropertySerialization.cpp
FUnversionedStructSchema: fix Address Sanitzer's warning about calling delete on a pointer that was not allocated with new.
2021-05-05 10:03:10 -04:00
UnversionedPropertySerialization.h
Create function UStruct::GetSchemaHash. This function provides a hash that can be used to check whether tagged property serialization stored in a saved package is a match for the current binary's UClasses. This hash can be used to test whether versioned tagged property serialization will produce unchanged results, and whether unversioned property serialization will succeed.
2021-05-03 16:54:05 -04:00
UnversionedPropertySerializationTest.cpp
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UnversionedPropertySerializationTest.h
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Zenaphore.cpp
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Zenaphore.h
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