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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f45388ffbebb6eabc002f6bbdc754e76beb24cb6
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/IO
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aurel cordonnier e0ad4e25df Merge from Release-Engine-Test @ 16624776 to UE5/Main
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16625248 by aurel cordonnier in ue5-main branch]
2021-06-10 13:13:24 -04:00
..
IoBuffer.cpp
…
IoContainerId.cpp
…
IoDirectoryIndex.cpp
…
IoDirectoryIndex.h
…
IoDispatcher.cpp
Don't use SetAndHold in csv profiler which will be backed out, register game thread ticks to push data to the csv profiler each frame.
2021-06-03 18:48:51 -04:00
IoDispatcherFileBackend.cpp
Merge from Release-Engine-Test @ 16624776 to UE5/Main
2021-06-10 13:13:24 -04:00
IoDispatcherFileBackend.h
Merge from Release-Engine-Test @ 16624776 to UE5/Main
2021-06-10 13:13:24 -04:00
IoDispatcherFileBackendTypes.h
Don't use SetAndHold in csv profiler which will be backed out, register game thread ticks to push data to the csv profiler each frame.
2021-06-03 18:48:51 -04:00
IoDispatcherPrivate.h
IoDispatcher: Added support for external backends
2021-01-19 04:39:56 -04:00
IoHash.cpp
Added LexFromString and LexToString to FBlake3Hash and FIoHash
2021-03-25 15:35:54 -04:00
IoStatus.cpp
…
IoStore.cpp
Added support for storing shaders in iostore.
2021-06-10 09:29:05 -04:00
IoStore.h
…
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