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f45388ffbebb6eabc002f6bbdc754e76beb24cb6
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private
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Zousar Shaker 80cdb54f19 Avoid overhead from access tracking on wrapped object pointers during high frequency operations related to materials at cook time.
Also go back to using Cast/CastChecked/ExactCast as these have now been made more efficient for use with wrapped object pointers.

#rb ben.ingram
#preflight 6075d5d70a49b7000126f5b3

[CL 15993517 by Zousar Shaker in ue5-main branch]
2021-04-13 15:47:11 -04:00
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RuntimeVirtualTextureAssetTypeActions.cpp
Avoid overhead from access tracking on wrapped object pointers during high frequency operations related to materials at cook time.
2021-04-13 15:47:11 -04:00
RuntimeVirtualTextureBuildStreamingMips.cpp
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RuntimeVirtualTextureBuildStreamingMips.h
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RuntimeVirtualTextureDetailsCustomization.cpp
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RuntimeVirtualTextureFactory.cpp
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RuntimeVirtualTextureSetBounds.cpp
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RuntimeVirtualTextureSetBounds.h
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RuntimeVirtualTextureThumbnailRenderer.cpp
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RuntimeVirtualTextureThumbnailRenderer.h
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VirtualTextureBuilderAssetTypeActions.cpp
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VirtualTextureBuilderFactory.cpp
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VirtualTextureBuilderThumbnailRenderer.cpp
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VirtualTextureBuilderThumbnailRenderer.h
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VirtualTexturingEditorModule.cpp
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