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UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/Public
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ben hoffman 7c447b2d16 Keep track of the created slate nodes while updating tree in the local function scope instead of calling FindOrCreateSlateNodeForHandle because we cannot gaurantee that the grandparent node will be in the RootTree when creating subobjects.
#jira UE-116440
#rb marc.audy
#rnx
#preflight 60af061c0bdb270001096ce7

[CL 16480651 by ben hoffman in ue5-main branch]
2021-05-26 23:50:31 -04:00
..
SSubobjectBlueprintEditor.h
Override FindSlateNodeForObject in the Blueprint editor to handle getting the archetype of the actor compoent
2021-05-18 14:11:19 -04:00
SSubobjectEditor.h
Keep track of the created slate nodes while updating tree in the local function scope instead of calling FindOrCreateSlateNodeForHandle because we cannot gaurantee that the grandparent node will be in the RootTree when creating subobjects.
2021-05-26 23:50:31 -04:00
SSubobjectEditorModule.h
…
SSubobjectInstanceEditor.h
…
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