You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
42 lines
950 B
C++
42 lines
950 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "CrashUpload.h"
|
|
|
|
/**
|
|
* Implementation of the crash report client used for unattended uploads
|
|
*/
|
|
class FCrashReportClientUnattended
|
|
{
|
|
public:
|
|
/**
|
|
* Set up uploader object
|
|
* @param ErrorReport Error report to upload
|
|
*/
|
|
explicit FCrashReportClientUnattended(FPlatformErrorReport& InErrorReport);
|
|
|
|
private:
|
|
/**
|
|
* Update received every second
|
|
* @param DeltaTime Time since last update, unused
|
|
* @return Whether the updates should continue
|
|
*/
|
|
bool Tick(float DeltaTime);
|
|
|
|
/**
|
|
* Begin calling Tick once a second
|
|
*/
|
|
void StartTicker();
|
|
|
|
/** Object that uploads report files to the server */
|
|
FCrashUploadToReceiver ReceiverUploader;
|
|
|
|
/** Object that uploads report files to the server */
|
|
FCrashUploadToDataRouter DataRouterUploader;
|
|
|
|
/** Platform code for accessing the report */
|
|
FPlatformErrorReport ErrorReport;
|
|
};
|