Files
UnrealEngineUWP/Engine/Source/Developer/SettingsEditor/Private/SettingsEditorModule.cpp
Max Preussner f41be7ca18 SettingsEditor: API improvements
- made public headers compilable individually
- moved interfaces to public root
- removed module singleton getter
- code and documentation cleanup

#UpgradeNotes:
- instead of ISettingsEditorModule::GetRef() use FModuleManager::GetModuleChecked<ISettingsModule>("SettingsModule")
- instead of including SettingsEditor.h include the interface headers you actually use

[CL 2340730 by Max Preussner in Main branch]
2014-10-27 07:53:55 -04:00

30 lines
690 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SettingsEditorPrivatePCH.h"
#include "ISettingsEditorModule.h"
/**
* Implements the SettingsEditor module.
*/
class FSettingsEditorModule
: public ISettingsEditorModule
{
public:
// ISettingsEditorModule interface
virtual TSharedRef<SWidget> CreateEditor( const TSharedRef<ISettingsEditorModel>& Model ) override
{
return SNew(SSettingsEditor, Model);
}
virtual ISettingsEditorModelRef CreateModel( const TSharedRef<ISettingsContainer>& SettingsContainer ) override
{
return MakeShareable(new FSettingsEditorModel(SettingsContainer));
}
};
IMPLEMENT_MODULE(FSettingsEditorModule, SettingsEditor);