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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f40585c8030beca9e2f50bb5806833195c8ab90a
UnrealEngineUWP/Engine/Source
History
Jeremy Moore f40585c803 ShaderPrint: Deprecate SetParameters version that takes an FViewInfo.
Clients outside Renderer should use the default view, or the self managed FShaderPrintData (improvements to that incoming).
#preflight 629a384c6879a2ac678a889e

[CL 20488523 by Jeremy Moore in ue5-main branch]
2022-06-03 12:58:31 -04:00
..
Developer
Updating style files now that developer programs have their own styles
2022-06-03 11:46:12 -04:00
Editor
Scene Outliner: Remove forcibly showing actors with the SequencerActor tag. Spawnables are still shown in the World Outliner still because they are RF_Transient and the World Outliner is also by default set to show transient actors.
2022-06-03 12:21:13 -04:00
Programs
Horde Storage - Added scope when buffering payload, and a tag to indicate if we are buffering to the filesystem or memory. Helps to cover certain gaps in our timing breakdowns esspecially for larger files.
2022-06-03 11:43:25 -04:00
Runtime
ShaderPrint: Deprecate SetParameters version that takes an FViewInfo.
2022-06-03 12:58:31 -04:00
ThirdParty
Remove the old version of ISPCTextureCompressor
2022-06-03 12:23:22 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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