Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphPin.cpp
Ben Marsh f402006cb7 Merging //UE4/Release-4.11 to //UE4/Main (Up to CL#2867947)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2858603 on 2016/02/08 by Tim.Hobson

	#jira UE-26550 - checked in new art assets for buttons and symbols

Change 2858665 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25797 Added TextureLODSettings for Ipad Mini set all LODBias to 2.

Change 2858668 on 2016/02/08 by Matthew.Griffin

	Added InfiltratorDemo back into Rocket samples

	#jira UEB-591

Change 2858743 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25996 Fixed Import Error in TopDOwn Code

Change 2858776 on 2016/02/08 by Matthew.Griffin

	Added UnrealMatch3 to packaged projects

	#jira UEB-589

Change 2858900 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-15234 Switched all Mask Textures to use the (Mask,No sRGB) Compression

Change 2858947 on 2016/02/08 by Mike.Beach

	Controlling more when VerifyImport() is ran - trying to  prevent Verify() from running when DeferDependencyLoads is on, and instead trying to fully verify every import upfront (where it's meant to happen) before serializing in the package's contents (to alleviate cyclic dependency complications).

	#jira UE-21098

Change 2858954 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25524 Resaved Sound Assets to Fix NodeGuid Warnings

Change 2859126 on 2016/02/08 by Max.Chen

	Sequencer: Release track editors when destroying sequencer

	#jira UE-26423

Change 2859147 on 2016/02/08 by Martin.Wilson

	Fix uninitialized variable bug

	#jira UE-26606

Change 2859237 on 2016/02/08 by Lauren.Ridge

	Bumping Match 3 Version Number for iTunes Connect

	#jira UE-26648

Change 2859434 on 2016/02/08 by Chad.Taylor

	Handle the quit and focus message pipe from the SteamVR SDK

	#jira UEBP-142

Change 2859562 on 2016/02/08 by Chad.Taylor

	Mac/Android compile fix

	#jira UEBP-142

Change 2859633 on 2016/02/08 by Dan.Oconnor

	Transaction buffer uniformly address subobjects and SCS created components via an array of names and a root object. This allows undo/redo to work reliably to any depth of object hierarchy. Removed FReferencedObject and replaced it with the robust FPersistentObjectRef.

	DefaultSubObjects of the CDO are now tagged as RF_Archetype at construction (logic in PropertyHandleImpl.cpp probably no longer required)

	Actors reinstanced due to blueprint compilation now have stable names, so that this name can be used to reference their subobjects.

	This is also part of the fix needed for UE-23335, completely fixes UE-26045

	This version of the fix is less aggressive about searching all the way up an object's outer chain before stopping. Fixes issues with parts of outer chain changing on PIE. Also doesn't add objects referenced by subobject name to any AddReference calls which fixes race conditions with GC.

	Also fixes bad logic in CopyPropertiesForUnrelatedObjects, which would create copies of subobjects that already existed because we were populating the ReferenceReplacementMap before adding all existing subobjects (always components in this case)

	#jira UE-26045

Change 2859640 on 2016/02/08 by Dan.Oconnor

	Removed debugging code..

	#jira UE-26045

Change 2859668 on 2016/02/08 by Aaron.McLeran

	#jira UE-26503 A Mixer with a Concatenator node won't loop with a Looping node

	- issue was the looping nodes weren't properly reseting all the child wave instances
	- also looping nodes weren't reporting the correct GetNumSounds() count for use with sequencer node

Change 2859688 on 2016/02/08 by Chris.Babcock

	Allow external access to runtime modifications to OpenGL shaders
	#jira UE-26679
	#ue4

Change 2859739 on 2016/02/08 by Chad.Taylor

	UE4_Win64_Mono compile fix

	#jira UEBP-142

Change 2859962 on 2016/02/09 by Chris.Wood

	Passing command line to Crash Report Client without stripping the project name.
	[UE-24959] - "Send and Restart" brings up the Project Browser
	#jira UE-24959

	Reimplement changes from Orion in UE 4.11
	Reimplementing the command line logging filtering over from Dev-Core (same change as CL 2821359 that moved this change into Orion)
	Reimplementing passing full command line to Crash Report Client (same change as CL 2858617 in Orion)

Change 2859966 on 2016/02/09 by Matthew.Griffin

	Fixed shadow variable issue that was causing build failure in NonUnity mode on Mac

[CL 2873884 by Ben Marsh in Main branch]
2016-02-19 13:49:13 -05:00

1041 lines
31 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
#include "Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h"
#include "Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h"
#include "BlueprintUtilities.h"
#include "SLevelOfDetailBranchNode.h"
#include "ScopedTransaction.h"
/////////////////////////////////////////////////////
// FKnotNetCollector
struct FKnotNetCollector
{
TSet<UEdGraphNode*> VisitedNodes;
TSet<UEdGraphPin*> VisitedPins;
FKnotNetCollector(UEdGraphPin* StartingPin)
{
TraversePin(StartingPin);
}
void TraversePin(UEdGraphPin* Pin)
{
if (UK2Node_Knot* Knot = Cast<UK2Node_Knot>(Pin->GetOwningNodeUnchecked()))
{
TraverseNodes(Knot);
}
else
{
VisitedPins.Add(Pin);
for (UEdGraphPin* OtherPin : Pin->LinkedTo)
{
UEdGraphNode* OtherNode = OtherPin->GetOwningNodeUnchecked();
if (OtherNode && OtherNode->IsA(UK2Node_Knot::StaticClass()))
{
TraverseNodes(OtherNode);
}
}
}
}
void TraverseNodes(UEdGraphNode* Node)
{
if (VisitedNodes.Contains(Node))
{
return;
}
VisitedNodes.Add(Node);
for (UEdGraphPin* MyPin : Node->Pins)
{
VisitedPins.Add(MyPin);
for (UEdGraphPin* OtherPin : MyPin->LinkedTo)
{
UEdGraphNode* OtherNode = OtherPin->GetOwningNodeUnchecked();
if (OtherNode && OtherNode->IsA(UK2Node_Knot::StaticClass()))
{
TraverseNodes(OtherNode);
}
}
}
}
};
/////////////////////////////////////////////////////
// SGraphPin
SGraphPin::SGraphPin()
: GraphPinObj(nullptr)
, bShowLabel(true)
, bIsMovingLinks(false)
, PinColorModifier(FLinearColor::White)
, CachedNodeOffset(FVector2D::ZeroVector)
{
IsEditable = true;
// Make these names const so they're not created for every pin
/** Original Pin Styles */
static const FName NAME_Pin_ConnectedHovered("Graph.Pin.ConnectedHovered");
static const FName NAME_Pin_Connected("Graph.Pin.Connected");
static const FName NAME_Pin_DisconnectedHovered("Graph.Pin.DisconnectedHovered");
static const FName NAME_Pin_Disconnected("Graph.Pin.Disconnected");
/** Variant A Pin Styles */
static const FName NAME_Pin_ConnectedHovered_VarA("Graph.Pin.ConnectedHovered_VarA");
static const FName NAME_Pin_Connected_VarA("Graph.Pin.Connected_VarA");
static const FName NAME_Pin_DisconnectedHovered_VarA("Graph.Pin.DisconnectedHovered_VarA");
static const FName NAME_Pin_Disconnected_VarA("Graph.Pin.Disconnected_VarA");
static const FName NAME_ArrayPin_ConnectedHovered("Graph.ArrayPin.ConnectedHovered");
static const FName NAME_ArrayPin_Connected("Graph.ArrayPin.Connected");
static const FName NAME_ArrayPin_DisconnectedHovered("Graph.ArrayPin.DisconnectedHovered");
static const FName NAME_ArrayPin_Disconnected("Graph.ArrayPin.Disconnected");
static const FName NAME_RefPin_ConnectedHovered("Graph.RefPin.ConnectedHovered");
static const FName NAME_RefPin_Connected("Graph.RefPin.Connected");
static const FName NAME_RefPin_DisconnectedHovered("Graph.RefPin.DisconnectedHovered");
static const FName NAME_RefPin_Disconnected("Graph.RefPin.Disconnected");
static const FName NAME_DelegatePin_ConnectedHovered("Graph.DelegatePin.ConnectedHovered");
static const FName NAME_DelegatePin_Connected("Graph.DelegatePin.Connected");
static const FName NAME_DelegatePin_DisconnectedHovered("Graph.DelegatePin.DisconnectedHovered");
static const FName NAME_DelegatePin_Disconnected("Graph.DelegatePin.Disconnected");
static const FName NAME_Pin_Background("Graph.Pin.Background");
static const FName NAME_Pin_BackgroundHovered("Graph.Pin.BackgroundHovered");
const EBlueprintPinStyleType StyleType = GetDefault<UGraphEditorSettings>()->DataPinStyle;
switch(StyleType)
{
case BPST_VariantA:
CachedImg_Pin_ConnectedHovered = FEditorStyle::GetBrush( NAME_Pin_ConnectedHovered_VarA );
CachedImg_Pin_Connected = FEditorStyle::GetBrush( NAME_Pin_Connected_VarA );
CachedImg_Pin_DisconnectedHovered = FEditorStyle::GetBrush( NAME_Pin_DisconnectedHovered_VarA );
CachedImg_Pin_Disconnected = FEditorStyle::GetBrush( NAME_Pin_Disconnected_VarA );
break;
case BPST_Original:
default:
CachedImg_Pin_ConnectedHovered = FEditorStyle::GetBrush( NAME_Pin_ConnectedHovered );
CachedImg_Pin_Connected = FEditorStyle::GetBrush( NAME_Pin_Connected );
CachedImg_Pin_DisconnectedHovered = FEditorStyle::GetBrush( NAME_Pin_DisconnectedHovered );
CachedImg_Pin_Disconnected = FEditorStyle::GetBrush( NAME_Pin_Disconnected );
break;
}
CachedImg_RefPin_ConnectedHovered = FEditorStyle::GetBrush( NAME_RefPin_ConnectedHovered );
CachedImg_RefPin_Connected = FEditorStyle::GetBrush( NAME_RefPin_Connected );
CachedImg_RefPin_DisconnectedHovered = FEditorStyle::GetBrush( NAME_RefPin_DisconnectedHovered );
CachedImg_RefPin_Disconnected = FEditorStyle::GetBrush( NAME_RefPin_Disconnected );
CachedImg_ArrayPin_ConnectedHovered = FEditorStyle::GetBrush( NAME_ArrayPin_ConnectedHovered );
CachedImg_ArrayPin_Connected = FEditorStyle::GetBrush( NAME_ArrayPin_Connected );
CachedImg_ArrayPin_DisconnectedHovered = FEditorStyle::GetBrush( NAME_ArrayPin_DisconnectedHovered );
CachedImg_ArrayPin_Disconnected = FEditorStyle::GetBrush( NAME_ArrayPin_Disconnected );
CachedImg_DelegatePin_ConnectedHovered = FEditorStyle::GetBrush( NAME_DelegatePin_ConnectedHovered );
CachedImg_DelegatePin_Connected = FEditorStyle::GetBrush( NAME_DelegatePin_Connected );
CachedImg_DelegatePin_DisconnectedHovered = FEditorStyle::GetBrush( NAME_DelegatePin_DisconnectedHovered );
CachedImg_DelegatePin_Disconnected = FEditorStyle::GetBrush( NAME_DelegatePin_Disconnected );
CachedImg_Pin_Background = FEditorStyle::GetBrush( NAME_Pin_Background );
CachedImg_Pin_BackgroundHovered = FEditorStyle::GetBrush( NAME_Pin_BackgroundHovered );
}
void SGraphPin::Construct(const FArguments& InArgs, UEdGraphPin* InPin)
{
bUsePinColorForText = InArgs._UsePinColorForText;
this->SetCursor(EMouseCursor::Default);
Visibility = TAttribute<EVisibility>(this, &SGraphPin::GetPinVisiblity);
GraphPinObj = InPin;
check(GraphPinObj != NULL);
const UEdGraphSchema* Schema = GraphPinObj->GetSchema();
checkf(
Schema,
TEXT("Missing schema for pin: %s with outer: %s of type %s"),
*(GraphPinObj->GetName()),
GraphPinObj->GetOuter() ? *(GraphPinObj->GetOuter()->GetName()) : TEXT("NULL OUTER"),
GraphPinObj->GetOuter() ? *(GraphPinObj->GetOuter()->GetClass()->GetName()) : TEXT("NULL OUTER")
);
const bool bIsInput = (GetDirection() == EGPD_Input);
// Create the pin icon widget
TSharedRef<SWidget> ActualPinWidget =
SAssignNew(PinImage, SImage)
.Image(this, &SGraphPin::GetPinIcon)
.IsEnabled(this, &SGraphPin::GetIsConnectable)
.ColorAndOpacity(this, &SGraphPin::GetPinColor)
.OnMouseButtonDown(this, &SGraphPin::OnPinMouseDown)
.Cursor(this, &SGraphPin::GetPinCursor);
// Create the pin indicator widget (used for watched values)
static const FName NAME_NoBorder("NoBorder");
TSharedRef<SWidget> PinStatusIndicator =
SNew(SButton)
.ButtonStyle(FEditorStyle::Get(), NAME_NoBorder)
.Visibility(this, &SGraphPin::GetPinStatusIconVisibility)
.ContentPadding(0)
.OnClicked(this, &SGraphPin::ClickedOnPinStatusIcon)
[
SNew(SImage)
.Image(this, &SGraphPin::GetPinStatusIcon)
];
TSharedRef<SWidget> LabelWidget = SNew(STextBlock)
.Text(this, &SGraphPin::GetPinLabel)
.TextStyle(FEditorStyle::Get(), InArgs._PinLabelStyle)
.Visibility(this, &SGraphPin::GetPinLabelVisibility)
.ColorAndOpacity(this, &SGraphPin::GetPinTextColor);
// Create the widget used for the pin body (status indicator, label, and value)
TSharedRef<SWrapBox> LabelAndValue =
SNew(SWrapBox)
.PreferredWidth(150.f);
if (!bIsInput)
{
LabelAndValue->AddSlot()
.VAlign(VAlign_Center)
[
PinStatusIndicator
];
LabelAndValue->AddSlot()
.VAlign(VAlign_Center)
[
LabelWidget
];
}
else
{
LabelAndValue->AddSlot()
.VAlign(VAlign_Center)
[
LabelWidget
];
TSharedRef<SWidget> ValueWidget = GetDefaultValueWidget();
if (ValueWidget != SNullWidget::NullWidget)
{
LabelAndValue->AddSlot()
.Padding(bIsInput ? FMargin(InArgs._SideToSideMargin, 0, 0, 0) : FMargin(0, 0, InArgs._SideToSideMargin, 0))
.VAlign(VAlign_Center)
[
SNew(SBox)
.Padding(0.0f)
.IsEnabled(this, &SGraphPin::IsEditingEnabled)
[
ValueWidget
]
];
}
LabelAndValue->AddSlot()
.VAlign(VAlign_Center)
[
PinStatusIndicator
];
}
TSharedPtr<SHorizontalBox> PinContent;
if (bIsInput)
{
// Input pin
FullPinHorizontalRowWidget = PinContent =
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(0, 0, InArgs._SideToSideMargin, 0)
[
ActualPinWidget
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
LabelAndValue
];
}
else
{
// Output pin
FullPinHorizontalRowWidget = PinContent = SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
LabelAndValue
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(InArgs._SideToSideMargin, 0, 0, 0)
[
ActualPinWidget
];
}
// Set up a hover for pins that is tinted the color of the pin.
SBorder::Construct(SBorder::FArguments()
.BorderImage(this, &SGraphPin::GetPinBorder)
.BorderBackgroundColor(this, &SGraphPin::GetPinColor)
.OnMouseButtonDown(this, &SGraphPin::OnPinNameMouseDown)
[
SNew(SLevelOfDetailBranchNode)
.UseLowDetailSlot(this, &SGraphPin::UseLowDetailPinNames)
.LowDetail()
[
//@TODO: Try creating a pin-colored line replacement that doesn't measure text / call delegates but still renders
ActualPinWidget
]
.HighDetail()
[
PinContent.ToSharedRef()
]
]
);
TAttribute<FText> ToolTipAttribute = TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateSP(this, &SGraphPin::GetTooltipText));
SetToolTipText(ToolTipAttribute);
}
TSharedRef<SWidget> SGraphPin::GetDefaultValueWidget()
{
return SNew(SBox);
}
void SGraphPin::SetIsEditable(TAttribute<bool> InIsEditable)
{
IsEditable = InIsEditable;
}
FReply SGraphPin::OnPinMouseDown( const FGeometry& SenderGeometry, const FPointerEvent& MouseEvent )
{
bIsMovingLinks = false;
if (MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton)
{
if (!GraphPinObj->bNotConnectable && IsEditingEnabled())
{
if (MouseEvent.IsAltDown())
{
// Alt-Left clicking will break all existing connections to a pin
const UEdGraphSchema* Schema = GraphPinObj->GetSchema();
Schema->BreakPinLinks(*GraphPinObj, true);
return FReply::Handled();
}
auto OwnerNodePinned = OwnerNodePtr.Pin();
if (MouseEvent.IsControlDown() && (GraphPinObj->LinkedTo.Num() > 0))
{
// Get a reference to the owning panel widget
check(OwnerNodePinned.IsValid());
TSharedPtr<SGraphPanel> OwnerPanelPtr = OwnerNodePinned->GetOwnerPanel();
check(OwnerPanelPtr.IsValid());
// Obtain the set of all pins within the panel
TSet<TSharedRef<SWidget> > AllPins;
OwnerPanelPtr->GetAllPins(AllPins);
// Construct a UEdGraphPin->SGraphPin mapping for the full pin set
TMap< UEdGraphPin*, TSharedRef<SGraphPin> > PinToPinWidgetMap;
for( TSet< TSharedRef<SWidget> >::TIterator ConnectorIt(AllPins); ConnectorIt; ++ConnectorIt )
{
const TSharedRef<SWidget>& SomePinWidget = *ConnectorIt;
const SGraphPin& PinWidget = static_cast<const SGraphPin&>(SomePinWidget.Get());
PinToPinWidgetMap.Add(PinWidget.GetPinObj(), StaticCastSharedRef<SGraphPin>(SomePinWidget));
}
// Define a local struct to temporarily store lookup information for pins that we are currently linked to
struct LinkedToPinInfo
{
// Pin name string
FString PinName;
// A weak reference to the node object that owns the pin
TWeakObjectPtr<UEdGraphNode> OwnerNodePtr;
};
// Build a lookup table containing information about the set of pins that we're currently linked to
TArray<LinkedToPinInfo> LinkedToPinInfoArray;
for( TArray<UEdGraphPin*>::TIterator LinkArrayIter(GetPinObj()->LinkedTo); LinkArrayIter; ++LinkArrayIter )
{
if (auto PinWidget = PinToPinWidgetMap.Find(*LinkArrayIter))
{
check((*PinWidget)->OwnerNodePtr.IsValid());
LinkedToPinInfo PinInfo;
PinInfo.PinName = (*PinWidget)->GetPinObj()->PinName;
PinInfo.OwnerNodePtr = (*PinWidget)->OwnerNodePtr.Pin()->GetNodeObj();
LinkedToPinInfoArray.Add(PinInfo);
}
}
// Control-Left clicking will break all existing connections to a pin
// Note that for some nodes, this can cause reconstruction. In that case, pins we had previously linked to may now be destroyed.
const UEdGraphSchema* Schema = GraphPinObj->GetSchema();
Schema->BreakPinLinks(*GraphPinObj, true);
// Check to see if the panel has been invalidated by a graph change notification
if (!OwnerPanelPtr->Contains(OwnerNodePinned->GetNodeObj()))
{
// Force the panel to update. This will cause node & pin widgets to be reinstanced to match any reconstructed node/pin object references.
OwnerPanelPtr->Update();
// Obtain the full set of pins again after the update
AllPins.Empty(AllPins.Num());
OwnerPanelPtr->GetAllPins(AllPins);
// Rebuild the UEdGraphPin->SGraphPin mapping for the full pin set
PinToPinWidgetMap.Empty(PinToPinWidgetMap.Num());
for( TSet< TSharedRef<SWidget> >::TIterator ConnectorIt(AllPins); ConnectorIt; ++ConnectorIt )
{
const TSharedRef<SWidget>& SomePinWidget = *ConnectorIt;
const SGraphPin& PinWidget = static_cast<const SGraphPin&>(SomePinWidget.Get());
PinToPinWidgetMap.Add(PinWidget.GetPinObj(), StaticCastSharedRef<SGraphPin>(SomePinWidget));
}
}
// Now iterate over our lookup table to find the instances of pin widgets that we had previously linked to
TArray<TSharedRef<SGraphPin>> PinArray;
for(auto LinkedToPinInfoIter = LinkedToPinInfoArray.CreateConstIterator(); LinkedToPinInfoIter; ++LinkedToPinInfoIter)
{
LinkedToPinInfo PinInfo = *LinkedToPinInfoIter;
UEdGraphNode* OwnerNodeObj = PinInfo.OwnerNodePtr.Get();
if(OwnerNodeObj != NULL)
{
for(auto PinIter = PinInfo.OwnerNodePtr.Get()->Pins.CreateConstIterator(); PinIter; ++PinIter)
{
UEdGraphPin* Pin = *PinIter;
if(Pin->PinName == PinInfo.PinName)
{
if (auto pWidget = PinToPinWidgetMap.Find(Pin))
{
PinArray.Add(*pWidget);
}
}
}
}
}
if(PinArray.Num() > 0)
{
bIsMovingLinks = true;
return FReply::Handled().BeginDragDrop(SpawnPinDragEvent(OwnerPanelPtr.ToSharedRef(), PinArray, /*bIsShiftOperation=*/ false));
}
else
{
// Shouldn't get here, but just in case we lose our previous links somehow after breaking them, we'll just skip the drag.
return FReply::Handled();
}
}
// Start a drag-drop on the pin
if (ensure(OwnerNodePinned.IsValid()))
{
TArray<TSharedRef<SGraphPin>> PinArray;
PinArray.Add(SharedThis(this));
return FReply::Handled().BeginDragDrop(SpawnPinDragEvent(OwnerNodePinned->GetOwnerPanel().ToSharedRef(), PinArray, MouseEvent.IsShiftDown()));
}
else
{
return FReply::Unhandled();
}
}
else
{
// It's not connectable, but we don't want anything above us to process this left click.
return FReply::Handled();
}
}
else
{
return FReply::Unhandled();
}
}
FReply SGraphPin::OnPinNameMouseDown( const FGeometry& SenderGeometry, const FPointerEvent& MouseEvent )
{
const float LocalX = SenderGeometry.AbsoluteToLocal( MouseEvent.GetScreenSpacePosition() ).X;
if ((GetDirection() == EGPD_Input) || (LocalX > SenderGeometry.GetDrawSize().X * 0.5f))
{
// Right half of the output pin or all of the input pin, treat it like a connection attempt
return OnPinMouseDown(SenderGeometry, MouseEvent);
}
else
{
return FReply::Unhandled();
}
}
FReply SGraphPin::OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
bIsMovingLinks = MouseEvent.IsControlDown() && (GraphPinObj->LinkedTo.Num() > 0);
return FReply::Unhandled();
}
TOptional<EMouseCursor::Type> SGraphPin::GetPinCursor() const
{
check(PinImage.IsValid());
if (PinImage->IsHovered())
{
if (bIsMovingLinks)
{
return EMouseCursor::GrabHandClosed;
}
else
{
return EMouseCursor::Crosshairs;
}
}
else
{
return EMouseCursor::Default;
}
}
TSharedRef<FDragDropOperation> SGraphPin::SpawnPinDragEvent(const TSharedRef<SGraphPanel>& InGraphPanel, const TArray< TSharedRef<SGraphPin> >& InStartingPins, bool bShiftOperation)
{
return FDragConnection::New(InGraphPanel, InStartingPins, bShiftOperation);
}
/**
* The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled.
*
* @param MyGeometry The Geometry of the widget receiving the event
* @param MouseEvent Information about the input event
*
* @return Whether the event was handled along with possible requests for the system to take action.
*/
FReply SGraphPin::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if (MouseEvent.IsShiftDown())
{
// Either store the shift-clicked pin or attempt to connect it if already stored
TSharedPtr<SGraphPanel> OwnerPanelPtr = OwnerNodePtr.Pin()->GetOwnerPanel();
check(OwnerPanelPtr.IsValid());
if (OwnerPanelPtr->MarkedPin.IsValid())
{
// avoid creating transaction if toggling the marked pin
if (!OwnerPanelPtr->MarkedPin.HasSameObject(this))
{
const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "GraphEd_CreateConnection", "Create Pin Link") );
TryHandlePinConnection(*OwnerPanelPtr->MarkedPin.Pin());
}
OwnerPanelPtr->MarkedPin.Reset();
}
else
{
OwnerPanelPtr->MarkedPin = SharedThis(this);
}
return FReply::Handled();
}
return FReply::Unhandled();
}
void SGraphPin::OnMouseEnter( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if (!bIsHovered)
{
FKnotNetCollector NetCollector(GetPinObj());
TSharedPtr<SGraphPanel> Panel = OwnerNodePtr.Pin()->GetOwnerPanel();
for (UEdGraphPin* PinInNet : NetCollector.VisitedPins)
{
Panel->AddPinToHoverSet(PinInNet);
HoverPinSet.Add(PinInNet);
}
}
SCompoundWidget::OnMouseEnter(MyGeometry, MouseEvent);
}
void SGraphPin::OnMouseLeave( const FPointerEvent& MouseEvent )
{
TSharedPtr<SGraphPanel> Panel = OwnerNodePtr.Pin()->GetOwnerPanel();
for (TWeakObjectPtr<UEdGraphPin> WeakPin : HoverPinSet)
{
if (UEdGraphPin* PinInNet = WeakPin.Get())
{
Panel->RemovePinFromHoverSet(PinInNet);
}
}
HoverPinSet.Empty();
SCompoundWidget::OnMouseLeave(MouseEvent);
}
void SGraphPin::OnDragEnter( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid())
{
return;
}
// Is someone dragging a connection?
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
// Ensure that the pin is valid before using it
if(GraphPinObj != NULL && GraphPinObj->GetOuter() != NULL && GraphPinObj->GetOuter()->IsA(UEdGraphNode::StaticClass()))
{
// Inform the Drag and Drop operation that we are hovering over this pin.
TSharedPtr<FGraphEditorDragDropAction> DragConnectionOp = StaticCastSharedPtr<FGraphEditorDragDropAction>(Operation);
DragConnectionOp->SetHoveredPin(GraphPinObj);
}
// Pins treat being dragged over the same as being hovered outside of drag and drop if they know how to respond to the drag action.
SBorder::OnMouseEnter( MyGeometry, DragDropEvent );
}
else if (Operation->IsOfType<FAssetDragDropOp>())
{
TSharedPtr<SGraphNode> NodeWidget = OwnerNodePtr.Pin();
if (NodeWidget.IsValid())
{
UEdGraphNode* Node = NodeWidget->GetNodeObj();
if(Node != NULL && Node->GetSchema() != NULL)
{
TSharedPtr<FAssetDragDropOp> AssetOp = StaticCastSharedPtr<FAssetDragDropOp>(Operation);
bool bOkIcon = false;
FString TooltipText;
Node->GetSchema()->GetAssetsPinHoverMessage(AssetOp->AssetData, GraphPinObj, TooltipText, bOkIcon);
const FSlateBrush* TooltipIcon = bOkIcon ? FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.OK")) : FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.Error"));;
AssetOp->SetToolTip(FText::FromString(TooltipText), TooltipIcon);
}
}
}
}
void SGraphPin::OnDragLeave( const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid())
{
return;
}
// Is someone dragging a connection?
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
// Inform the Drag and Drop operation that we are not hovering any pins
TSharedPtr<FGraphEditorDragDropAction> DragConnectionOp = StaticCastSharedPtr<FGraphEditorDragDropAction>(Operation);
DragConnectionOp->SetHoveredPin(nullptr);
SBorder::OnMouseLeave(DragDropEvent);
}
else if (Operation->IsOfType<FAssetDragDropOp>())
{
TSharedPtr<FAssetDragDropOp> AssetOp = StaticCastSharedPtr<FAssetDragDropOp>(Operation);
AssetOp->ResetToDefaultToolTip();
}
}
FReply SGraphPin::OnDragOver( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
return FReply::Unhandled();
}
bool SGraphPin::TryHandlePinConnection(SGraphPin& OtherSPin)
{
UEdGraphPin* PinA = GetPinObj();
UEdGraphPin* PinB = OtherSPin.GetPinObj();
UEdGraph* MyGraphObj = PinA->GetOwningNode()->GetGraph();
return MyGraphObj->GetSchema()->TryCreateConnection(PinA, PinB);
}
FReply SGraphPin::OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<SGraphNode> NodeWidget = OwnerNodePtr.Pin();
bool bReadOnly = NodeWidget.IsValid() ? !NodeWidget->IsNodeEditable() : false;
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid() || bReadOnly)
{
return FReply::Unhandled();
}
// Is someone dropping a connection onto this pin?
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
TSharedPtr<FGraphEditorDragDropAction> DragConnectionOp = StaticCastSharedPtr<FGraphEditorDragDropAction>(Operation);
FVector2D NodeAddPosition = FVector2D::ZeroVector;
TSharedPtr<SGraphNode> OwnerNode = OwnerNodePtr.Pin();
if (OwnerNode.IsValid())
{
NodeAddPosition = OwnerNode->GetPosition() + MyGeometry.Position;
//Don't have access to bounding information for node, using fixed offet that should work for most cases.
const float FixedOffset = 200.0f;
//Line it up vertically with pin
NodeAddPosition.Y += MyGeometry.Size.Y;
if(GetDirection() == EEdGraphPinDirection::EGPD_Input)
{
//left side just offset by fixed amount
//@TODO: knowing the width of the node we are about to create would allow us to line this up more precisely,
// but this information is not available currently
NodeAddPosition.X -= FixedOffset;
}
else
{
//right side we need the width of the pin + fixed amount because our reference position is the upper left corner of pin(which is variable length)
NodeAddPosition.X += MyGeometry.Size.X + FixedOffset;
}
}
return DragConnectionOp->DroppedOnPin(DragDropEvent.GetScreenSpacePosition(), NodeAddPosition);
}
// handle dropping an asset on the pin
else if (Operation->IsOfType<FAssetDragDropOp>() && NodeWidget.IsValid())
{
UEdGraphNode* Node = NodeWidget->GetNodeObj();
if(Node != NULL && Node->GetSchema() != NULL)
{
TSharedPtr<FAssetDragDropOp> AssetOp = StaticCastSharedPtr<FAssetDragDropOp>(Operation);
Node->GetSchema()->DroppedAssetsOnPin(AssetOp->AssetData, DragDropEvent.GetScreenSpacePosition(), GraphPinObj);
}
return FReply::Handled();
}
return FReply::Unhandled();
}
void SGraphPin::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
CachedNodeOffset = AllottedGeometry.AbsolutePosition/AllottedGeometry.Scale - OwnerNodePtr.Pin()->GetUnscaledPosition();
CachedNodeOffset.Y += AllottedGeometry.Size.Y * 0.5f;
}
UEdGraphPin* SGraphPin::GetPinObj() const
{
return GraphPinObj;
}
/** @param OwnerNode The SGraphNode that this pin belongs to */
void SGraphPin::SetOwner( const TSharedRef<SGraphNode> OwnerNode )
{
check( !OwnerNodePtr.IsValid() );
OwnerNodePtr = OwnerNode;
}
EVisibility SGraphPin::IsPinVisibleAsAdvanced() const
{
bool bHideAdvancedPin = false;
const TSharedPtr<SGraphNode> NodeWidget = OwnerNodePtr.Pin();
if (NodeWidget.IsValid())
{
if(const UEdGraphNode* Node = NodeWidget->GetNodeObj())
{
bHideAdvancedPin = (ENodeAdvancedPins::Hidden == Node->AdvancedPinDisplay);
}
}
const bool bIsAdvancedPin = GraphPinObj && GraphPinObj->bAdvancedView;
const bool bCanBeHidden = !IsConnected();
return (bIsAdvancedPin && bHideAdvancedPin && bCanBeHidden) ? EVisibility::Collapsed : EVisibility::Visible;
}
FVector2D SGraphPin::GetNodeOffset() const
{
return CachedNodeOffset;
}
FText SGraphPin::GetPinLabel() const
{
if (UEdGraphNode* GraphNode = GetPinObj()->GetOwningNodeUnchecked())
{
return GraphNode->GetPinDisplayName(GetPinObj());
}
return FText::GetEmpty();
}
/** @return whether this pin is incoming or outgoing */
EEdGraphPinDirection SGraphPin::GetDirection() const
{
return static_cast<EEdGraphPinDirection>(GraphPinObj->Direction);
}
/** @return whether this pin is an array value */
bool SGraphPin::IsArray() const
{
return GraphPinObj->PinType.bIsArray;
}
bool SGraphPin::IsByRef() const
{
return GraphPinObj->PinType.bIsReference;
}
bool SGraphPin::IsByMutableRef() const
{
return GraphPinObj->PinType.bIsReference && !GraphPinObj->PinType.bIsConst;
}
bool SGraphPin::IsDelegate() const
{
const UEdGraphSchema* Schema = GraphPinObj->GetSchema();
return Schema && Schema->IsDelegateCategory(GraphPinObj->PinType.PinCategory);
}
bool SGraphPin::IsByConstRef() const
{
return GraphPinObj->PinType.bIsReference && GraphPinObj->PinType.bIsConst;
}
/** @return whether this pin is connected to another pin */
bool SGraphPin::IsConnected() const
{
return GraphPinObj->LinkedTo.Num() > 0;
}
/** @return The brush with which to pain this graph pin's incoming/outgoing bullet point */
const FSlateBrush* SGraphPin::GetPinIcon() const
{
if (IsArray())
{
if (IsConnected())
{
return IsHovered() ? CachedImg_ArrayPin_ConnectedHovered : CachedImg_ArrayPin_Connected;
}
else
{
return IsHovered() ? CachedImg_ArrayPin_DisconnectedHovered : CachedImg_ArrayPin_Disconnected;
}
}
else if(IsDelegate())
{
if (IsConnected())
{
return IsHovered() ? CachedImg_DelegatePin_ConnectedHovered : CachedImg_DelegatePin_Connected;
}
else
{
return IsHovered() ? CachedImg_DelegatePin_DisconnectedHovered : CachedImg_DelegatePin_Disconnected;
}
}
else if (GraphPinObj->bDisplayAsMutableRef || IsByMutableRef())
{
if (IsConnected())
{
return IsHovered() ? CachedImg_RefPin_ConnectedHovered : CachedImg_RefPin_Connected;
}
else
{
return IsHovered() ? CachedImg_RefPin_DisconnectedHovered : CachedImg_RefPin_Disconnected;
}
}
else
{
if (IsConnected())
{
return IsHovered() ? CachedImg_Pin_ConnectedHovered : CachedImg_Pin_Connected;
}
else
{
return IsHovered() ? CachedImg_Pin_DisconnectedHovered : CachedImg_Pin_Disconnected;
}
}
}
const FSlateBrush* SGraphPin::GetPinBorder() const
{
bool bIsMarkedPin = false;
TSharedPtr<SGraphPanel> OwnerPanelPtr = OwnerNodePtr.Pin()->GetOwnerPanel();
check(OwnerPanelPtr.IsValid());
if (OwnerPanelPtr->MarkedPin.IsValid())
{
bIsMarkedPin = (OwnerPanelPtr->MarkedPin.Pin() == SharedThis(this));
}
return (IsHovered() || bIsMarkedPin || GraphPinObj->bIsDiffing) ? CachedImg_Pin_BackgroundHovered : CachedImg_Pin_Background;
}
FSlateColor SGraphPin::GetPinColor() const
{
if(GraphPinObj->bIsDiffing)
{
return FSlateColor(FLinearColor(0.9f,0.2f,0.15f));
}
if (const UEdGraphSchema* Schema = GraphPinObj->GetSchema())
{
if(!GetPinObj()->GetOwningNode()->IsNodeEnabled() || !IsEditingEnabled())
{
return Schema->GetPinTypeColor(GraphPinObj->PinType) * FLinearColor(1.0f, 1.0f, 1.0f, 0.5f);
}
return Schema->GetPinTypeColor(GraphPinObj->PinType) * PinColorModifier;
}
return FLinearColor::White;
}
FSlateColor SGraphPin::GetPinTextColor() const
{
// If there is no schema there is no owning node (or basically this is a deleted node)
if (UEdGraphNode* GraphNode = GraphPinObj->GetOwningNodeUnchecked())
{
if(!GraphNode->IsNodeEnabled() || !IsEditingEnabled())
{
return FLinearColor(1.0f, 1.0f, 1.0f, 0.5f);
}
else if(bUsePinColorForText)
{
return GetPinColor();
}
}
return FLinearColor::White;
}
const FSlateBrush* SGraphPin::GetPinStatusIcon() const
{
UEdGraphPin* WatchedPin = ((GraphPinObj->Direction == EGPD_Input) && (GraphPinObj->LinkedTo.Num() > 0)) ? GraphPinObj->LinkedTo[0] : GraphPinObj;
if (UEdGraphNode* GraphNode = WatchedPin->GetOwningNodeUnchecked())
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(GraphNode);
if (FKismetDebugUtilities::IsPinBeingWatched(Blueprint, WatchedPin) )
{
return FEditorStyle::GetBrush( TEXT("Graph.WatchedPinIcon_Pinned") );
}
}
return nullptr;
}
EVisibility SGraphPin::GetPinStatusIconVisibility() const
{
UEdGraphPin const* WatchedPin = ((GraphPinObj->Direction == EGPD_Input) && (GraphPinObj->LinkedTo.Num() > 0)) ? GraphPinObj->LinkedTo[0] : GraphPinObj;
UEdGraphSchema const* Schema = GraphPinObj->GetSchema();
return Schema && Schema->IsPinBeingWatched(WatchedPin) ? EVisibility::Visible : EVisibility::Collapsed;
}
FReply SGraphPin::ClickedOnPinStatusIcon()
{
UEdGraphPin* WatchedPin = ((GraphPinObj->Direction == EGPD_Input) && (GraphPinObj->LinkedTo.Num() > 0)) ? GraphPinObj->LinkedTo[0] : GraphPinObj;
UEdGraphSchema const* Schema = GraphPinObj->GetSchema();
Schema->ClearPinWatch(WatchedPin);
return FReply::Handled();
}
EVisibility SGraphPin::GetDefaultValueVisibility() const
{
// First ask schema
const UEdGraphSchema* Schema = GraphPinObj->GetSchema();
if (Schema == nullptr || Schema->ShouldHidePinDefaultValue(GraphPinObj))
{
return EVisibility::Collapsed;
}
if (GraphPinObj->bNotConnectable)
{
// The only reason this pin exists is to show something, so do so
return EVisibility::Visible;
}
if (GraphPinObj->Direction == EGPD_Output)
{
//@TODO: Should probably be a bLiteralOutput flag or a Schema call
return EVisibility::Collapsed;
}
else
{
return IsConnected() ? EVisibility::Collapsed : EVisibility::Visible;
}
}
void SGraphPin::SetShowLabel(bool bNewShowLabel)
{
bShowLabel = bNewShowLabel;
}
FText SGraphPin::GetTooltipText() const
{
FText HoverText = FText::GetEmpty();
UEdGraphNode* GraphNode = GraphPinObj ? GraphPinObj->GetOwningNodeUnchecked() : nullptr;
if (GraphNode != nullptr)
{
FString HoverStr;
GraphNode->GetPinHoverText(*GraphPinObj, /*out*/HoverStr);
if (!HoverStr.IsEmpty())
{
HoverText = FText::FromString(HoverStr);
}
}
return HoverText;
}
bool SGraphPin::IsEditingEnabled() const
{
if (OwnerNodePtr.IsValid())
{
return OwnerNodePtr.Pin()->IsNodeEditable() && IsEditable.Get();
}
return IsEditable.Get();
}
bool SGraphPin::UseLowDetailPinNames() const
{
if (SGraphNode* MyOwnerNode = OwnerNodePtr.Pin().Get())
{
return MyOwnerNode->GetOwnerPanel()->GetCurrentLOD() <= EGraphRenderingLOD::LowDetail;
}
else
{
return false;
}
}
EVisibility SGraphPin::GetPinVisiblity() const
{
// The pin becomes too small to use at low LOD, so disable the hit test.
if(UseLowDetailPinNames())
{
return EVisibility::HitTestInvisible;
}
return EVisibility::Visible;
}
bool SGraphPin::GetIsConnectable() const
{
const bool bCanConnectToPin = !GraphPinObj->bNotConnectable;
return bCanConnectToPin;
}