Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp
Ben Marsh f402006cb7 Merging //UE4/Release-4.11 to //UE4/Main (Up to CL#2867947)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2858603 on 2016/02/08 by Tim.Hobson

	#jira UE-26550 - checked in new art assets for buttons and symbols

Change 2858665 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25797 Added TextureLODSettings for Ipad Mini set all LODBias to 2.

Change 2858668 on 2016/02/08 by Matthew.Griffin

	Added InfiltratorDemo back into Rocket samples

	#jira UEB-591

Change 2858743 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25996 Fixed Import Error in TopDOwn Code

Change 2858776 on 2016/02/08 by Matthew.Griffin

	Added UnrealMatch3 to packaged projects

	#jira UEB-589

Change 2858900 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-15234 Switched all Mask Textures to use the (Mask,No sRGB) Compression

Change 2858947 on 2016/02/08 by Mike.Beach

	Controlling more when VerifyImport() is ran - trying to  prevent Verify() from running when DeferDependencyLoads is on, and instead trying to fully verify every import upfront (where it's meant to happen) before serializing in the package's contents (to alleviate cyclic dependency complications).

	#jira UE-21098

Change 2858954 on 2016/02/08 by Taizyd.Korambayil

	#jira UE-25524 Resaved Sound Assets to Fix NodeGuid Warnings

Change 2859126 on 2016/02/08 by Max.Chen

	Sequencer: Release track editors when destroying sequencer

	#jira UE-26423

Change 2859147 on 2016/02/08 by Martin.Wilson

	Fix uninitialized variable bug

	#jira UE-26606

Change 2859237 on 2016/02/08 by Lauren.Ridge

	Bumping Match 3 Version Number for iTunes Connect

	#jira UE-26648

Change 2859434 on 2016/02/08 by Chad.Taylor

	Handle the quit and focus message pipe from the SteamVR SDK

	#jira UEBP-142

Change 2859562 on 2016/02/08 by Chad.Taylor

	Mac/Android compile fix

	#jira UEBP-142

Change 2859633 on 2016/02/08 by Dan.Oconnor

	Transaction buffer uniformly address subobjects and SCS created components via an array of names and a root object. This allows undo/redo to work reliably to any depth of object hierarchy. Removed FReferencedObject and replaced it with the robust FPersistentObjectRef.

	DefaultSubObjects of the CDO are now tagged as RF_Archetype at construction (logic in PropertyHandleImpl.cpp probably no longer required)

	Actors reinstanced due to blueprint compilation now have stable names, so that this name can be used to reference their subobjects.

	This is also part of the fix needed for UE-23335, completely fixes UE-26045

	This version of the fix is less aggressive about searching all the way up an object's outer chain before stopping. Fixes issues with parts of outer chain changing on PIE. Also doesn't add objects referenced by subobject name to any AddReference calls which fixes race conditions with GC.

	Also fixes bad logic in CopyPropertiesForUnrelatedObjects, which would create copies of subobjects that already existed because we were populating the ReferenceReplacementMap before adding all existing subobjects (always components in this case)

	#jira UE-26045

Change 2859640 on 2016/02/08 by Dan.Oconnor

	Removed debugging code..

	#jira UE-26045

Change 2859668 on 2016/02/08 by Aaron.McLeran

	#jira UE-26503 A Mixer with a Concatenator node won't loop with a Looping node

	- issue was the looping nodes weren't properly reseting all the child wave instances
	- also looping nodes weren't reporting the correct GetNumSounds() count for use with sequencer node

Change 2859688 on 2016/02/08 by Chris.Babcock

	Allow external access to runtime modifications to OpenGL shaders
	#jira UE-26679
	#ue4

Change 2859739 on 2016/02/08 by Chad.Taylor

	UE4_Win64_Mono compile fix

	#jira UEBP-142

Change 2859962 on 2016/02/09 by Chris.Wood

	Passing command line to Crash Report Client without stripping the project name.
	[UE-24959] - "Send and Restart" brings up the Project Browser
	#jira UE-24959

	Reimplement changes from Orion in UE 4.11
	Reimplementing the command line logging filtering over from Dev-Core (same change as CL 2821359 that moved this change into Orion)
	Reimplementing passing full command line to Crash Report Client (same change as CL 2858617 in Orion)

Change 2859966 on 2016/02/09 by Matthew.Griffin

	Fixed shadow variable issue that was causing build failure in NonUnity mode on Mac

[CL 2873884 by Ben Marsh in Main branch]
2016-02-19 13:49:13 -05:00

1433 lines
41 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "NodeFactory.h"
#include "TokenizedMessage.h"
#include "Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h"
#include "Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h"
#include "Editor/Persona/Public/BoneDragDropOp.h"
#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
#include "SLevelOfDetailBranchNode.h"
#include "IDocumentation.h"
#include "TutorialMetaData.h"
#include "SGraphPanel.h"
#include "SInlineEditableTextBlock.h"
/////////////////////////////////////////////////////
// SNodeTitle
void SNodeTitle::Construct(const FArguments& InArgs, UEdGraphNode* InNode)
{
GraphNode = InNode;
ExtraLineStyle = InArgs._ExtraLineStyle;
CachedSize = FVector2D::ZeroVector;
// If the user set the text, use it, otherwise use the node title by default
if(InArgs._Text.IsSet())
{
TitleText = InArgs._Text;
}
else
{
TitleText = TAttribute<FText>(this, &SNodeTitle::GetNodeTitle);
}
NodeTitleCache.SetCachedText(TitleText.Get(), GraphNode);
RebuildWidget();
}
void SNodeTitle::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
CachedSize = AllottedGeometry.GetLocalSize();
// Checks to see if the cached string is valid, and if not, updates it.
if (NodeTitleCache.IsOutOfDate(GraphNode))
{
NodeTitleCache.SetCachedText(TitleText.Get(), GraphNode);
RebuildWidget();
}
}
FText SNodeTitle::GetNodeTitle() const
{
return (GraphNode != NULL)
? GraphNode->GetNodeTitle(ENodeTitleType::FullTitle)
: NSLOCTEXT("GraphEditor", "NullNode", "Null Node");
}
FText SNodeTitle::GetHeadTitle() const
{
return (GraphNode && GraphNode->bCanRenameNode) ? GraphNode->GetNodeTitle(ENodeTitleType::EditableTitle) : CachedHeadTitle;
}
FVector2D SNodeTitle::GetTitleSize() const
{
return CachedSize;
}
void SNodeTitle::RebuildWidget()
{
// Create the box to contain the lines
TSharedPtr<SVerticalBox> VerticalBox;
this->ChildSlot
[
SAssignNew(VerticalBox, SVerticalBox)
];
// Break the title into lines
TArray<FString> Lines;
const FString CachedTitleString = NodeTitleCache.GetCachedText().ToString().Replace(TEXT("\r"), TEXT(""));
CachedTitleString.ParseIntoArray(Lines, TEXT("\n"), false);
if (Lines.Num())
{
CachedHeadTitle = FText::FromString(Lines[0]);
}
// Pad the height of multi-line node titles to be a multiple of the graph snap grid taller than
// single-line nodes, so the pins will still line up if you place the node N cell snaps above
if (Lines.Num() > 1)
{
// Note: This code a little fragile, and will need to be updated if the font or padding of titles
// changes in the future, but the failure mode is just a slight misalignment.
const int32 EstimatedExtraHeight = (Lines.Num() - 1) * 13;
const int32 SnapSize = (int32)SNodePanel::GetSnapGridSize();
const int32 PadSize = SnapSize - (EstimatedExtraHeight % SnapSize);
if (PadSize < SnapSize)
{
VerticalBox->AddSlot()
[
SNew(SSpacer)
.Size(FVector2D(1.0f, PadSize))
];
}
}
// Make a separate widget for each line, using a less obvious style for subsequent lines
for (int32 Index = 1; Index < Lines.Num(); ++Index)
{
VerticalBox->AddSlot()
.AutoHeight()
[
SNew(STextBlock)
.TextStyle( FEditorStyle::Get(), ExtraLineStyle )
.Text(FText::FromString(Lines[Index]))
];
}
}
/////////////////////////////////////////////////////
// SGraphNode
// Check whether drag and drop functionality is permitted on the given node
bool SGraphNode::CanAllowInteractionUsingDragDropOp( const UEdGraphNode* GraphNodePtr, const TSharedPtr<FActorDragDropOp>& DragDropOp )
{
bool bReturn = false;
//Allow interaction only if this node is a literal type object.
//Only change actor reference if a single actor reference is dragged from the outliner.
if( GraphNodePtr->IsA( UK2Node_Literal::StaticClass() ) && DragDropOp->Actors.Num() == 1 )
{
bReturn = true;
}
return bReturn;
}
void SGraphNode::SetIsEditable(TAttribute<bool> InIsEditable)
{
IsEditable = InIsEditable;
}
bool SGraphNode::IsNodeEditable() const
{
bool bIsEditable = OwnerGraphPanelPtr.IsValid() ? OwnerGraphPanelPtr.Pin()->IsGraphEditable() : true;
return IsEditable.Get() && bIsEditable;
}
/** Set event when node is double clicked */
void SGraphNode::SetDoubleClickEvent(FSingleNodeEvent InDoubleClickEvent)
{
OnDoubleClick = InDoubleClickEvent;
}
void SGraphNode::SetVerifyTextCommitEvent(FOnNodeVerifyTextCommit InOnVerifyTextCommit)
{
OnVerifyTextCommit = InOnVerifyTextCommit;
}
void SGraphNode::SetTextCommittedEvent(FOnNodeTextCommitted InOnTextCommitted)
{
OnTextCommitted = InOnTextCommitted;
}
void SGraphNode::OnCommentTextCommitted(const FText& NewComment, ETextCommit::Type CommitInfo)
{
GetNodeObj()->OnUpdateCommentText(NewComment.ToString());
}
void SGraphNode::OnCommentBubbleToggled(bool bInCommentBubbleVisible)
{
GetNodeObj()->OnCommentBubbleToggled(bInCommentBubbleVisible);
}
void SGraphNode::SetDisallowedPinConnectionEvent(SGraphEditor::FOnDisallowedPinConnection InOnDisallowedPinConnection)
{
OnDisallowedPinConnection = InOnDisallowedPinConnection;
}
void SGraphNode::OnDragEnter( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid())
{
return;
}
// Is someone dragging a connection?
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
// Inform the Drag and Drop operation that we are hovering over this pin.
TSharedPtr<FGraphEditorDragDropAction> DragConnectionOp = StaticCastSharedPtr<FGraphEditorDragDropAction>(Operation);
DragConnectionOp->SetHoveredNode( SharedThis(this) );
}
else if (Operation->IsOfType<FActorDragDropGraphEdOp>())
{
TSharedPtr<FActorDragDropGraphEdOp> DragConnectionOp = StaticCastSharedPtr<FActorDragDropGraphEdOp>(Operation);
if( GraphNode->IsA( UK2Node_Literal::StaticClass() ) )
{
//Show tool tip only if a single actor is dragged
if( DragConnectionOp->Actors.Num() == 1 )
{
UK2Node_Literal* LiteralNode = CastChecked< UK2Node_Literal > ( GraphNode );
//Check whether this node is already referencing the same actor dragged from outliner
if( LiteralNode->GetObjectRef() != DragConnectionOp->Actors[0].Get() )
{
DragConnectionOp->SetToolTip(FActorDragDropGraphEdOp::ToolTip_Compatible);
}
}
else
{
//For more that one actor dragged on to a literal node, show tooltip as incompatible
DragConnectionOp->SetToolTip(FActorDragDropGraphEdOp::ToolTip_MultipleSelection_Incompatible);
}
}
else
{
DragConnectionOp->SetToolTip( (DragConnectionOp->Actors.Num() == 1) ? FActorDragDropGraphEdOp::ToolTip_Incompatible : FActorDragDropGraphEdOp::ToolTip_MultipleSelection_Incompatible);
}
}
else if (Operation->IsOfType<FBoneDragDropOp>())
{
//@TODO: A2REMOVAL: No support for A3 nodes handling this drag-drop op yet!
}
}
void SGraphNode::OnDragLeave( const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid())
{
return;
}
// Is someone dragging a connection?
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
// Inform the Drag and Drop operation that we are not hovering any pins
TSharedPtr<FGraphEditorDragDropAction> DragConnectionOp = StaticCastSharedPtr<FGraphEditorDragDropAction>(Operation);
DragConnectionOp->SetHoveredNode( TSharedPtr<SGraphNode>(NULL) );
}
else if (Operation->IsOfType<FActorDragDropGraphEdOp>())
{
//Default tool tip
TSharedPtr<FActorDragDropGraphEdOp> DragConnectionOp = StaticCastSharedPtr<FActorDragDropGraphEdOp>(Operation);
DragConnectionOp->ResetToDefaultToolTip();
}
else if (Operation->IsOfType<FAssetDragDropOp>())
{
TSharedPtr<FAssetDragDropOp> AssetOp = StaticCastSharedPtr<FAssetDragDropOp>(Operation);
AssetOp->ResetToDefaultToolTip();
}
else if (Operation->IsOfType<FBoneDragDropOp>())
{
//@TODO: A2REMOVAL: No support for A3 nodes handling this drag-drop op yet!
}
}
FReply SGraphNode::OnDragOver( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FAssetDragDropOp> AssetOp = DragDropEvent.GetOperationAs<FAssetDragDropOp>();
if (AssetOp.IsValid())
{
if(GraphNode != NULL && GraphNode->GetSchema() != NULL)
{
bool bOkIcon = false;
FString TooltipText;
GraphNode->GetSchema()->GetAssetsNodeHoverMessage(AssetOp->AssetData, GraphNode, TooltipText, bOkIcon);
bool bReadOnly = OwnerGraphPanelPtr.IsValid() ? !OwnerGraphPanelPtr.Pin()->IsGraphEditable() : false;
bOkIcon = bReadOnly ? false : bOkIcon;
const FSlateBrush* TooltipIcon = bOkIcon ? FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.OK")) : FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.Error"));;
AssetOp->SetToolTip(FText::FromString(TooltipText), TooltipIcon);
}
return FReply::Handled();
}
return FReply::Unhandled();
}
/** Given a coordinate in SGraphPanel space (i.e. panel widget space), return the same coordinate in graph space while taking zoom and panning into account */
FVector2D SGraphNode::NodeCoordToGraphCoord( const FVector2D& NodeSpaceCoordinate ) const
{
TSharedPtr<SGraphPanel> OwnerCanvas = OwnerGraphPanelPtr.Pin();
if (OwnerCanvas.IsValid())
{
//@TODO: NodeSpaceCoordinate != PanelCoordinate
FVector2D PanelSpaceCoordinate = NodeSpaceCoordinate;
return OwnerCanvas->PanelCoordToGraphCoord( PanelSpaceCoordinate );
}
else
{
return FVector2D::ZeroVector;
}
}
FReply SGraphNode::OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
bool bReadOnly = OwnerGraphPanelPtr.IsValid() ? !OwnerGraphPanelPtr.Pin()->IsGraphEditable() : false;
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid() || bReadOnly)
{
return FReply::Unhandled();
}
// Is someone dropping a connection onto this node?
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
TSharedPtr<FGraphEditorDragDropAction> DragConnectionOp = StaticCastSharedPtr<FGraphEditorDragDropAction>(Operation);
const FVector2D NodeAddPosition = NodeCoordToGraphCoord( MyGeometry.AbsoluteToLocal( DragDropEvent.GetScreenSpacePosition() ) );
FReply Result = DragConnectionOp->DroppedOnNode(DragDropEvent.GetScreenSpacePosition(), NodeAddPosition);
if (Result.IsEventHandled() && (GraphNode != NULL))
{
GraphNode->GetGraph()->NotifyGraphChanged();
}
return Result;
}
else if (Operation->IsOfType<FActorDragDropGraphEdOp>())
{
TSharedPtr<FActorDragDropGraphEdOp> DragConnectionOp = StaticCastSharedPtr<FActorDragDropGraphEdOp>(Operation);
if( CanAllowInteractionUsingDragDropOp( GraphNode, DragConnectionOp ) )
{
UK2Node_Literal* LiteralNode = CastChecked< UK2Node_Literal > ( GraphNode );
//Check whether this node is already referencing the same actor
if( LiteralNode->GetObjectRef() != DragConnectionOp->Actors[0].Get() )
{
//Replace literal node's object reference
LiteralNode->SetObjectRef( DragConnectionOp->Actors[ 0 ].Get() );
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(CastChecked<UEdGraph>(GraphNode->GetOuter()));
if (Blueprint != nullptr)
{
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
}
return FReply::Handled();
}
else if (Operation->IsOfType<FAssetDragDropOp>())
{
UEdGraphNode* Node = GetNodeObj();
if(Node != NULL && Node->GetSchema() != NULL)
{
TSharedPtr<FAssetDragDropOp> AssetOp = StaticCastSharedPtr<FAssetDragDropOp>(Operation);
Node->GetSchema()->DroppedAssetsOnNode(AssetOp->AssetData, DragDropEvent.GetScreenSpacePosition(), Node);
}
return FReply::Handled();
}
else if (Operation->IsOfType<FBoneDragDropOp>())
{
//@TODO: A2REMOVAL: No support for A3 nodes handling this drag-drop op yet!
}
return FReply::Unhandled();
}
/**
* The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled.
*
* @param MyGeometry The Geometry of the widget receiving the event
* @param MouseEvent Information about the input event
*
* @return Whether the event was handled along with possible requests for the system to take action.
*/
FReply SGraphNode::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
return FReply::Unhandled();
}
// The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled.
FReply SGraphNode::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
return FReply::Unhandled();
}
// Called when a mouse button is double clicked. Override this in derived classes
FReply SGraphNode::OnMouseButtonDoubleClick( const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent )
{
if(InMouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton))
{
OnDoubleClick.ExecuteIfBound(GraphNode);
return FReply::Handled();
}
return FReply::Unhandled();
}
TSharedPtr<IToolTip> SGraphNode::GetToolTip()
{
TSharedPtr<IToolTip> CurrentTooltip = SWidget::GetToolTip();
if (!CurrentTooltip.IsValid())
{
TSharedPtr<SToolTip> ComplexTooltip = GetComplexTooltip();
if (ComplexTooltip.IsValid())
{
SetToolTip(ComplexTooltip);
bProvidedComplexTooltip = true;
}
}
return SWidget::GetToolTip();
}
void SGraphNode::OnToolTipClosing()
{
if (bProvidedComplexTooltip)
{
SetToolTip(NULL);
bProvidedComplexTooltip = false;
}
}
void SGraphNode::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
CachedUnscaledPosition = AllottedGeometry.AbsolutePosition/AllottedGeometry.Scale;
SNodePanel::SNode::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
}
bool SGraphNode::IsSelectedExclusively() const
{
TSharedPtr<SGraphPanel> OwnerPanel = OwnerGraphPanelPtr.Pin();
if (!OwnerPanel->HasKeyboardFocus() || OwnerPanel->SelectionManager.GetSelectedNodes().Num() > 1)
{
return false;
}
return OwnerPanel->SelectionManager.IsNodeSelected(GraphNode);
}
/** @param OwnerPanel The GraphPanel that this node belongs to */
void SGraphNode::SetOwner( const TSharedRef<SGraphPanel>& OwnerPanel )
{
check( !OwnerGraphPanelPtr.IsValid() );
SetParentPanel(OwnerPanel);
OwnerGraphPanelPtr = OwnerPanel;
GraphNode->DEPRECATED_NodeWidget = SharedThis(this);
/*Once we have an owner, and if hide Unused pins is enabled, we need to remake our pins to drop the hidden ones*/
if(OwnerGraphPanelPtr.Pin()->GetPinVisibility() != SGraphEditor::Pin_Show
&& LeftNodeBox.IsValid()
&& RightNodeBox.IsValid())
{
this->LeftNodeBox->ClearChildren();
this->RightNodeBox->ClearChildren();
CreatePinWidgets();
}
}
/** @param NewPosition The Node should be relocated to this position in the graph panel */
void SGraphNode::MoveTo( const FVector2D& NewPosition, FNodeSet& NodeFilter )
{
if ( !NodeFilter.Find( SharedThis( this )))
{
if (GraphNode && !RequiresSecondPassLayout())
{
NodeFilter.Add( SharedThis( this ) );
GraphNode->Modify();
GraphNode->NodePosX = NewPosition.X;
GraphNode->NodePosY = NewPosition.Y;
}
}
}
/** @return the Node's position within the graph */
FVector2D SGraphNode::GetPosition() const
{
return FVector2D( GraphNode->NodePosX, GraphNode->NodePosY );
}
FString SGraphNode::GetEditableNodeTitle() const
{
if (GraphNode != NULL)
{
// Trying to catch a non-reproducible crash in this function
check(GraphNode->IsValidLowLevel());
}
if(GraphNode)
{
return GraphNode->GetNodeTitle(ENodeTitleType::EditableTitle).ToString();
}
return NSLOCTEXT("GraphEditor", "NullNode", "Null Node").ToString();
// Get the portion of the node that is actually editable text (may be a subsection of the title, or something else entirely)
return (GraphNode != NULL)
? GraphNode->GetNodeTitle(ENodeTitleType::EditableTitle).ToString()
: NSLOCTEXT("GraphEditor", "NullNode", "Null Node").ToString();
}
FText SGraphNode::GetEditableNodeTitleAsText() const
{
FString NewString = GetEditableNodeTitle();
return FText::FromString(NewString);
}
FString SGraphNode::GetNodeComment() const
{
return GetNodeObj()->NodeComment;
}
UObject* SGraphNode::GetObjectBeingDisplayed() const
{
return GetNodeObj();
}
FSlateColor SGraphNode::GetNodeTitleColor() const
{
FLinearColor ReturnTitleColor = GraphNode->IsDeprecated() ? FLinearColor::Red : GetNodeObj()->GetNodeTitleColor();
if(!GraphNode->IsNodeEnabled())
{
ReturnTitleColor *= FLinearColor(0.5f, 0.5f, 0.5f, 0.4f);
}
else
{
ReturnTitleColor.A = FadeCurve.GetLerp();
}
return ReturnTitleColor;
}
FSlateColor SGraphNode::GetNodeBodyColor() const
{
FLinearColor ReturnBodyColor = FLinearColor::White;
if(!GraphNode->IsNodeEnabled())
{
ReturnBodyColor *= FLinearColor(1.0f, 1.0f, 1.0f, 0.5f);
}
return ReturnBodyColor;
}
FSlateColor SGraphNode::GetNodeTitleIconColor() const
{
FLinearColor ReturnIconColor = IconColor;
if(!GraphNode->IsNodeEnabled())
{
ReturnIconColor *= FLinearColor(1.0f, 1.0f, 1.0f, 0.3f);
}
return ReturnIconColor;
}
FLinearColor SGraphNode::GetNodeTitleTextColor() const
{
FLinearColor ReturnTextColor = FLinearColor::White;
if(!GraphNode->IsNodeEnabled())
{
ReturnTextColor *= FLinearColor(1.0f, 1.0f, 1.0f, 0.3f);
}
return ReturnTextColor;
}
FSlateColor SGraphNode::GetNodeCommentColor() const
{
return GetNodeObj()->GetNodeCommentColor();
}
/** @return the tooltip to display when over the node */
FText SGraphNode::GetNodeTooltip() const
{
if (GraphNode != NULL)
{
// Display the native title of the node when alt is held
if(FSlateApplication::Get().GetModifierKeys().IsAltDown())
{
return FText::FromString(GraphNode->GetNodeTitle(ENodeTitleType::ListView).BuildSourceString());
}
FText TooltipText = GraphNode->GetTooltipText();
if (UEdGraph* Graph = GraphNode->GetGraph())
{
// If the node resides in an intermediate graph, show the UObject name for debug purposes
if (Graph->HasAnyFlags(RF_Transient))
{
FFormatNamedArguments Args;
Args.Add(TEXT("NodeName"), FText::FromString(GraphNode->GetName()));
Args.Add(TEXT("TooltipText"), TooltipText);
TooltipText = FText::Format(NSLOCTEXT("GraphEditor", "GraphNodeTooltip", "{NodeName}\n\n{TooltipText}"), Args);
}
}
if (TooltipText.IsEmpty())
{
TooltipText = GraphNode->GetNodeTitle(ENodeTitleType::FullTitle);
}
return TooltipText;
}
else
{
return NSLOCTEXT("GraphEditor", "InvalidGraphNode", "<Invalid graph node>");
}
}
/** @return the node being observed by this widget*/
UEdGraphNode* SGraphNode::GetNodeObj() const
{
return GraphNode;
}
TSharedRef<SGraphNode> SGraphNode::GetNodeUnderMouse(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
return StaticCastSharedRef<SGraphNode>(AsShared());
}
TSharedPtr<SGraphPanel> SGraphNode::GetOwnerPanel() const
{
return OwnerGraphPanelPtr.Pin();
}
void SGraphNode::UpdateErrorInfo()
{
//Check for node errors/warnings
if (GraphNode->bHasCompilerMessage)
{
if (GraphNode->ErrorType <= EMessageSeverity::Error)
{
ErrorMsg = FString( TEXT("ERROR!") );
ErrorColor = FEditorStyle::GetColor("ErrorReporting.BackgroundColor");
}
else if (GraphNode->ErrorType <= EMessageSeverity::Warning)
{
ErrorMsg = FString( TEXT("WARNING!") );
ErrorColor = FEditorStyle::GetColor("ErrorReporting.WarningBackgroundColor");
}
else
{
ErrorMsg = FString( TEXT("NOTE") );
ErrorColor = FEditorStyle::GetColor("InfoReporting.BackgroundColor");
}
}
else
{
ErrorColor = FLinearColor(0,0,0);
ErrorMsg.Empty();
}
}
void SGraphNode::SetupErrorReporting()
{
UpdateErrorInfo();
if( !ErrorReporting.IsValid() )
{
TSharedPtr<SErrorText> ErrorTextWidget;
// generate widget
SAssignNew(ErrorTextWidget, SErrorText)
.BackgroundColor( this, &SGraphNode::GetErrorColor )
.ToolTipText( this, &SGraphNode::GetErrorMsgToolTip );
ErrorReporting = ErrorTextWidget;
}
ErrorReporting->SetError(ErrorMsg);
}
TSharedRef<SWidget> SGraphNode::CreateTitleWidget(TSharedPtr<SNodeTitle> NodeTitle)
{
SAssignNew(InlineEditableText, SInlineEditableTextBlock)
.Style(FEditorStyle::Get(), "Graph.Node.NodeTitleInlineEditableText")
.Text(NodeTitle.Get(), &SNodeTitle::GetHeadTitle)
.OnVerifyTextChanged(this, &SGraphNode::OnVerifyNameTextChanged)
.OnTextCommitted(this, &SGraphNode::OnNameTextCommited)
.IsReadOnly(this, &SGraphNode::IsNameReadOnly)
.IsSelected(this, &SGraphNode::IsSelectedExclusively);
InlineEditableText->SetColorAndOpacity(TAttribute<FLinearColor>::Create(TAttribute<FLinearColor>::FGetter::CreateSP(this, &SGraphNode::GetNodeTitleTextColor)));
return InlineEditableText.ToSharedRef();
}
/**
* Update this GraphNode to match the data that it is observing
*/
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SGraphNode::UpdateGraphNode()
{
InputPins.Empty();
OutputPins.Empty();
// Reset variables that are going to be exposed, in case we are refreshing an already setup node.
RightNodeBox.Reset();
LeftNodeBox.Reset();
//
// ______________________
// | TITLE AREA |
// +-------+------+-------+
// | (>) L | | R (>) |
// | (>) E | | I (>) |
// | (>) F | | G (>) |
// | (>) T | | H (>) |
// | | | T (>) |
// |_______|______|_______|
//
TSharedPtr<SVerticalBox> MainVerticalBox;
SetupErrorReporting();
TSharedPtr<SNodeTitle> NodeTitle = SNew(SNodeTitle, GraphNode);
// Get node icon
IconColor = FLinearColor::White;
const FSlateBrush* IconBrush = NULL;
if (GraphNode != NULL && GraphNode->ShowPaletteIconOnNode())
{
IconBrush = FEditorStyle::GetBrush(GraphNode->GetPaletteIcon(IconColor));
}
TSharedRef<SOverlay> DefaultTitleAreaWidget =
SNew(SOverlay)
+SOverlay::Slot()
[
SNew(SImage)
.Image( FEditorStyle::GetBrush("Graph.Node.TitleGloss") )
.ColorAndOpacity( this, &SGraphNode::GetNodeTitleIconColor )
]
+SOverlay::Slot()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
[
SNew(SBorder)
.BorderImage( FEditorStyle::GetBrush("Graph.Node.ColorSpill") )
// The extra margin on the right
// is for making the color spill stretch well past the node title
.Padding( FMargin(10,5,30,3) )
.BorderBackgroundColor( this, &SGraphNode::GetNodeTitleColor )
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Top)
.Padding(FMargin(0.f, 0.f, 4.f, 0.f))
.AutoWidth()
[
SNew(SImage)
.Image(IconBrush)
.ColorAndOpacity(this, &SGraphNode::GetNodeTitleIconColor)
]
+ SHorizontalBox::Slot()
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
CreateTitleWidget(NodeTitle)
]
+ SVerticalBox::Slot()
.AutoHeight()
[
NodeTitle.ToSharedRef()
]
]
]
]
+SOverlay::Slot()
.VAlign(VAlign_Top)
[
SNew(SBorder)
.Visibility(EVisibility::HitTestInvisible)
.BorderImage( FEditorStyle::GetBrush( "Graph.Node.TitleHighlight" ) )
.BorderBackgroundColor( this, &SGraphNode::GetNodeTitleIconColor )
[
SNew(SSpacer)
.Size(FVector2D(20,20))
]
];
SetDefaultTitleAreaWidget(DefaultTitleAreaWidget);
TSharedRef<SWidget> TitleAreaWidget =
SNew(SLevelOfDetailBranchNode)
.UseLowDetailSlot(this, &SGraphNode::UseLowDetailNodeTitles)
.LowDetail()
[
SNew(SBorder)
.BorderImage( FEditorStyle::GetBrush("Graph.Node.ColorSpill") )
.Padding( FMargin(75.0f, 22.0f) ) // Saving enough space for a 'typical' title so the transition isn't quite so abrupt
.BorderBackgroundColor( this, &SGraphNode::GetNodeTitleColor )
]
.HighDetail()
[
DefaultTitleAreaWidget
];
if (!SWidget::GetToolTip().IsValid())
{
TSharedRef<SToolTip> DefaultToolTip = IDocumentation::Get()->CreateToolTip( TAttribute< FText >( this, &SGraphNode::GetNodeTooltip ), NULL, GraphNode->GetDocumentationLink(), GraphNode->GetDocumentationExcerptName() );
SetToolTip(DefaultToolTip);
}
// Setup a meta tag for this node
FGraphNodeMetaData TagMeta(TEXT("Graphnode"));
PopulateMetaTag(&TagMeta);
TSharedPtr<SVerticalBox> InnerVerticalBox;
this->ContentScale.Bind( this, &SGraphNode::GetContentScale );
this->GetOrAddSlot( ENodeZone::Center )
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SAssignNew(MainVerticalBox, SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SOverlay)
.AddMetaData<FGraphNodeMetaData>(TagMeta)
+SOverlay::Slot()
.Padding(Settings->GetNonPinNodeBodyPadding())
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("Graph.Node.Body"))
.ColorAndOpacity(this, &SGraphNode::GetNodeBodyColor)
]
+SOverlay::Slot()
[
SAssignNew(InnerVerticalBox, SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Top)
.Padding(Settings->GetNonPinNodeBodyPadding())
[
TitleAreaWidget
]
+SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Top)
[
CreateNodeContentArea()
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(Settings->GetNonPinNodeBodyPadding())
[
ErrorReporting->AsWidget()
]
]
]
];
// Create comment bubble
TSharedPtr<SCommentBubble> CommentBubble;
const FSlateColor CommentColor = GetDefault<UGraphEditorSettings>()->DefaultCommentNodeTitleColor;
SAssignNew( CommentBubble, SCommentBubble )
.GraphNode( GraphNode )
.Text( this, &SGraphNode::GetNodeComment )
.OnTextCommitted( this, &SGraphNode::OnCommentTextCommitted )
.OnToggled( this, &SGraphNode::OnCommentBubbleToggled )
.ColorAndOpacity( CommentColor )
.AllowPinning( true )
.EnableTitleBarBubble( true )
.EnableBubbleCtrls( true )
.GraphLOD( this, &SGraphNode::GetCurrentLOD )
.IsGraphNodeHovered( this, &SGraphNode::IsHovered );
GetOrAddSlot( ENodeZone::TopCenter )
.SlotOffset( TAttribute<FVector2D>( CommentBubble.Get(), &SCommentBubble::GetOffset ))
.SlotSize( TAttribute<FVector2D>( CommentBubble.Get(), &SCommentBubble::GetSize ))
.AllowScaling( TAttribute<bool>( CommentBubble.Get(), &SCommentBubble::IsScalingAllowed ))
.VAlign( VAlign_Top )
[
CommentBubble.ToSharedRef()
];
CreateBelowWidgetControls(MainVerticalBox);
CreatePinWidgets();
CreateInputSideAddButton(LeftNodeBox);
CreateOutputSideAddButton(RightNodeBox);
CreateBelowPinControls(InnerVerticalBox);
CreateAdvancedViewArrow(InnerVerticalBox);
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
TSharedRef<SWidget> SGraphNode::CreateNodeContentArea()
{
// NODE CONTENT AREA
return SNew(SBorder)
.BorderImage( FEditorStyle::GetBrush("NoBorder") )
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
.Padding( FMargin(0,3) )
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Left)
.FillWidth(1.0f)
[
// LEFT
SAssignNew(LeftNodeBox, SVerticalBox)
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
[
// RIGHT
SAssignNew(RightNodeBox, SVerticalBox)
]
];
}
/** Returns visibility of AdvancedViewButton */
EVisibility SGraphNode::AdvancedViewArrowVisibility() const
{
const bool bShowAdvancedViewArrow = GraphNode && (ENodeAdvancedPins::NoPins != GraphNode->AdvancedPinDisplay);
return bShowAdvancedViewArrow ? EVisibility::Visible : EVisibility::Collapsed;
}
void SGraphNode::OnAdvancedViewChanged( const ECheckBoxState NewCheckedState )
{
if(GraphNode && (ENodeAdvancedPins::NoPins != GraphNode->AdvancedPinDisplay))
{
const bool bAdvancedPinsHidden = (NewCheckedState != ECheckBoxState::Checked);
GraphNode->AdvancedPinDisplay = bAdvancedPinsHidden ? ENodeAdvancedPins::Hidden : ENodeAdvancedPins::Shown;
}
}
ECheckBoxState SGraphNode::IsAdvancedViewChecked() const
{
const bool bAdvancedPinsHidden = GraphNode && (ENodeAdvancedPins::Hidden == GraphNode->AdvancedPinDisplay);
return bAdvancedPinsHidden ? ECheckBoxState::Unchecked : ECheckBoxState::Checked;
}
const FSlateBrush* SGraphNode::GetAdvancedViewArrow() const
{
const bool bAdvancedPinsHidden = GraphNode && (ENodeAdvancedPins::Hidden == GraphNode->AdvancedPinDisplay);
return FEditorStyle::GetBrush(bAdvancedPinsHidden ? TEXT("Kismet.TitleBarEditor.ArrowDown") : TEXT("Kismet.TitleBarEditor.ArrowUp"));
}
/** Create widget to show/hide advanced pins */
void SGraphNode::CreateAdvancedViewArrow(TSharedPtr<SVerticalBox> MainBox)
{
const bool bHidePins = OwnerGraphPanelPtr.IsValid() && (OwnerGraphPanelPtr.Pin()->GetPinVisibility() != SGraphEditor::Pin_Show);
const bool bAnyAdvancedPin = GraphNode && (ENodeAdvancedPins::NoPins != GraphNode->AdvancedPinDisplay);
if(!bHidePins && GraphNode && MainBox.IsValid())
{
MainBox->AddSlot()
.AutoHeight()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Top)
.Padding(3, 0, 3, 3)
[
SNew(SCheckBox)
.Visibility(this, &SGraphNode::AdvancedViewArrowVisibility)
.OnCheckStateChanged( this, &SGraphNode::OnAdvancedViewChanged )
.IsChecked( this, &SGraphNode::IsAdvancedViewChecked )
.Cursor(EMouseCursor::Default)
.Style(FEditorStyle::Get(), "Graph.Node.AdvancedView")
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
[
SNew(SImage)
. Image(this, &SGraphNode::GetAdvancedViewArrow)
]
]
];
}
}
void SGraphNode::CreateStandardPinWidget(UEdGraphPin* CurPin)
{
const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GraphNode->GetSchema());
bool bHideNoConnectionPins = false;
bool bHideNoConnectionNoDefaultPins = false;
// Not allowed to hide exec pins
const bool bCanHidePin = (K2Schema && (CurPin->PinType.PinCategory != K2Schema->PC_Exec));
if (OwnerGraphPanelPtr.IsValid() && bCanHidePin)
{
bHideNoConnectionPins = OwnerGraphPanelPtr.Pin()->GetPinVisibility() == SGraphEditor::Pin_HideNoConnection;
bHideNoConnectionNoDefaultPins = OwnerGraphPanelPtr.Pin()->GetPinVisibility() == SGraphEditor::Pin_HideNoConnectionNoDefault;
}
const bool bIsOutputPin= CurPin->Direction == EGPD_Output;
const bool bPinHasDefaultValue = !CurPin->DefaultValue.IsEmpty() || (CurPin->DefaultObject != NULL);
const bool bIsSelfTarget = K2Schema && (CurPin->PinType.PinCategory == K2Schema->PC_Object) && (CurPin->PinName == K2Schema->PN_Self);
const bool bPinHasValidDefault = !bIsOutputPin && (bPinHasDefaultValue || bIsSelfTarget);
const bool bPinHasConections = CurPin->LinkedTo.Num() > 0;
const bool bPinDesiresToBeHidden = CurPin->bHidden || (bHideNoConnectionPins && !bPinHasConections) || (bHideNoConnectionNoDefaultPins && !bPinHasConections && !bPinHasValidDefault);
// No matter how strong the desire, a pin with connections can never be hidden!
const bool bShowPin = !bPinDesiresToBeHidden || bPinHasConections;
if (bShowPin)
{
TSharedPtr<SGraphPin> NewPin = CreatePinWidget(CurPin);
check(NewPin.IsValid());
this->AddPin(NewPin.ToSharedRef());
}
}
void SGraphNode::CreatePinWidgets()
{
// Create Pin widgets for each of the pins.
for (int32 PinIndex = 0; PinIndex < GraphNode->Pins.Num(); ++PinIndex)
{
UEdGraphPin* CurPin = GraphNode->Pins[PinIndex];
CreateStandardPinWidget(CurPin);
}
}
TSharedPtr<SGraphPin> SGraphNode::CreatePinWidget(UEdGraphPin* Pin) const
{
return FNodeFactory::CreatePinWidget(Pin);
}
void SGraphNode::AddPin(const TSharedRef<SGraphPin>& PinToAdd)
{
PinToAdd->SetOwner(SharedThis(this));
const UEdGraphPin* PinObj = PinToAdd->GetPinObj();
const bool bAdvancedParameter = (PinObj != nullptr) && PinObj->bAdvancedView;
if (bAdvancedParameter)
{
PinToAdd->SetVisibility( TAttribute<EVisibility>(PinToAdd, &SGraphPin::IsPinVisibleAsAdvanced) );
}
if (PinToAdd->GetDirection() == EEdGraphPinDirection::EGPD_Input)
{
LeftNodeBox->AddSlot()
.AutoHeight()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.Padding(Settings->GetInputPinPadding())
[
PinToAdd
];
InputPins.Add(PinToAdd);
}
else // Direction == EEdGraphPinDirection::EGPD_Output
{
RightNodeBox->AddSlot()
.AutoHeight()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
.Padding(Settings->GetOutputPinPadding())
[
PinToAdd
];
OutputPins.Add(PinToAdd);
}
}
/**
* Get all the pins found on this node.
*
* @param AllPins The set of pins found on this node.
*/
void SGraphNode::GetPins( TSet< TSharedRef<SWidget> >& AllPins ) const
{
for( int32 PinIndex=0; PinIndex < this->InputPins.Num(); ++PinIndex )
{
AllPins.Add(InputPins[PinIndex]);
}
for( int32 PinIndex=0; PinIndex < this->OutputPins.Num(); ++PinIndex )
{
AllPins.Add(OutputPins[PinIndex]);
}
}
void SGraphNode::GetPins( TArray< TSharedRef<SWidget> >& AllPins ) const
{
for( int32 PinIndex=0; PinIndex < this->InputPins.Num(); ++PinIndex )
{
AllPins.Add(InputPins[PinIndex]);
}
for( int32 PinIndex=0; PinIndex < this->OutputPins.Num(); ++PinIndex )
{
AllPins.Add(OutputPins[PinIndex]);
}
}
TSharedPtr<SGraphPin> SGraphNode::GetHoveredPin( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) const
{
// We just need to find the one WidgetToFind among our descendants.
TSet< TSharedRef<SWidget> > MyPins;
{
GetPins( MyPins );
}
TMap<TSharedRef<SWidget>, FArrangedWidget> Result;
FindChildGeometries(MyGeometry, MyPins, Result);
if ( Result.Num() > 0 )
{
FArrangedChildren ArrangedPins(EVisibility::Visible);
Result.GenerateValueArray( ArrangedPins.GetInternalArray() );
int32 HoveredPinIndex = SWidget::FindChildUnderMouse( ArrangedPins, MouseEvent );
if ( HoveredPinIndex != INDEX_NONE )
{
return StaticCastSharedRef<SGraphPin>(ArrangedPins[HoveredPinIndex].Widget);
}
}
return TSharedPtr<SGraphPin>();
}
TSharedPtr<SGraphPin> SGraphNode::FindWidgetForPin( UEdGraphPin* ThePin ) const
{
// Search input or output pins?
const TArray< TSharedRef<SGraphPin> > &PinsToSearch = (ThePin->Direction == EGPD_Input) ? InputPins : OutputPins;
// Actually search for the widget
for( int32 PinIndex=0; PinIndex < PinsToSearch.Num(); ++PinIndex )
{
if ( PinsToSearch[PinIndex]->GetPinObj() == ThePin )
{
return PinsToSearch[PinIndex];
}
}
return TSharedPtr<SGraphPin>(NULL);
}
void SGraphNode::PlaySpawnEffect()
{
SpawnAnim.Play( this->AsShared() );
}
FVector2D SGraphNode::GetContentScale() const
{
const float CurZoomValue = ZoomCurve.GetLerp();
return FVector2D( CurZoomValue, CurZoomValue );
}
FLinearColor SGraphNode::GetColorAndOpacity() const
{
return FLinearColor(1,1,1,FadeCurve.GetLerp());
}
FLinearColor SGraphNode::GetPinLabelColorAndOpacity() const
{
return FLinearColor(0,0,0,FadeCurve.GetLerp());
}
SGraphNode::SGraphNode()
: IsEditable(true)
, bProvidedComplexTooltip(false)
, bRenameIsPending( false )
, ErrorColor( FLinearColor::White )
, CachedUnscaledPosition( FVector2D::ZeroVector )
, Settings( GetDefault<UGraphEditorSettings>() )
{
// Set up animation
{
ZoomCurve = SpawnAnim.AddCurve(0, 0.1f);
FadeCurve = SpawnAnim.AddCurve(0.15f, 0.15f);
SpawnAnim.JumpToEnd();
}
}
void SGraphNode::PositionThisNodeBetweenOtherNodes(const TMap< UObject*, TSharedRef<SNode> >& NodeToWidgetLookup, UEdGraphNode* PreviousNode, UEdGraphNode* NextNode, float HeightAboveWire) const
{
if ((PreviousNode != NULL) && (NextNode != NULL))
{
TSet<UEdGraphNode*> PrevNodes;
PrevNodes.Add(PreviousNode);
TSet<UEdGraphNode*> NextNodes;
NextNodes.Add(NextNode);
PositionThisNodeBetweenOtherNodes(NodeToWidgetLookup, PrevNodes, NextNodes, HeightAboveWire);
}
}
void SGraphNode::PositionThisNodeBetweenOtherNodes(const TMap< UObject*, TSharedRef<SNode> >& NodeToWidgetLookup, TSet<UEdGraphNode*>& PreviousNodes, TSet<UEdGraphNode*>& NextNodes, float HeightAboveWire) const
{
// Find the previous position centroid
FVector2D PrevPos(0.0f, 0.0f);
for (auto NodeIt = PreviousNodes.CreateConstIterator(); NodeIt; ++NodeIt)
{
UEdGraphNode* PreviousNode = *NodeIt;
const FVector2D CornerPos(PreviousNode->NodePosX, PreviousNode->NodePosY);
PrevPos += CornerPos + NodeToWidgetLookup.FindChecked(PreviousNode)->GetDesiredSize() * 0.5f;
}
// Find the next position centroid
FVector2D NextPos(0.0f, 0.0f);
for (auto NodeIt = NextNodes.CreateConstIterator(); NodeIt; ++NodeIt)
{
UEdGraphNode* NextNode = *NodeIt;
const FVector2D CornerPos(NextNode->NodePosX, NextNode->NodePosY);
NextPos += CornerPos + NodeToWidgetLookup.FindChecked(NextNode)->GetDesiredSize() * 0.5f;
}
PositionThisNodeBetweenOtherNodes(PrevPos, NextPos, HeightAboveWire);
}
void SGraphNode::PositionThisNodeBetweenOtherNodes(const FVector2D& PrevPos, const FVector2D& NextPos, float HeightAboveWire) const
{
const FVector2D DesiredSize = GetDesiredSize();
FVector2D DeltaPos(NextPos - PrevPos);
if (DeltaPos.IsNearlyZero())
{
DeltaPos = FVector2D(10.0f, 0.0f);
}
const FVector2D Normal = FVector2D(DeltaPos.Y, -DeltaPos.X).GetSafeNormal();
const FVector2D SlidingCapsuleBias = FVector2D::ZeroVector;//(0.5f * FMath::Sin(Normal.X * (float)HALF_PI) * DesiredSize.X, 0.0f);
const FVector2D NewCenter = PrevPos + (0.5f * DeltaPos) + (HeightAboveWire * Normal) + SlidingCapsuleBias;
// Now we need to adjust the new center by the node size and zoom factor
const FVector2D NewCorner = NewCenter - (0.5f * DesiredSize);
GraphNode->NodePosX = NewCorner.X;
GraphNode->NodePosY = NewCorner.Y;
}
FText SGraphNode::GetErrorMsgToolTip( ) const
{
return FText::FromString(GraphNode->ErrorMsg);
}
bool SGraphNode::IsNameReadOnly() const
{
return !GraphNode->bCanRenameNode;
}
bool SGraphNode::OnVerifyNameTextChanged(const FText& InText, FText& OutErrorMessage)
{
bool bValid(true);
if ((GetEditableNodeTitle() != InText.ToString()) && OnVerifyTextCommit.IsBound())
{
bValid = OnVerifyTextCommit.Execute(InText, GraphNode, OutErrorMessage);
}
if( OutErrorMessage.IsEmpty() )
{
OutErrorMessage = FText::FromString(TEXT("Error"));
}
//UpdateErrorInfo();
//ErrorReporting->SetError(ErrorMsg);
return bValid;
}
void SGraphNode::OnNameTextCommited(const FText& InText, ETextCommit::Type CommitInfo)
{
OnTextCommitted.ExecuteIfBound(InText, CommitInfo, GraphNode);
UpdateErrorInfo();
if (ErrorReporting.IsValid())
{
ErrorReporting->SetError(ErrorMsg);
}
}
void SGraphNode::RequestRename()
{
if ((GraphNode != NULL) && GraphNode->bCanRenameNode)
{
bRenameIsPending = true;
}
}
void SGraphNode::ApplyRename()
{
if (bRenameIsPending)
{
bRenameIsPending = false;
InlineEditableText->EnterEditingMode();
}
}
FSlateRect SGraphNode::GetTitleRect() const
{
const FVector2D NodePosition = GetPosition();
const FVector2D NodeSize = GraphNode ? InlineEditableText->GetDesiredSize() : GetDesiredSize();
return FSlateRect( NodePosition.X, NodePosition.Y + NodeSize.Y, NodePosition.X + NodeSize.X, NodePosition.Y );
}
void SGraphNode::NotifyDisallowedPinConnection(const UEdGraphPin* PinA, const UEdGraphPin* PinB) const
{
OnDisallowedPinConnection.ExecuteIfBound(PinA, PinB);
}
bool SGraphNode::UseLowDetailNodeTitles() const
{
if (const SGraphPanel* MyOwnerPanel = GetOwnerPanel().Get())
{
return (MyOwnerPanel->GetCurrentLOD() <= EGraphRenderingLOD::LowestDetail) && !InlineEditableText->IsInEditMode();
}
else
{
return false;
}
}
TSharedRef<SWidget> SGraphNode::AddPinButtonContent(FText PinText, FText PinTooltipText, bool bRightSide, FString DocumentationExcerpt, TSharedPtr<SToolTip> CustomTooltip)
{
TSharedPtr<SWidget> ButtonContent;
if(bRightSide)
{
SAssignNew(ButtonContent, SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
[
SNew(STextBlock)
.Text(PinText)
.ColorAndOpacity(FLinearColor::White)
]
+SHorizontalBox::Slot()
.AutoWidth()
. VAlign(VAlign_Center)
. Padding( 7,0,0,0 )
[
SNew(SImage)
.Image(FEditorStyle::GetBrush(TEXT("PropertyWindow.Button_AddToArray")))
];
}
else
{
SAssignNew(ButtonContent, SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
. VAlign(VAlign_Center)
. Padding( 0,0,7,0 )
[
SNew(SImage)
.Image(FEditorStyle::GetBrush(TEXT("PropertyWindow.Button_AddToArray")))
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
[
SNew(STextBlock)
.Text(PinText)
.ColorAndOpacity(FLinearColor::White)
];
}
TSharedPtr<SToolTip> Tooltip;
if (CustomTooltip.IsValid())
{
Tooltip = CustomTooltip;
}
else if (!DocumentationExcerpt.IsEmpty())
{
Tooltip = IDocumentation::Get()->CreateToolTip( PinTooltipText, NULL, GraphNode->GetDocumentationLink(), DocumentationExcerpt );
}
TSharedRef<SButton> AddPinButton = SNew(SButton)
.ContentPadding(0.0f)
.ButtonStyle( FEditorStyle::Get(), "NoBorder" )
.OnClicked( this, &SGraphNode::OnAddPin )
.IsEnabled( this, &SGraphNode::IsNodeEditable )
.ToolTipText(PinTooltipText)
.ToolTip(Tooltip)
.Visibility(this, &SGraphNode::IsAddPinButtonVisible)
[
ButtonContent.ToSharedRef()
];
AddPinButton->SetCursor( EMouseCursor::Hand );
return AddPinButton;
}
EVisibility SGraphNode::IsAddPinButtonVisible() const
{
bool bIsHidden = false;
auto OwnerGraphPanel = OwnerGraphPanelPtr.Pin();
if(OwnerGraphPanel.IsValid())
{
bIsHidden |= (SGraphEditor::EPinVisibility::Pin_Show != OwnerGraphPanel->GetPinVisibility());
bIsHidden |= (OwnerGraphPanel->GetCurrentLOD() <= EGraphRenderingLOD::LowDetail);
}
return bIsHidden ? EVisibility::Collapsed : EVisibility::Visible;
}
void SGraphNode::PopulateMetaTag(FGraphNodeMetaData* TagMeta) const
{
if (GraphNode != nullptr)
{
// We want the name of the blueprint as our name - we can find the node from the GUID
UObject* Package = GraphNode->GetOutermost();
UObject* LastOuter = GraphNode->GetOuter();
while (LastOuter->GetOuter() != Package)
{
LastOuter = LastOuter->GetOuter();
}
TagMeta->Tag = FName(*FString::Printf(TEXT("GraphNode_%s_%s"), *LastOuter->GetFullName(), *GraphNode->NodeGuid.ToString()));
TagMeta->OuterName = LastOuter->GetFullName();
TagMeta->GUID = GraphNode->NodeGuid;
TagMeta->FriendlyName = FString::Printf(TEXT("%s in %s"), *GraphNode->GetNodeTitle(ENodeTitleType::ListView).ToString(), *TagMeta->OuterName);
}
}
EGraphRenderingLOD::Type SGraphNode::GetCurrentLOD() const
{
return OwnerGraphPanelPtr.IsValid() ? OwnerGraphPanelPtr.Pin()->GetCurrentLOD() : EGraphRenderingLOD::DefaultDetail;
}
void SGraphNode::RefreshErrorInfo()
{
SetupErrorReporting();
}