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UnrealEngineUWP
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f3ef3e01acd183eefb864f2adcffe65fed783e3f
UnrealEngineUWP
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Engine
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UnrealBuildTool
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Windows
History
joe kirchoff
fc30480b76
UnrealBuildTool: Set PGO_PATH_TRANSLATION for all msvc platforms and additionally add the project path
...
#rnx [CL 30054429 by joe kirchoff in ue5-main branch]
2023-12-01 16:38:12 -05:00
..
ResXResource
…
AppXManifestGeneratorBase.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
MicrosoftPlatformSDK.cs
UnrealBuildTool: Fix not selecting the preferred WindowsSDK if it is available when a supported version min or max is also requested
2023-11-10 18:21:40 -05:00
MicrosoftPlatformSDK.Versions.cs
Back out changelist 29051789
2023-10-25 02:53:22 -04:00
MicrosoftPlatformSDK.VisualStudio.cs
UnrealBuildTool: Update recommended msvc component for visual studio
2023-09-20 17:17:40 -04:00
PVSToolChain.cs
PVS: Adjust warning logger
2023-11-27 12:53:03 -05:00
UEBuildWindows.cs
UnrealBuildTool: Add -VCExtendedWarningInfo and always enable when analyzing
2023-11-27 19:40:07 -05:00
VCCompileAction.cs
UnrealVS: Fix compile single file for external project
2023-11-22 17:41:35 -05:00
VCEnvironment.cs
UnrealBuildTool: Use Hostarm64 compiler if running on an arm64 cpu
2023-09-21 18:28:05 -04:00
VCPreludeCache.cs
…
VCSpecificFileAction.cs
…
VCToolChain.cs
UnrealBuildTool: Set PGO_PATH_TRANSLATION for all msvc platforms and additionally add the project path
2023-12-01 16:38:12 -05:00
WindowsExports.cs
…
WindowsProjectGenerator.cs
Updated the debugger and cmdline arguments to be local or remote based on the host architecture.
2023-08-14 14:20:12 -04:00