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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f3ef3e01acd183eefb864f2adcffe65fed783e3f
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Mac
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calvin zheng 70538bb54f Undo changelist 29782249
Linker crash still happening on EngineTestEditor, revert to previous solution.

#rb trivial
[FYI] zack.neyland

[CL 29845998 by calvin zheng in ue5-main branch]
2023-11-20 13:57:09 -05:00
..
ApplePlatformSDK.cs
UnrealBuildTool: Clean up IsBuildMachine checks
2023-08-10 20:59:28 -04:00
ApplePlatformSDK.Versions.cs
- Moved SDK versions (MainVersion and Min/Max SDK version) from C# strings to SDK.json files in the Platform's Config folder
2023-06-21 11:21:01 -04:00
MacExports.cs
UnrealBuildTool: Automated code cleanup
2023-05-30 18:38:07 -04:00
MacPlatformSDK.Versions.cs
UnrealBuildTool: Automated code cleanup
2023-05-30 18:38:07 -04:00
MacProjectGenerator.cs
Cleaned up the project generator API by passing a struct of commonly used arguments. This makes it easier for us to add/remove arguments.
2023-08-04 14:18:11 -04:00
MacToolChain.cs
Undo changelist 29782249
2023-11-20 13:57:09 -05:00
UEBuildMac.cs
- When looking up a target by type (-TargetType=Editor) to get ActiveArchitecture on Mac, we may fail to find a target with the matching name (like Foo_NDAPlatform.Target.cs).
2023-11-13 16:01:11 -05:00
UEDeployMac.cs
UnrealBuildTool: More automated code cleanup
2023-05-30 18:59:32 -04:00
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