This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
f3ef3e01acd183eefb864f2adcffe65fed783e3f
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
AutomationUtils
History
joe kirchoff
eaaeb691d7
AutomationTool: Check for dotnet instead of always relying on an installed visual studio
...
#rnx [CL 30061318 by joe kirchoff in ue5-main branch]
2023-12-01 19:22:00 -05:00
..
Matchers
Horde: Make all DDC warnings systemic.
2023-10-17 17:31:08 -04:00
Properties
…
Automation.cs
…
AutomationException.cs
…
AutomationUtils.Automation.csproj
Fix errors building UAT on Windows ARM64 due to invalid PDB debug type.
2023-09-25 12:24:22 -04:00
BuildCommand.cs
…
BuildUtils.cs
…
BundleUtils.cs
…
CommandEnvironment.cs
…
CommandletUtils.cs
…
CommandUtils.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
CopyUAT.cs
…
CustomDeploymentHandler.cs
…
DeploymentContext.cs
- Only apply UE_RELATIVE_BASE_DIR if it exists (ie has not been staged to a differnet dir structure)
2023-11-07 14:04:01 -05:00
DeviceReservation.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
Distiller.cs
…
FileRegions.cs
…
GoogleDriveHelper.cs
…
GoogleSheetsHelper.cs
…
HashCollection.cs
…
HelpUtils.cs
Add ParamKeyValueDelimiter field to ParamHelpAttribute to be used with flags that use alternative strings to separate the key value pairs of arguments. For example, timeout /t 10
2023-11-27 18:38:01 -05:00
HostPlatform.cs
…
ImageUtils.cs
…
LinuxHostPlatform.cs
…
LogUtils.cs
…
MacHostPlatform.cs
…
MCPPublic.cs
…
P4Environment.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
P4Utils.cs
Automation: Source indexing: Fixed source indexing working incorrectly for branches using the 'import' functionality on P4.
2023-11-16 13:36:31 -05:00
P4WriteConfig.cs
…
PackageUtils.cs
…
ParallelExecutor.cs
…
Platform.cs
…
ProcessUtils.cs
…
ProjectParams.cs
IAS - added UAT option -Upload=<args> for uploading ondemand content to S3 compatible endpoint
2023-11-16 10:37:28 -05:00
ProjectUtils.cs
…
ReadAllText.tps
…
ScriptManager.cs
…
SharedUtils.cs
…
StagedDirectoryReference.cs
…
StagedFileReference.cs
…
StagedFileSystemReference.cs
…
StreamUtils.cs
…
UBTUtils.cs
…
UnrealBuild.cs
…
Utils.cs
Added a helper function to resolve the UNC share path for a mapped network drive
2023-10-30 07:15:32 -04:00
WindowsHostPlatform.cs
AutomationTool: Check for dotnet instead of always relying on an installed visual studio
2023-12-01 19:22:00 -05:00