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UnrealEngineUWP/Engine/Source/Editor/MaterialEditor
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jason hoerner 14b74f7fa9 Material Editor: Added statistics for preshaders, and dumping of preshader expressions and parameter fetches in human readable form to the HLSL source. Similar statistics had been implemented in debug code to optimize a worst case shader, but now they are user facing to allow anyone to do similar content optimizations.
#jira UE-198495
#rb massimo.tristano

[CL 29857899 by jason hoerner in ue5-main branch]
2023-11-20 20:34:05 -05:00
..
Private
Material Editor: Added statistics for preshaders, and dumping of preshader expressions and parameter fetches in human readable form to the HLSL source. Similar statistics had been implemented in debug code to optimize a worst case shader, but now they are user facing to allow anyone to do similar content optimizations.
2023-11-20 20:34:05 -05:00
Public
Material Root node inline control updates
2023-10-19 13:19:25 -04:00
MaterialEditor.Build.cs
Show material hierarchy in platform stats and warn if derived material instances fail to compile
2023-09-15 05:04:46 -04:00
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