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- Exposed the runtime behavior so we can now place level instances referencing partitioned worlds that will be streamed at runtime instead of embedded in the container world. - Don't allow edit in place for partitioned level instance worlds that have streaming disabled, as we load the entire level when doing so and could result in out of memory situations. - Added a message box when trying to edit a level instance that can't be edited in place with the reason. - Can be reenabled by setting LevelInstanceEditorSettings.bEnableEditInPlaceStreamingEnabled to true. #rb Patrick.Enfedaque, Richard.Malo [CL 29784110 by jeanfrancois dube in ue5-main branch]