Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/LevelEditor.Build.cs
justin peterson 5398900aba [Backout] - CL29526661 - CIS Compile Error
[FYI] Sebastien.Lussier
Original CL Desc
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World Partition - HLOD in Editor
* Added World & User settings to control whether HLOD are shown in editor
* Added HLOD entry in "Show" viewport menu, exposing the following user settings
-> Show HLODs (enabled by default)
-> Show HLODs over loaded regions (disabled by default)
-> Min Draw Distance (distance at which HLOD starts to be rendered in editor, 128m by default)
-> Max Draw Distance (infinity by default)
* Added "Load Region from Selection" to viewport context menu (on right-click)
* Added World category to Scene Outliner filter, currently only contains "World Partition HLOD"
* Hid a few categories from World Partition HLOD (when showing in Details panel)
* Feature is still disabled globally by the wp.Editor.HLOD.AllowShowingHLODsInEditor cvar
#rb jeanfrancois.dube
#jira UE-193294

[CL 29528240 by justin peterson in ue5-main branch]
2023-11-07 14:19:57 -05:00

131 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelEditor : ModuleRules
{
public LevelEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(GetModuleDirectory("SceneOutliner"), "Private"),
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"ClassViewer",
"MainFrame",
"PlacementMode",
"SlateReflector",
"PortalServices",
"MergeActors",
"Layers",
"WorldBrowser",
"NewLevelDialog",
"LocalizationDashboard",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"CommonMenuExtensions",
"Settings",
"ToolWidgets",
"UnrealEd",
"VREditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"LevelSequence",
"Analytics",
"ApplicationCore",
"Core",
"CoreUObject",
"LauncherPlatform",
"InputCore",
"Slate",
"SlateCore",
"Engine",
"MessageLog",
"SourceControl",
"SourceControlWindows",
"StatsViewer",
"EditorFramework",
"UnrealEd",
"DeviceProfileServices",
"ContentBrowser",
"SceneOutliner",
"ActorPickerMode",
"RHI",
"Projects",
"TypedElementFramework",
"TypedElementRuntime",
"EngineSettings",
"PropertyEditor",
"KismetWidgets",
"Foliage",
"HierarchicalLODOutliner",
"HierarchicalLODUtilities",
"MaterialShaderQualitySettings",
"PixelInspectorModule",
"CommonMenuExtensions",
"ToolMenus",
"StatusBar",
"AppFramework",
"EditorSubsystem",
"EnvironmentLightingViewer",
"DesktopPlatform",
"DataLayerEditor",
"TranslationEditor",
"SubobjectEditor",
"SubobjectDataInterface",
"DerivedDataEditor",
"EditorWidgets",
"ToolWidgets",
"UnsavedAssetsTracker",
"UncontrolledChangelists",
"RenderCore",
"DeveloperSettings"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"ClassViewer",
"DeviceManager",
"SettingsEditor",
"SlateReflector",
"AutomationWindow",
"Layers",
"WorldBrowser",
"WorldPartitionEditor",
"AssetTools",
"WorkspaceMenuStructure",
"NewLevelDialog",
"DeviceProfileEditor",
"PlacementMode",
"HeadMountedDisplay",
"VREditor",
"Persona",
"MergeActors"
}
);
if (Target.bBuildTargetDeveloperTools)
{
DynamicallyLoadedModuleNames.Add("SessionFrontend");
}
if (Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}