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[FYI] Sebastien.Lussier Original CL Desc ----------------------------------------------------------------- World Partition - HLOD in Editor * Added World & User settings to control whether HLOD are shown in editor * Added HLOD entry in "Show" viewport menu, exposing the following user settings -> Show HLODs (enabled by default) -> Show HLODs over loaded regions (disabled by default) -> Min Draw Distance (distance at which HLOD starts to be rendered in editor, 128m by default) -> Max Draw Distance (infinity by default) * Added "Load Region from Selection" to viewport context menu (on right-click) * Added World category to Scene Outliner filter, currently only contains "World Partition HLOD" * Hid a few categories from World Partition HLOD (when showing in Details panel) * Feature is still disabled globally by the wp.Editor.HLOD.AllowShowingHLODsInEditor cvar #rb jeanfrancois.dube #jira UE-193294 [CL 29528240 by justin peterson in ue5-main branch]
131 lines
2.6 KiB
C#
131 lines
2.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LevelEditor : ModuleRules
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{
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public LevelEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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System.IO.Path.Combine(GetModuleDirectory("SceneOutliner"), "Private"),
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"ClassViewer",
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"MainFrame",
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"PlacementMode",
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"SlateReflector",
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"PortalServices",
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"MergeActors",
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"Layers",
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"WorldBrowser",
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"NewLevelDialog",
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"LocalizationDashboard",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"CommonMenuExtensions",
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"Settings",
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"ToolWidgets",
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"UnrealEd",
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"VREditor",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"LevelSequence",
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"Analytics",
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"ApplicationCore",
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"Core",
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"CoreUObject",
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"LauncherPlatform",
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"InputCore",
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"Slate",
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"SlateCore",
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"Engine",
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"MessageLog",
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"SourceControl",
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"SourceControlWindows",
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"StatsViewer",
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"EditorFramework",
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"UnrealEd",
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"DeviceProfileServices",
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"ContentBrowser",
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"SceneOutliner",
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"ActorPickerMode",
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"RHI",
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"Projects",
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"TypedElementFramework",
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"TypedElementRuntime",
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"EngineSettings",
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"PropertyEditor",
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"KismetWidgets",
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"Foliage",
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"HierarchicalLODOutliner",
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"HierarchicalLODUtilities",
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"MaterialShaderQualitySettings",
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"PixelInspectorModule",
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"CommonMenuExtensions",
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"ToolMenus",
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"StatusBar",
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"AppFramework",
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"EditorSubsystem",
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"EnvironmentLightingViewer",
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"DesktopPlatform",
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"DataLayerEditor",
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"TranslationEditor",
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"SubobjectEditor",
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"SubobjectDataInterface",
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"DerivedDataEditor",
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"EditorWidgets",
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"ToolWidgets",
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"UnsavedAssetsTracker",
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"UncontrolledChangelists",
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"RenderCore",
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"DeveloperSettings"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"ClassViewer",
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"DeviceManager",
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"SettingsEditor",
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"SlateReflector",
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"AutomationWindow",
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"Layers",
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"WorldBrowser",
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"WorldPartitionEditor",
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"AssetTools",
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"WorkspaceMenuStructure",
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"NewLevelDialog",
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"DeviceProfileEditor",
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"PlacementMode",
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"HeadMountedDisplay",
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"VREditor",
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"Persona",
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"MergeActors"
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}
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);
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if (Target.bBuildTargetDeveloperTools)
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{
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DynamicallyLoadedModuleNames.Add("SessionFrontend");
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}
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if (Target.bWithLiveCoding)
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{
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PrivateIncludePathModuleNames.Add("LiveCoding");
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}
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}
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}
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