Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/TargetDeviceServices.Build.cs
edwin maynard 4aea59f097 [Backout] - CL29089501
[FYI] oleg.krasnov
Original CL Desc
-----------------------------------------------------------------
TargetDeviceServices - Add ability to work with information stored in the TargetDeviceServices module via blueprints and Python.

#jira UE-198360
#rb Jerome.Delattre Kieran.Uttley Patrick.Laflamme David.Harvey

[CL 29124420 by edwin maynard in ue5-main branch]
2023-10-26 02:21:37 -04:00

29 lines
555 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class TargetDeviceServices : ModuleRules
{
public TargetDeviceServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"MessagingCommon",
});
}
}
}