Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/SessionFrontend.Build.cs
robert manuszewski b5e73242e3 Experimental support for Incremental Reachability Analysis (second attempt)
Disabled by default. gc.AllowIncrementalReachability controls if it's enabled or not.
gc.IncrementalReachabilityTimeLimit controls time limit (defaults to 0.005 = 5ms)
gc.VerifyNoUnrachableObjects (defaults to 0) controls additional GC assumption verification that no unreachable objects are reachable after RA is complete
gc.ContinuousIncrementalGC (defaults to 0) is a new GC stress test that runs incremental GC continuously
TObjectPtr barrier (Obj->MarkAsReachable()) is also currently disabled (compiled out with a macro) until we have all the places (ARO/BPVM) properly running barriers
EngineTest tests can and will run Incremental Reachability Analysis tests even if all the above is disabled

#rb Johan.Torp, Zousar.Shaker

[CL 26252569 by robert manuszewski in ue5-main branch]
2023-06-27 01:44:30 -04:00

53 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Linq;
using UnrealBuildTool;
public class SessionFrontend : ModuleRules
{
public SessionFrontend(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"ApplicationCore",
"InputCore",
"Json",
"SessionServices",
"SlateCore",
// @todo gmp: remove these dependencies by making the session front-end extensible
"AutomationWindow",
"ScreenShotComparison",
"ScreenShotComparisonTools",
"TargetPlatform",
"WorkspaceMenuStructure",
}
);
if (Target.GlobalDefinitions.Contains("UE_DEPRECATED_PROFILER_ENABLED=1"))
{
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("Profiler");
}
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
}
}