Files
UnrealEngineUWP/Engine/Source/Developer/PhysicsUtilities
benjamin jillich 8abfd2f2fd Expose physics asset constraints
This changelist exposes the PhysicsConstraintTemplate to UEFN users and removes the code that removed the physics constraints from physics assets, basically leaving them in and passing through now.

Why do we need this change? We need to support RBAN simulated clothing parts in UEFN for MetaHumans. These use constraints and are not usable without them.

Due diligence/risk mitigation: Constraints were previously removed as there was no use case. Global physics is disabled in UEFN and RBAN as well as ragdolls were not usable due to AnimBPs being disabled and not exposed. Now, with the MetaHuman component, there is a way to use RBAN. The underlaying AnimBP is hidden from the user and cannot be changed. This means constraints cannot be used in another scenario and thus not be misused. Please raise any further concerns.

#rb Alex.McAdams, Michael.Forot

[CL 30033918 by benjamin jillich in ue5-main branch]
2023-12-01 04:40:03 -05:00
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2023-12-01 04:40:03 -05:00