Files
UnrealEngineUWP/Engine/Source/Developer/GeometryProcessingInterfaces
benoit deschenes a643c768a8 [Atom - GeometryProcessing] Adding a FilterLODLevel option to FBaseMeshInstance for completely culling meshes past a certain LOD level.
The FOptions::FilterDecorativePartsLODLevel is too broad and doesn't allow to only remove certain instances of meshes on a specific LOD i.e:. Some meshes can be optimized by replacing multiple mesh instances on lower LOD with a single custom mesh (Atom fake underside optimization).

#jira UE-200222
#rb Ryan.Schmidt

[CL 29689640 by benoit deschenes in ue5-main branch]
2023-11-13 13:43:56 -05:00
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