Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/IOS/CrashDebugHelperIOS.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

35 lines
964 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CrashDebugHelper.h"
class FCrashDebugHelperIOS : public ICrashDebugHelper
{
public:
FCrashDebugHelperIOS();
virtual ~FCrashDebugHelperIOS();
/**
* Parse the given crash dump, determining EngineVersion of the build that produced it - if possible.
*
* @param InCrashDumpName The crash dump file to process
* @param OutCrashDebugInfo The crash dump info extracted from the file
*
* @return bool true if successful, false if not
*/
virtual bool ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo) override;
/**
* Parse the given crash dump, and generate a report.
*
* @param InCrashDumpName The crash dump file to process
*
* @return bool true if successful, false if not
*/
virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
};
typedef FCrashDebugHelperIOS FCrashDebugHelper;