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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f3c892fe35c94de55416482ed6ba988cc1998139
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Linux
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Zousar Shaker 259ee51166 Avoid having bCompileAPEX and bCompileNvCloth enabled always on Linux build targets if the architecture started with x86_64.
#rb devin.doucette

[CL 16317661 by Zousar Shaker in ue5-main branch]
2021-05-13 16:06:24 -04:00
..
LinuxCommon.cs
Fix up iOS remote build after move from Mono to dotnet
2021-01-11 21:17:03 -04:00
LinuxExports.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
LinuxPlatformSDK.cs
Move AutoSDK script version to Version.txt file inside the AutoSDK directory itself
2021-04-21 13:14:12 -04:00
LinuxProjectGenerator.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
LinuxToolChain.cs
Merge UE5/RET @ 16305968 to UE5/Main
2021-05-12 18:10:03 -04:00
UEBuildLinux.cs
Avoid having bCompileAPEX and bCompileNvCloth enabled always on Linux build targets if the architecture started with x86_64.
2021-05-13 16:06:24 -04:00
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