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15 lines
247 B
C++
15 lines
247 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "DerivedDataBuildFunction.h"
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namespace UE::DerivedData
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{
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void RegisterWorkerBuildFunction(IBuildFunction* BuildFunction);
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} // UE::DerivedData
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