Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
f3c892fe35c94de55416482ed6ba988cc1998139
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private
History
aurel cordonnier 4c1f424cec no unity fixes
#rb jeanfrancois.dube

[CL 16389788 by aurel cordonnier in ue5-main branch]
2021-05-19 14:05:12 -04:00
..
MeshMergeDataTracker.cpp
Double math ambiguity Engine fixes
2021-01-04 07:59:22 -04:00
MeshMergeHelpers.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshMergeHelpers.h
Optimized proxy mesh generation
2021-03-10 15:46:29 -04:00
MeshMergeModule.cpp
…
MeshMergeUtilities.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshMergeUtilities.h
no unity fixes
2021-05-19 14:05:12 -04:00
ProxyGenerationProcessor.cpp
Added Nanite Proxy Percent option to MeshMergeSettings / MeshProxySettings
2021-05-04 21:13:05 -04:00
ProxyGenerationProcessor.h
…
ProxyMaterialUtilities.h
Allow the creation of virtual textures when baking HLODs
2021-04-07 22:20:44 -04:00
SkeletalMeshAdapter.cpp
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
StaticMeshAdapter.cpp
…
StaticMeshComponentAdapter.cpp
…
Powered by Gitea Page: 1119ms Template: 21ms
English
English
Licenses API