Files
UnrealEngineUWP/Engine/Config/Mac/DataDrivenPlatformInfo.ini
will damon a64fc0df1d Enable bSupportsByteBufferComputeShaders for SM5 via Mac and iOS DataDrivenPlatformInfo.ini
#rb carl.lloyd
#jira UE-113266
#rnx
#lockdown Michal.Valient

#ROBOMERGE-OWNER: will.damon
#ROBOMERGE-AUTHOR: will.damon
#ROBOMERGE-SOURCE: CL 16010233 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
#ROBOMERGE-CONFLICT from-shelf

[CL 16011172 by will damon in ue5-main branch]
2021-04-14 15:53:48 -04:00

28 lines
841 B
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
AudioCompressionSettingsIniSectionName=/Script/MacTargetPlatform.MacTargetSettingsbIsInteractablePlatform=true
bHasDedicatedGamepad=false
bIsGenericPC=false
bInputSupportConfigurable=true
DefaultInputType=MouseAndKeyboard
bSupportsMouseAndKeyboard=true
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=false
GlobalIdentifier=003BE29617004F0C8E1F786081EFBB1F
NormalIconPath=Launcher/Mac/Platform_Mac_24x
LargeIconPath=Launcher/Mac/Platform_Mac_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
bUsesHostCompiler=true
bUATClosesAfterLaunch=true
PlatformGroupName=Desktop
[ShaderPlatform METAL_SM5]
bSupportsByteBufferComputeShaders=true