Files
UnrealEngineUWP/Engine/Source/Programs
ben marsh f3c85ec400 UBT: Prevent DebugGame compile environment from having different ORIGINAL_FILE_NAME macro to the development build environment. This is only needed when compiling resources for binaries. Also prevent the precompiled manifest being written to if it doesn't change.
#rb none
#jira UE-69434

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4877079 in //UE4/Release-4.22/... via CL 4877081
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 4946236 by ben marsh in Dev-Core branch]
2019-02-08 05:23:20 -05:00
..
2019-02-08 05:15:13 -05:00