Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/ModelViewViewModelEditor.Build.cs
patrick boutot f381f16a34 MVVM: First version of the viewmodel editor
#rb sebastien.nordgren, daren.cheng
#preflight 6256afff2b4502493e72edc2

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 19742639 via CL 19743098 via CL 19743424
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19745035 by patrick boutot in ue5-main branch]
2022-04-13 16:06:35 -04:00

46 lines
847 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelEditor : ModuleRules
{
public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"CoreUObject",
"EditorSubsystem",
"ModelViewViewModel",
"ModelViewViewModelBlueprint",
"PropertyPath",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"EditorStyle",
"EditorWidgets",
"BlueprintGraph",
"InputCore",
"Kismet",
"MessageLog",
"Projects",
"PropertyEditor",
"StatusBar",
"SlateCore",
"Slate",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
"UMG",
"UMGEditor",
});
}
}