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#rb sebastien.nordgren, daren.cheng #preflight 6256afff2b4502493e72edc2 #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 19742639 via CL 19743098 via CL 19743424 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697) [CL 19745035 by patrick boutot in ue5-main branch]
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ModelViewViewModelBlueprintModule.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "KismetCompilerModule.h"
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#include "ViewModel/MVVMViewModelBlueprint.h"
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#include "ViewModel/MVVMViewModelBlueprintCompiler.h"
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class FModelViewViewModelBlueprintModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override
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{
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IKismetCompilerInterface& KismetCompilerModule = FModuleManager::GetModuleChecked<IKismetCompilerInterface>("KismetCompiler");
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KismetCompilerModule.GetCompilers().Add(&ViewModelBlueprintCompiler);
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FKismetCompilerContext::RegisterCompilerForBP(UMVVMViewModelBlueprint::StaticClass(), &UMVVMViewModelBlueprint::GetCompilerForViewModelBlueprint);
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}
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virtual void ShutdownModule() override
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{
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if (IKismetCompilerInterface* KismetCompilerModule = FModuleManager::GetModulePtr<IKismetCompilerInterface>("KismetCompiler"))
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{
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KismetCompilerModule->GetCompilers().Remove(&ViewModelBlueprintCompiler);
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}
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}
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private:
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UE::MVVM::FViewModelBlueprintCompiler ViewModelBlueprintCompiler;
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};
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IMPLEMENT_MODULE(FModelViewViewModelBlueprintModule, ModelViewViewModelBlueprintModule);
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