Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/ModelViewViewModelBlueprintModule.cpp
patrick boutot f381f16a34 MVVM: First version of the viewmodel editor
#rb sebastien.nordgren, daren.cheng
#preflight 6256afff2b4502493e72edc2

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 19742639 via CL 19743098 via CL 19743424
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19745035 by patrick boutot in ue5-main branch]
2022-04-13 16:06:35 -04:00

37 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ModelViewViewModelBlueprintModule.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "KismetCompilerModule.h"
#include "ViewModel/MVVMViewModelBlueprint.h"
#include "ViewModel/MVVMViewModelBlueprintCompiler.h"
class FModelViewViewModelBlueprintModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
IKismetCompilerInterface& KismetCompilerModule = FModuleManager::GetModuleChecked<IKismetCompilerInterface>("KismetCompiler");
KismetCompilerModule.GetCompilers().Add(&ViewModelBlueprintCompiler);
FKismetCompilerContext::RegisterCompilerForBP(UMVVMViewModelBlueprint::StaticClass(), &UMVVMViewModelBlueprint::GetCompilerForViewModelBlueprint);
}
virtual void ShutdownModule() override
{
if (IKismetCompilerInterface* KismetCompilerModule = FModuleManager::GetModulePtr<IKismetCompilerInterface>("KismetCompiler"))
{
KismetCompilerModule->GetCompilers().Remove(&ViewModelBlueprintCompiler);
}
}
private:
UE::MVVM::FViewModelBlueprintCompiler ViewModelBlueprintCompiler;
};
IMPLEMENT_MODULE(FModelViewViewModelBlueprintModule, ModelViewViewModelBlueprintModule);