Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Config/Entity/EntityClusterNode.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

50 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using nDisplayLauncher.Log;
using System;
namespace nDisplayLauncher.Cluster.Config.Entity
{
public class EntityClusterNode : EntityBase
{
public string Id { get; set; } = string.Empty;
public string Window { get; set; } = string.Empty;
public bool HasSound { get; set; } = false;
public bool IsMaster { get; set; } = false;
public string Addr { get; set; } = string.Empty;
public int PortCS { get; set; } = 0;
public int PortSS { get; set; } = 0;
public int PortCE { get; set; } = 0;
public EntityClusterNode()
{
}
public EntityClusterNode(string text)
{
try
{
InitializeFromText(text);
}
catch (Exception ex)
{
AppLogger.Log(ex.Message);
}
}
public override void InitializeFromText(string text)
{
Id = Parser.GetStringValue(text, "id");
Window = Parser.GetStringValue(text, "window");
HasSound = Parser.GetBoolValue(text, "sound", false);
IsMaster = Parser.GetBoolValue(text, "master", false);
Addr = Parser.GetStringValue(text, "addr");
PortCS = Parser.GetIntValue(text, "port_cs", 41001);
PortSS = Parser.GetIntValue(text, "port_ss", 41002);
PortCE = Parser.GetIntValue(text, "port_ce", 41003);
}
}
}