Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private/WindowsTargetPlatformClasses.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

19 lines
537 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WindowsTargetSettings.h"
/* UWindowsTargetSettings structors
*****************************************************************************/
UWindowsTargetSettings::UWindowsTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
MinimumOSVersion = EMinimumSupportedOS::MSOS_Vista;
// Default windows settings
AudioSampleRate = 48000;
AudioCallbackBufferFrameSize = 1024;
AudioNumBuffersToEnqueue = 1;
AudioNumSourceWorkers = 4;
}