Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_WindowsInternalFunctions.cpp
ben marsh e675e5497c Merging Live++ 1.5.0
#rb none
#jira

#ROBOMERGE-SOURCE: CL 7321355 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7321356 by ben marsh in Main branch]
2019-07-16 08:43:32 -04:00

12 lines
886 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#include "LC_WindowsInternalFunctions.h"
windowsInternal::Function<decltype(NtSuspendProcess)> windowsInternal::NtSuspendProcess("ntdll.dll", "NtSuspendProcess");
windowsInternal::Function<decltype(NtResumeProcess)> windowsInternal::NtResumeProcess("ntdll.dll", "NtResumeProcess");
windowsInternal::Function<decltype(NtWriteVirtualMemory)> windowsInternal::NtWriteVirtualMemory("ntdll.dll", "NtWriteVirtualMemory");
windowsInternal::Function<decltype(NtQuerySystemInformation)> windowsInternal::NtQuerySystemInformation("ntdll.dll", "NtQuerySystemInformation");
windowsInternal::Function<decltype(NtQueryInformationProcess)> windowsInternal::NtQueryInformationProcess("ntdll.dll", "NtQueryInformationProcess");
windowsInternal::Function<decltype(NtContinue)> windowsInternal::NtContinue("ntdll.dll", "NtContinue");