Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

48 lines
955 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class ITargetPlatform;
/**
* Interface for target platform modules.
*/
class ITargetPlatformModule
: public IModuleInterface
{
public:
protected:
virtual ITargetPlatform* GetTargetPlatform()
{
return nullptr;
};
public:
/**
* Gets the module's target platforms. This should be overridden by each platform, but
* currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement
*
* @return The target platform.
*/
virtual TArray<ITargetPlatform*> GetTargetPlatforms()
{
TArray<ITargetPlatform*> TargetPlatforms;
ITargetPlatform* TargetPlatform = GetTargetPlatform();
if (TargetPlatform != nullptr)
{
TargetPlatforms.Add(TargetPlatform);
}
return TargetPlatforms;
}
public:
/** Virtual destructor. */
virtual ~ITargetPlatformModule() { }
};