Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/MeshMergeUtilities.Build.cs
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

66 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshMergeUtilities : ModuleRules
{
public MeshMergeUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialUtilities",
"SlateCore",
"Slate",
"StaticMeshEditor",
"SkeletalMeshEditor",
"MaterialBaking",
"MeshUtilitiesCommon",
"ToolMenus",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
"MeshDescription",
"StaticMeshDescription",
"MeshDescriptionOperations"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
}
);
}
}