Files
UnrealEngineUWP/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExporterManager.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

30 lines
655 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
class DATASMITHEXPORTER_API FDatasmithExporterManager
{
public:
/**
* Initializes the Datasmith Exporter module.
* @param LogFilename specifies the file where to store the text logged.
* Needs to be called before starting any export.
* Must be called once
*
* @return True if the initialization was successful
*/
static bool Initialize();
/**
* Shuts down the Datasmith Exporter module.
* Must be called when the process performing exports exits
*/
static void Shutdown();
#if IS_PROGRAM
private:
static bool bEngineInitialized;
#endif
};