Files
UnrealEngineUWP/Engine/Source/Developer/AllDesktopTargetPlatform/Private/AllDesktopTargetPlatformModule.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

61 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "AllDesktopTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for a generic target platform for desktop platforms
*/
class FAllDesktopTargetPlatformModule : public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
FAllDesktopTargetPlatformModule()
{
Singleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform() override
{
if (Singleton == NULL && FAllDesktopTargetPlatform::IsUsable())
{
Singleton = new FAllDesktopTargetPlatform();
}
return Singleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE( FAllDesktopTargetPlatformModule, AllDesktopTargetPlatform);