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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f377fc4095bba13dd9bc2d8c01ac1c0ffc2f69b7
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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rolando caloca 33e6e98b5c Add more info to failed composite texture
#rb trivial
#rnx


#ROBOMERGE-SOURCE: CL 10017753 via CL 10017763 via CL 10020182 via CL 10020254
#ROBOMERGE-BOT: (v562-10004402)

[CL 10020374 by rolando caloca in Main branch]
2019-11-05 14:56:48 -05:00
..
Private
Add more info to failed composite texture
2019-11-05 14:56:48 -05:00
Public
Make the serialization of the ExtData and NumMipsInTail members of FTexturePlatformData optional, based on whether the target platform actually requires them. This is to prevent changes to cooked asset data causing large patch sizes on platforms that otherwise would not use the new members.
2019-10-25 07:23:05 -04:00
TextureCompressor.Build.cs
Fix checks on bBuildDeveloperTools that are actually meant on checks for the editor. It should be possible to set bBuildDeveloperTools for runtime games.
2019-08-30 16:10:54 -04:00
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