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UnrealEngineUWP/Engine/Source/Developer/Windows
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Lukas Hermanns 0f58a3008d Added 'precise' qualifier to fix Z-fighting with World Position Offset (WPO) in MaterialTemplate.ush. Only affects D3D11/DXBC shaders on Windows.
#rb Kevin.Ortegren
#fyi Mihnea.Balta
#jira UE-102725
#rnx

[CL 16911422 by Lukas Hermanns in ue5-main branch]
2021-07-21 13:01:39 -04:00
..
LiveCoding
LC_StringUtil.cpp workaround is also required for MSVC Clang 12.0.0
2021-06-23 17:35:40 -04:00
LiveCodingServer
Fix to LiveCoding symbol resolution that could result in a function being patched to the wrong implementation. This would result in unpredictable behavior and crashes.
2021-06-21 13:06:16 -04:00
ShaderFormatD3D
Added 'precise' qualifier to fix Z-fighting with World Position Offset (WPO) in MaterialTemplate.ush. Only affects D3D11/DXBC shaders on Windows.
2021-07-21 13:01:39 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Added per platform setting to toggle distance field support. If it's disabled then no distance data will be cooked and distance fields will be disabled on the target platform.
2021-07-12 11:20:21 -04:00
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