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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f3530bdb560d516c40e60b11a6741bf7e2ef100b
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore
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jon nabozny e2c73c3906 Merge //UE5/Release-5.0 into //UE5/Private-Frosty-To-5.0-Staging
CL-18242543


#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 18251294 via CL 18372372 via CL 18372379
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18372909 by jon nabozny in ue5-release-engine-test branch]
2021-12-03 15:57:56 -05:00
..
Private
Merge //UE5/Release-5.0 into //UE5/Private-Frosty-To-5.0-Staging
2021-12-03 15:57:56 -05:00
Public
UVEditor: add ability to split bowtie verts. Fix some edge splits occasionally creating a bowtie vert on adjacent non-selected edge. Also fix some undo/redo issues especially regarding sew edges preview. Made all undo/redo selection change events broadcast for now.
2021-12-02 14:42:09 -05:00
geometry3cpp.tps
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geometry3Sharp.tps
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GeometryCore.Build.cs
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GTEngine.tps
Move ConvexHull2, ConvexHull3, and exact predicates into GeometryCore/CompGeom. Change them all to use the UE::Geometry namespace. Copy associated TPS files as needed.
2021-06-07 15:02:12 -04:00
Predicates.tps
Move ConvexHull2, ConvexHull3, and exact predicates into GeometryCore/CompGeom. Change them all to use the UE::Geometry namespace. Copy associated TPS files as needed.
2021-06-07 15:02:12 -04:00
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