Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheFilesystemBackend.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

30 lines
962 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RuntimeAssetCacheBackend.h"
/**
* File system implementation of runtime asset cache backend.
*/
class FRuntimeAssetCacheFilesystemBackend : public FRuntimeAssetCacheBackend
{
public:
FRuntimeAssetCacheFilesystemBackend();
/** FRuntimeAssetCacheBackend interface implementation. */
virtual bool RemoveCacheEntry(FName Bucket, const TCHAR* CacheKey) override;
virtual bool ClearCache() override;
virtual bool ClearCache(FName Bucket) override;
virtual FRuntimeAssetCacheBucket* PreLoadBucket(FName BucketName, int32 BucketSize) override;
protected:
virtual FArchive* CreateReadArchive(FName Bucket, const TCHAR* CacheKey) override;
virtual FArchive* CreateWriteArchive(FName Bucket, const TCHAR* CacheKey) override;
/** End of FRuntimeAssetCacheBackend interface implementation. */
private:
/** File system path to runtime asset cache. */
FString PathToRAC;
};