You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3011102 on 2016/06/13 by Steve.Cano After taking a screenshot using glReadPixels, transfer the data to the target buffer from bottom row up to fix the "upside-down" render that OpenGL does. Confirmed with QA (owen.stupka_volt) that this does not appear to be happening on iOS (non-metal devices, inclusion of iOS in write-up was a mistake), verified on an ipod touch 5. Also confirmed that this does not happen on html5, and that Mobile HDR flag does not make a difference in function. #jira UE-26421 #ue4 #android Change 3015801 on 2016/06/16 by Dmitriy.Dyomin Probbably fix for UE-30878, was not able to repro an actual crash(FFoliageInstanceBaseCache::AddInstanceBaseId). Added even more logging in case fix does not work. #jira UE-30878 Change 3015903 on 2016/06/16 by Dmitriy.Dyomin Fixed: Levels window has Refresh/UI issues when World Composition is active #jira UE-26160 Change 3018352 on 2016/06/17 by Chris.Babcock Handle Android media prepare failure (URL without internet for example) #jira UE-32029 #ue4 #android Change 3026387 on 2016/06/24 by Jack.Porter Remove FFuncTestManager warning about PIE when running on a standalone game binary Change 3026398 on 2016/06/24 by Jack.Porter Prevent FSocketBSD::Recv returning false on SE_EWOULDBLOCK Change 3027553 on 2016/06/25 by Niklas.Smedberg OpenGL: Made some block size calculation work for arbitrary block sizes (e.g. not pow-of-two). Change 3027554 on 2016/06/25 by Niklas.Smedberg Metal: copyFromTexture now gets block-aligned size parameter (e.g. used for texture streaming) Change 3028061 on 2016/06/26 by Jack.Porter Fixed a problem where newly discovered instances were not added to an existing session in the Session Browser. Fixed a problem where selecting an instance in a session with multiple instances didn't deselect the previously selected instance correctly. Change 3029220 on 2016/06/27 by Steve.Cano Change Android Tilt values to use GetRotationMatrix/GetOrientation logic, same as java-side android would use, and adjust slightly to match as closely as possible to iOS values for tilt. There is drift and some differences in the "Y" value but the same sort of inconsistencies are also seen on iOS. #jira UE-6135 #ue4 #android Change3030420on 2016/06/28 by Jack.Porter Fix crash with RenderOutputValidation when running with cooked content Change 3030426 on 2016/06/28 by Jack.Porter Fix to CL 3026398 - make FSocketBSD(IPv6)::Recv(From) return false when recv returns 0. A return value of 0 indicates the connection was shutdown in an orderly manner. Change 3030973 on 2016/06/28 by Steve.Cano Added a landscape downloader background along with the options to change it from within Android settings #ue4 #android #jira UE-32318 Change 3031757 on 2016/06/28 by Chris.Babcock Remove unused methods from AndroidJNI header #ue4 #android Change 3032387 on 2016/06/29 by Allan.Bentham Rename android es31+aep -> glesdeferred. Change 3032711 on 2016/06/29 by Allan.Bentham Rename GLSL_310_ES_EXT shader define: ES31_AEP_PROFILE -> ESDEFERRED_PROFILE bumped UE_SHADER_GLSL_310_ES_EXT_VER version number. Change 3033698 on 2016/06/29 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Change 3034210 on 2016/06/30 by Steve.Cano Added a new AndroidRuntimeSettings variable that allows creation of installers for both Windows and Mac/Linux if set to true. #jira UE-32302 #ue4 #android Change 3034530 on 2016/06/30 by Chris.Babcock Rename FManifestReader to FAndroidFileManifestReader in AndroidFile #jira UE-32679 #ue4 #android Change 3034612 on 2016/06/30 by Steve.Cano Change Alpha from being set to a range of 0-255 to being in a range of 0-1 (which is the correct range of values) #jira UE-25325 #ue4 #android Change 3034679 on 2016/06/30 by Chris.Babcock Fix tooltip (.command for mac, not .sh) #jira UE-32302 #ue4 #android Change 3038881 on 2016/07/05 by Jack.Porter Package and launch on multiple Android devices simultaneously using the -Device=xxxxxxx+yyyyyyyy+zzzzzzzz format generated by a Project Launcher profile when you select multiple devices #jira UEMOB-115 Change 3039240 on 2016/07/06 by Jack.Porter TcpMessageTransport - connection-based message bus transport. #jira UEMOB-112 #jira UEMOB-113 Change 3039252 on 2016/07/06 by Jack.Porter Enable messaging and session services and functional testing on Android when launched with -messaging Android device detection module support for adding port forwarding and connection announcement for TcpMessageTransport #jira UEMOB-112 #jira UEMOB-113 Change 3039264 on 2016/07/06 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Change 3040041 on 2016/07/06 by Chris.Babcock Pass proper value to script generator functions #jira UE-32861 #ue4 #android Change 3040890 on 2016/07/07 by Allan.Bentham Fix shadow crash #jira UE-32884 Change 3041458 on 2016/07/07 by Peter.Sauerbrei fix for IOS launch on failures Change 3041542 on 2016/07/07 by Peter.Sauerbrei better fix for the multi-device deployment issue Change 3041774 on 2016/07/07 by Steve.Cano Fixing crash that occurs when a games app id for Google Play is set before configuring the apk packaging. Also validating the value that is inserted and using it to override any values that have been hand-inserted into the GooglePlayAppID.xml #jira UE-16992 #android #ue4 Change 3042222 on 2016/07/08 by Dmitriy.Dyomin Mobile packaging scenarious Added a wizard for creating launcher profiles (Android & IOS) for scenario: Minimal App + Downloadable content Added Archive step to launcher profiles to be able to store build product into specified directory Changes to a cooker to be able to pack DLC based with a different flavor to a release App Changes to DLC packaging to be able to build streaming data without chunking pak files #jira UEMOB-119 Change3042244on 2016/07/08 by Dmitriy.Dyomin Fixed crash in FTcpMessageTransportConnection::Stop Change 3042270 on 2016/07/08 by Dmitriy.Dyomin GitHub #2320 : [ULevelStreamingKismet] Load Level Instance, Enables UE4 Users to create multiple transformed instances of a .umap without having to include in persistent level's list ? Rama contributed by: EverNewJoy #jira UE-29867 Change 3042449 on 2016/07/08 by Dmitriy.Dyomin Fixing Mac Editor build erros from CL# 3042222 Change 3042480 on 2016/07/08 by Allan.Bentham Add ES3.1 profile & compiler_glsl_es3_1 to shaders. Change 3042481 on 2016/07/08 by Allan.Bentham hlslcc - ES3.1 changes. set ES3.1 version number to 310 Do not use ES2 keywords for ES3.1. Generate Layout Locations for ES3.1 bump version. Change 3042483 on 2016/07/08 by Allan.Bentham Add mobile ES3.1 support. Recreates EGL and ES3.1 context during PlatformInitOpenGL if ES3.1 is required. Change 3042485 on 2016/07/08 by Allan.Bentham Undo android XGE change. Change 3042506 on 2016/07/08 by Dmitriy.Dyomin One more compile fix from CL# 3042222 Change 3044173 on 2016/07/10 by Dmitriy.Dyomin UAT: Added support for building target platforms with multiple cook flavors ex: -targetplatform=Android -cookflavor=ETC1+ETC2 Change 3044213 on 2016/07/11 by Dmitriy.Dyomin Fixed: Can't stream in a level whose name is a substring of another streaming level #jira UE-32999 Change 3044221 on 2016/07/11 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Change 3044815 on 2016/07/11 by Allan.Bentham Corrected NAME_GLSL_ES3_1_ANDROID format string. Change 3046911 on 2016/07/12 by Chris.Babcock Add handling of OnTextChanged for virtual keyboard input on Android #jira UE-32348 #ue4 #android Change 3046958 on 2016/07/12 by Chris.Babcock Rename some functions with Error in the name to prevent false coloring in the logs #jira UE-30541 #ue4 #android Change 3047169 on 2016/07/12 by Chris.Babcock Return player ID and handle auth token for Google Play Games on Android (contributed by gameDNAstudio) #jira UE-30610 #pr #2372 #ue4 #android Change 3047406 on 2016/07/12 by Jack.Porter Add missing import to GameActivity.java Change 3047442 on 2016/07/13 by Dmitriy.Dyomin Added: Mobile custom post-process Limitations: can fetch only from PostProcessInput0 (SceneColor) other scene textures are not supported. Does not support "Replacing the Tonemapper" blendable location. #jira UEMOB-147 Change 3047466 on 2016/07/13 by Dmitriy.Dyomin Disabled engine crash handler on Android, system crash handler works more reliably across different os versions/devices Change 3047746 on 2016/07/13 by Jack.Porter Rename FBasePassFowardDynamicPointLightInfo Change 3047778 on 2016/07/13 by Jack.Porter Missing file for rename FBasePassFowardDynamicPointLightInfo Change 3047788 on 2016/07/13 by Allan.Bentham Fix incorrect TargetPlatformDescriptor string generation. Change 3047790 on 2016/07/13 by Allan.Bentham Fixed half3x3 matrix use with ES3.1 glsl Fixed couple of interpolator precision mismatch. Fixed ES3.1 support detection issues Change 3047816 on 2016/07/13 by Allan.Bentham Remove AndroidGL4 remnants. Change 3048926 on 2016/07/13 by Chris.Babcock Added detection of Amazon Fire TV to disable requiring virtual joysticks #ue4 #android Change 3049335 on 2016/07/14 by Dmitriy.Dyomin Fixing UAT crash when packaging project for iOS Change 3049390 on 2016/07/14 by Jack.Porter Disabled error for warning 4819 "The file contains a character that cannot be represented in the current code page (xxx). Save the file in Unicode format to prevent data loss" This is triggered by European characters and copyright symbols in source saved as latin-1 when compiling on non-US windows. Seen often in 3rd party headers, eg nvapi. #code_review: Ben.Marsh Change 3049391 on 2016/07/14 by Jack.Porter Fixed incorrect comment order in CL 3049390 Change 3049545 on 2016/07/14 by Dmitriy.Dyomin Reworking some code from CL#3047442 to make static analizer happy Change 3049626 on 2016/07/14 by Allan.Bentham Automatic CSM shader toggling #jira UE-27429 Change 3051574 on 2016/07/15 by Jack.Porter Support for lighting channels on Mobile - Multiple directional lights are supported in different channels but primitives are only affected by the directional light in the first channel they have set - CSM shadows from stationary or movable directional lights correctly follow their lighting channels - No channel limitations for dynamic point lights Notes: Removed mobile-specific directional light shadowing fields from View uniform buffer and mobile no longers uses SimpleDirectionalLight. Separate uniform buffers for mobile directional light are generated for each lighting channel. CSM culling information is now stored in FViewInfo and not per FVisibleLightViewInfo as the visibility bits are per view. #code_review Daniel.Wright #jira UEMOB-110 Change 3051699 on 2016/07/15 by Steve.Cano Preserve the original, pre-transformed input vertices for Slate shaders, which is required to properly do anti-aliasing (the ViewProjection-transformed values were causing the lines to not be drawn). #jira UE-20320 #ue4 #android Change 3051744 on 2016/07/15 by Chris.Babcock Fix Android Vulkan include path checks (contributed by kodomastro) #jira UE-33311 #PR #2602 #ue4 #android Change 3052023 on 2016/07/15 by Chris.Babcock Fix shadowed variables Change 3052110 on 2016/07/15 by Chris.Babcock Compile fixes for light channel support on mobile - missing template - accessor function for MobileDirectionalLights from scene Change 3052242 on 2016/07/15 by Chris.Babcock Compile fixes for light channel support on mobile - removed dependency on C++14 feature Change 3052730 on 2016/07/16 by Dmitriy.Dyomin Win32 build fix Change 3053041 on 2016/07/17 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Change 3053054 on 2016/07/17 by Jack.Porter Changed use of old function ShouldUseDeferredRenderer() to new GetShadingPath() Change 3053055 on 2016/07/17 by Jack.Porter Fixed local variable aliasing in unity build Change 3053206 on 2016/07/18 by Jack.Porter Support ExecuteJavascript on iOS and Android Expose ExecuteJavascript to widget blueprint Fix ExecuteJavascript unicode string support on desktop platforms #jira UEMOB-152 Change 3053323 on 2016/07/18 by Dmitriy.Dyomin Added: Ability to set thread affinity for a device in Device Profiles (ex: +CVars=android.SetThreadAffinity=RT 0x02 GT 0x01) #jira UEMOB-107 Change 3053723 on 2016/07/18 by Jack.Porter Fix for UnrealTournamentProto.Automation.cs build errors Change 3055090 on 2016/07/19 by Dmitriy.Dyomin Junk OnlineBlueprintSupport module binaries [CL 3056789 by Jack Porter in Main branch]
5385 lines
161 KiB
C++
5385 lines
161 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
|
|
// .
|
|
|
|
// This code is largely based on that in ir_print_glsl_visitor.cpp from
|
|
// glsl-optimizer.
|
|
// https://github.com/aras-p/glsl-optimizer
|
|
// The license for glsl-optimizer is reproduced below:
|
|
|
|
/*
|
|
GLSL Optimizer is licensed according to the terms of the MIT license:
|
|
|
|
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
|
Copyright (C) 2010-2011 Unity Technologies All Rights Reserved.
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
copy of this software and associated documentation files (the "Software"),
|
|
to deal in the Software without restriction, including without limitation
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
in all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include "ShaderFormatOpenGL.h"
|
|
#include "Core.h"
|
|
#include "hlslcc.h"
|
|
#include "hlslcc_private.h"
|
|
#include "GlslBackend.h"
|
|
#include "compiler.h"
|
|
|
|
PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS
|
|
#include "glsl_parser_extras.h"
|
|
PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS
|
|
|
|
#include "hash_table.h"
|
|
#include "ir_rvalue_visitor.h"
|
|
#include "PackUniformBuffers.h"
|
|
#include "IRDump.h"
|
|
//@todo-rco: Remove STL!
|
|
#include <sstream>
|
|
//#define OPTIMIZE_ANON_STRUCTURES_OUT
|
|
// We can't optimize them out presently, because apparently Windows Radeon
|
|
// OpenGL driver chokes on valid GLSL code then.
|
|
|
|
#if !PLATFORM_WINDOWS
|
|
#define _strdup strdup
|
|
#endif
|
|
|
|
static inline FCustomStdString FixHlslName(const glsl_type* Type)
|
|
{
|
|
check(Type->is_image() || Type->is_vector() || Type->is_numeric() || Type->is_void() || Type->is_sampler() || Type->is_scalar());
|
|
FCustomStdString Name = Type->name;
|
|
if (Type == glsl_type::half_type)
|
|
{
|
|
return "float";
|
|
}
|
|
else if (Type == glsl_type::half2_type)
|
|
{
|
|
return "vec2";
|
|
}
|
|
else if (Type == glsl_type::half3_type)
|
|
{
|
|
return "vec3";
|
|
}
|
|
else if (Type == glsl_type::half4_type)
|
|
{
|
|
return "vec4";
|
|
}
|
|
else if (Type == glsl_type::half2x2_type)
|
|
{
|
|
return "mat2";
|
|
}
|
|
else if (Type == glsl_type::half2x3_type)
|
|
{
|
|
return "mat2x3";
|
|
}
|
|
else if (Type == glsl_type::half2x4_type)
|
|
{
|
|
return "mat2x4";
|
|
}
|
|
else if (Type == glsl_type::half3x2_type)
|
|
{
|
|
return "mat3x2";
|
|
}
|
|
else if (Type == glsl_type::half3x3_type)
|
|
{
|
|
return "mat3";
|
|
}
|
|
else if (Type == glsl_type::half3x4_type)
|
|
{
|
|
return "mat3x4";
|
|
}
|
|
else if (Type == glsl_type::half4x2_type)
|
|
{
|
|
return "mat4x2";
|
|
}
|
|
else if (Type == glsl_type::half4x3_type)
|
|
{
|
|
return "mat4x3";
|
|
}
|
|
else if (Type == glsl_type::half4x4_type)
|
|
{
|
|
return "mat4";
|
|
}
|
|
return Name;
|
|
}
|
|
|
|
/**
|
|
* This table must match the ir_expression_operation enum.
|
|
*/
|
|
static const char * const GLSLExpressionTable[ir_opcode_count][4] =
|
|
{
|
|
{ "(~", ")", "", "" }, // ir_unop_bit_not,
|
|
{ "not(", ")", "", "!" }, // ir_unop_logic_not,
|
|
{ "(-", ")", "", "" }, // ir_unop_neg,
|
|
{ "abs(", ")", "", "" }, // ir_unop_abs,
|
|
{ "sign(", ")", "", "" }, // ir_unop_sign,
|
|
{ "(1.0/(", "))", "", "" }, // ir_unop_rcp,
|
|
{ "inversesqrt(", ")", "", "" }, // ir_unop_rsq,
|
|
{ "sqrt(", ")", "", "" }, // ir_unop_sqrt,
|
|
{ "exp(", ")", "", "" }, // ir_unop_exp, /**< Log base e on gentype */
|
|
{ "log(", ")", "", "" }, // ir_unop_log, /**< Natural log on gentype */
|
|
{ "exp2(", ")", "", "" }, // ir_unop_exp2,
|
|
{ "log2(", ")", "", "" }, // ir_unop_log2,
|
|
{ "int(", ")", "", "" }, // ir_unop_f2i, /**< Float-to-integer conversion. */
|
|
{ "float(", ")", "", "" }, // ir_unop_i2f, /**< Integer-to-float conversion. */
|
|
{ "bool(", ")", "", "" }, // ir_unop_f2b, /**< Float-to-boolean conversion */
|
|
{ "float(", ")", "", "" }, // ir_unop_b2f, /**< Boolean-to-float conversion */
|
|
{ "bool(", ")", "", "" }, // ir_unop_i2b, /**< int-to-boolean conversion */
|
|
{ "int(", ")", "", "" }, // ir_unop_b2i, /**< Boolean-to-int conversion */
|
|
{ "uint(", ")", "", "" }, // ir_unop_b2u,
|
|
{ "bool(", ")", "", "" }, // ir_unop_u2b,
|
|
{ "uint(", ")", "", "" }, // ir_unop_f2u,
|
|
{ "float(", ")", "", "" }, // ir_unop_u2f, /**< Unsigned-to-float conversion. */
|
|
{ "uint(", ")", "", "" }, // ir_unop_i2u, /**< Integer-to-unsigned conversion. */
|
|
{ "int(", ")", "", "" }, // ir_unop_u2i, /**< Unsigned-to-integer conversion. */
|
|
{ "int(", ")", "", "" }, // ir_unop_h2i,
|
|
{ "float(", ")", "", "" }, // ir_unop_i2h,
|
|
{ "(", ")", "", "" }, // ir_unop_h2f,
|
|
{ "(", ")", "", "" }, // ir_unop_f2h,
|
|
{ "bool(", ")", "", "" }, // ir_unop_h2b,
|
|
{ "float(", ")", "", "" }, // ir_unop_b2h,
|
|
{ "uint(", ")", "", "" }, // ir_unop_h2u,
|
|
{ "uint(", ")", "", "" }, // ir_unop_u2h,
|
|
{ "transpose(", ")", "", "" }, // ir_unop_transpose
|
|
{ "any(", ")", "", "" }, // ir_unop_any,
|
|
{ "all(", ")", "", "" }, // ir_unop_all,
|
|
|
|
/**
|
|
* \name Unary floating-point rounding operations.
|
|
*/
|
|
/*@{*/
|
|
{ "trunc(", ")", "", "" }, // ir_unop_trunc,
|
|
{ "ceil(", ")", "", "" }, // ir_unop_ceil,
|
|
{ "floor(", ")", "", "" }, // ir_unop_floor,
|
|
{ "fract(", ")", "", "" }, // ir_unop_fract,
|
|
{ "round(", ")", "", "" }, // ir_unop_round,
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name Trigonometric operations.
|
|
*/
|
|
/*@{*/
|
|
{ "sin(", ")", "", "" }, // ir_unop_sin,
|
|
{ "cos(", ")", "", "" }, // ir_unop_cos,
|
|
{ "tan(", ")", "", "" }, // ir_unop_tan,
|
|
{ "asin(", ")", "", "" }, // ir_unop_asin,
|
|
{ "acos(", ")", "", "" }, // ir_unop_acos,
|
|
{ "atan(", ")", "", "" }, // ir_unop_atan,
|
|
{ "sinh(", ")", "", "" }, // ir_unop_sinh,
|
|
{ "cosh(", ")", "", "" }, // ir_unop_cosh,
|
|
{ "tanh(", ")", "", "" }, // ir_unop_tanh,
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name Normalize.
|
|
*/
|
|
/*@{*/
|
|
{ "normalize(", ")", "", "" }, // ir_unop_normalize,
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name Partial derivatives.
|
|
*/
|
|
/*@{*/
|
|
{ "dFdx(", ")", "", "" }, // ir_unop_dFdx,
|
|
{ "dFdy(", ")", "", "" }, // ir_unop_dFdy,
|
|
/*@}*/
|
|
|
|
{ "isnan(", ")", "", "" }, // ir_unop_isnan,
|
|
{ "isinf(", ")", "", "" }, // ir_unop_isinf,
|
|
|
|
{ "floatBitsToUint(", ")", "", "" }, // ir_unop_fasu,
|
|
{ "floatBitsToInt(", ")", "", "" }, // ir_unop_fasi,
|
|
{ "intBitsToFloat(", ")", "", "" }, // ir_unop_iasf,
|
|
{ "uintBitsToFloat(", ")", "", "" }, // ir_unop_uasf,
|
|
|
|
{ "bitfieldReverse(", ")", "", "" }, // ir_unop_bitreverse,
|
|
{ "bitCount(", ")", "", "" }, // ir_unop_bitcount,
|
|
{ "findMSB(", ")", "", "" }, // ir_unop_msb,
|
|
{ "findLSB(", ")", "", "" }, // ir_unop_lsb,
|
|
|
|
{ "ERROR_NO_NOISE_FUNCS(", ")", "", "" }, // ir_unop_noise,
|
|
|
|
{ "(", "+", ")", "" }, // ir_binop_add,
|
|
{ "(", "-", ")", "" }, // ir_binop_sub,
|
|
{ "(", "*", ")", "" }, // ir_binop_mul,
|
|
{ "(", "/", ")", "" }, // ir_binop_div,
|
|
|
|
/**
|
|
* Takes one of two combinations of arguments:
|
|
*
|
|
* - mod(vecN, vecN)
|
|
* - mod(vecN, float)
|
|
*
|
|
* Does not take integer types.
|
|
*/
|
|
{ "mod(", ",", ")", "%" }, // ir_binop_mod,
|
|
{ "modf(", ",", ")", "" }, // ir_binop_modf,
|
|
|
|
{ "step(", ",", ")", "" }, // ir_binop_step,
|
|
|
|
/**
|
|
* \name Binary comparison operators which return a boolean vector.
|
|
* The type of both operands must be equal.
|
|
*/
|
|
/*@{*/
|
|
{ "lessThan(", ",", ")", "<" }, // ir_binop_less,
|
|
{ "greaterThan(", ",", ")", ">" }, // ir_binop_greater,
|
|
{ "lessThanEqual(", ",", ")", "<=" }, // ir_binop_lequal,
|
|
{ "greaterThanEqual(", ",", ")", ">=" }, // ir_binop_gequal,
|
|
{ "equal(", ",", ")", "==" }, // ir_binop_equal,
|
|
{ "notEqual(", ",", ")", "!=" }, // ir_binop_nequal,
|
|
/**
|
|
* Returns single boolean for whether all components of operands[0]
|
|
* equal the components of operands[1].
|
|
*/
|
|
{ "(", "==", ")", "" }, // ir_binop_all_equal,
|
|
/**
|
|
* Returns single boolean for whether any component of operands[0]
|
|
* is not equal to the corresponding component of operands[1].
|
|
*/
|
|
{ "(", "!=", ")", "" }, // ir_binop_any_nequal,
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name Bit-wise binary operations.
|
|
*/
|
|
/*@{*/
|
|
{ "(", "<<", ")", "" }, // ir_binop_lshift,
|
|
{ "(", ">>", ")", "" }, // ir_binop_rshift,
|
|
{ "(", "&", ")", "" }, // ir_binop_bit_and,
|
|
{ "(", "^", ")", "" }, // ir_binop_bit_xor,
|
|
{ "(", "|", ")", "" }, // ir_binop_bit_or,
|
|
/*@}*/
|
|
|
|
{ "bvec%d(uvec%d(", ")*uvec%d(", "))", "&&" }, // ir_binop_logic_and,
|
|
{ "bvec%d(abs(ivec%d(", ")+ivec%d(", ")))", "^^" }, // ir_binop_logic_xor,
|
|
{ "bvec%d(uvec%d(", ")+uvec%d(", "))", "||" }, // ir_binop_logic_or,
|
|
|
|
{ "dot(", ",", ")", "" }, // ir_binop_dot,
|
|
{ "cross(", ",", ")", "" }, // ir_binop_cross,
|
|
{ "min(", ",", ")", "" }, // ir_binop_min,
|
|
{ "max(", ",", ")", "" }, // ir_binop_max,
|
|
{ "atan(", ",", ")", "" },
|
|
{ "pow(", ",", ")", "" }, // ir_binop_pow,
|
|
|
|
{ "mix(", ",", ",", ")" }, // ir_ternop_lerp,
|
|
{ "smoothstep(", ",", ",", ")" }, // ir_ternop_smoothstep,
|
|
{ "clamp(", ",", ",", ")" }, // ir_ternop_clamp,
|
|
|
|
{ "ERROR_QUADOP_VECTOR(", ",", ")" }, // ir_quadop_vector,
|
|
};
|
|
|
|
static const char* OutputStreamTypeStrings[4] = {
|
|
"!invalid!",
|
|
"points",
|
|
"line_strip",
|
|
"triangle_strip"
|
|
};
|
|
|
|
static const char* GeometryInputStrings[6] = {
|
|
"!invalid!",
|
|
"points",
|
|
"lines",
|
|
"line_adjacency",
|
|
"triangles",
|
|
"triangles_adjacency"
|
|
};
|
|
|
|
static const char* DomainStrings[4] = {
|
|
"!invalid!",
|
|
"triangles",
|
|
"quads",
|
|
"isolines",
|
|
};
|
|
|
|
static const char* PartitioningStrings[5] = {
|
|
"!invalid!",
|
|
"equal_spacing",
|
|
"fractional_even_spacing",
|
|
"fractional_odd_spacing",
|
|
"pow2",
|
|
};
|
|
|
|
static const char* OutputTopologyStrings[5] = {
|
|
"!invalid!",
|
|
"point_needs_to_be_fixed",
|
|
"line_needs_to_be_fixed",
|
|
"cw",
|
|
"ccw",
|
|
};
|
|
|
|
static_assert((sizeof(GLSLExpressionTable) / sizeof(GLSLExpressionTable[0])) == ir_opcode_count, "GLSLExpressionTableSizeMismatch");
|
|
|
|
struct SDMARange
|
|
{
|
|
unsigned SourceCB;
|
|
unsigned SourceOffset;
|
|
unsigned Size;
|
|
unsigned DestCBIndex;
|
|
unsigned DestCBPrecision;
|
|
unsigned DestOffset;
|
|
|
|
bool operator <(SDMARange const & Other) const
|
|
{
|
|
if (SourceCB == Other.SourceCB)
|
|
{
|
|
return SourceOffset < Other.SourceOffset;
|
|
}
|
|
|
|
return SourceCB < Other.SourceCB;
|
|
}
|
|
};
|
|
typedef std::list<SDMARange> TDMARangeList;
|
|
typedef std::map<unsigned, TDMARangeList> TCBDMARangeMap;
|
|
|
|
|
|
static void InsertRange( TCBDMARangeMap& CBAllRanges, unsigned SourceCB, unsigned SourceOffset, unsigned Size, unsigned DestCBIndex, unsigned DestCBPrecision, unsigned DestOffset )
|
|
{
|
|
check(SourceCB < (1 << 12));
|
|
check(DestCBIndex < (1 << 12));
|
|
check(DestCBPrecision < (1 << 8));
|
|
unsigned SourceDestCBKey = (SourceCB << 20) | (DestCBIndex << 8) | DestCBPrecision;
|
|
SDMARange Range = { SourceCB, SourceOffset, Size, DestCBIndex, DestCBPrecision, DestOffset };
|
|
|
|
TDMARangeList& CBRanges = CBAllRanges[SourceDestCBKey];
|
|
//printf("* InsertRange: %08x\t%u:%u - %u:%c:%u:%u\n", SourceDestCBKey, SourceCB, SourceOffset, DestCBIndex, DestCBPrecision, DestOffset, Size);
|
|
if (CBRanges.empty())
|
|
{
|
|
CBRanges.push_back(Range);
|
|
}
|
|
else
|
|
{
|
|
TDMARangeList::iterator Prev = CBRanges.end();
|
|
bool bAdded = false;
|
|
for (auto Iter = CBRanges.begin(); Iter != CBRanges.end(); ++Iter)
|
|
{
|
|
if (SourceOffset + Size <= Iter->SourceOffset)
|
|
{
|
|
if (Prev == CBRanges.end())
|
|
{
|
|
CBRanges.push_front(Range);
|
|
}
|
|
else
|
|
{
|
|
CBRanges.insert(Iter, Range);
|
|
}
|
|
|
|
bAdded = true;
|
|
break;
|
|
}
|
|
|
|
Prev = Iter;
|
|
}
|
|
|
|
if (!bAdded)
|
|
{
|
|
CBRanges.push_back(Range);
|
|
}
|
|
|
|
if (CBRanges.size() > 1)
|
|
{
|
|
// Try to merge ranges
|
|
bool bDirty = false;
|
|
do
|
|
{
|
|
bDirty = false;
|
|
TDMARangeList NewCBRanges;
|
|
for (auto Iter = CBRanges.begin(); Iter != CBRanges.end(); ++Iter)
|
|
{
|
|
if (Iter == CBRanges.begin())
|
|
{
|
|
Prev = CBRanges.begin();
|
|
}
|
|
else
|
|
{
|
|
if (Prev->SourceOffset + Prev->Size == Iter->SourceOffset && Prev->DestOffset + Prev->Size == Iter->DestOffset)
|
|
{
|
|
SDMARange Merged = *Prev;
|
|
Merged.Size = Prev->Size + Iter->Size;
|
|
NewCBRanges.pop_back();
|
|
NewCBRanges.push_back(Merged);
|
|
++Iter;
|
|
NewCBRanges.insert(NewCBRanges.end(), Iter, CBRanges.end());
|
|
bDirty = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
NewCBRanges.push_back(*Iter);
|
|
Prev = Iter;
|
|
}
|
|
|
|
CBRanges.swap(NewCBRanges);
|
|
}
|
|
while (bDirty);
|
|
}
|
|
}
|
|
}
|
|
|
|
static TDMARangeList SortRanges( TCBDMARangeMap& CBRanges )
|
|
{
|
|
TDMARangeList Sorted;
|
|
for (auto& Pair : CBRanges)
|
|
{
|
|
Sorted.insert(Sorted.end(), Pair.second.begin(), Pair.second.end());
|
|
}
|
|
|
|
Sorted.sort();
|
|
|
|
return Sorted;
|
|
}
|
|
|
|
static void DumpSortedRanges(TDMARangeList& SortedRanges)
|
|
{
|
|
printf("**********************************\n");
|
|
for (auto& o : SortedRanges)
|
|
{
|
|
printf("\t%u:%u - %u:%c:%u:%u\n", o.SourceCB, o.SourceOffset, o.DestCBIndex, o.DestCBPrecision, o.DestOffset, o.Size);
|
|
}
|
|
}
|
|
|
|
// Returns true if the passed 'intrinsic' is used
|
|
static bool UsesUEIntrinsic(exec_list* Instructions, const char* UEIntrinsic)
|
|
{
|
|
struct SFindUEIntrinsic : public ir_hierarchical_visitor
|
|
{
|
|
bool bFound;
|
|
const char * UEIntrinsic;
|
|
SFindUEIntrinsic(const char * InUEIntrinsic) : bFound(false), UEIntrinsic(InUEIntrinsic) {}
|
|
|
|
virtual ir_visitor_status visit_enter(ir_call* IR) override
|
|
{
|
|
if (IR->use_builtin && !strcmp(IR->callee_name(), UEIntrinsic))
|
|
{
|
|
bFound = true;
|
|
return visit_stop;
|
|
}
|
|
|
|
return visit_continue;
|
|
}
|
|
};
|
|
|
|
SFindUEIntrinsic Visitor(UEIntrinsic);
|
|
Visitor.run(Instructions);
|
|
return Visitor.bFound;
|
|
}
|
|
|
|
|
|
/**
|
|
* IR visitor used to generate GLSL. Based on ir_print_visitor.
|
|
*/
|
|
class ir_gen_glsl_visitor : public ir_visitor
|
|
{
|
|
/** Track which multi-dimensional arrays are used. */
|
|
struct md_array_entry : public exec_node
|
|
{
|
|
const glsl_type* type;
|
|
};
|
|
|
|
/** Track external variables. */
|
|
struct extern_var : public exec_node
|
|
{
|
|
ir_variable* var;
|
|
explicit extern_var(ir_variable* in_var) : var(in_var) {}
|
|
};
|
|
|
|
/** External variables. */
|
|
exec_list input_variables;
|
|
exec_list output_variables;
|
|
exec_list uniform_variables;
|
|
exec_list sampler_variables;
|
|
exec_list image_variables;
|
|
|
|
/** Data tied globally to the shader via attributes */
|
|
bool early_depth_stencil;
|
|
int wg_size_x;
|
|
int wg_size_y;
|
|
int wg_size_z;
|
|
|
|
glsl_tessellation_info tessellation;
|
|
|
|
/** Track global instructions. */
|
|
struct global_ir : public exec_node
|
|
{
|
|
ir_instruction* ir;
|
|
explicit global_ir(ir_instruction* in_ir) : ir(in_ir) {}
|
|
};
|
|
|
|
/** Global instructions. */
|
|
exec_list global_instructions;
|
|
|
|
/** A mapping from ir_variable * -> unique printable names. */
|
|
hash_table *printable_names;
|
|
/** Structures required by the code. */
|
|
hash_table *used_structures;
|
|
/** Uniform block variables required by the code. */
|
|
hash_table *used_uniform_blocks;
|
|
/** Multi-dimensional arrays required by the code. */
|
|
exec_list used_md_arrays;
|
|
|
|
// Code generation flags
|
|
bool bIsES;
|
|
bool bEmitPrecision;
|
|
bool bIsES31;
|
|
_mesa_glsl_parser_targets ShaderTarget;
|
|
|
|
bool bGenerateLayoutLocations;
|
|
bool bDefaultPrecisionIsHalf;
|
|
|
|
|
|
/** Memory context within which to make allocations. */
|
|
void *mem_ctx;
|
|
/** Buffer to which GLSL source is being generated. */
|
|
char** buffer;
|
|
/** Indentation level. */
|
|
int indentation;
|
|
/** Scope depth. */
|
|
int scope_depth;
|
|
/** The number of temporary variables declared in the current scope. */
|
|
int temp_id;
|
|
/** The number of global variables declared. */
|
|
int global_id;
|
|
/** Whether a semicolon must be printed before the next EOL. */
|
|
bool needs_semicolon;
|
|
/**
|
|
* Whether uint literals should be printed as int literals. This is a hack
|
|
* because glCompileShader crashes on Mac OS X with code like this:
|
|
* foo = bar[0u];
|
|
*/
|
|
bool should_print_uint_literals_as_ints;
|
|
/** number of loops in the generated code */
|
|
int loop_count;
|
|
|
|
/** Whether the shader being cross compiled needs EXT_shader_texture_lod. */
|
|
bool bUsesES2TextureLODExtension;
|
|
|
|
// Found dFdx or dFdy
|
|
bool bUsesDXDY;
|
|
|
|
// Uses gl_InstanceID
|
|
bool bUsesInstanceID;
|
|
|
|
/**
|
|
* Return true if the type is a multi-dimensional array. Also, track the
|
|
* array.
|
|
*/
|
|
bool is_md_array(const glsl_type* type)
|
|
{
|
|
if (type->base_type == GLSL_TYPE_ARRAY &&
|
|
type->fields.array->base_type == GLSL_TYPE_ARRAY)
|
|
{
|
|
foreach_iter(exec_list_iterator, iter, used_md_arrays)
|
|
{
|
|
md_array_entry* entry = (md_array_entry*)iter.get();
|
|
if (entry->type == type)
|
|
return true;
|
|
}
|
|
md_array_entry* entry = new(mem_ctx) md_array_entry();
|
|
entry->type = type;
|
|
used_md_arrays.push_tail(entry);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Fetch/generate a unique name for ir_variable.
|
|
*
|
|
* GLSL IR permits multiple ir_variables to share the same name. This works
|
|
* fine until we try to print it, when we really need a unique one.
|
|
*/
|
|
const char *unique_name(ir_variable *var)
|
|
{
|
|
if (var->mode == ir_var_temporary || var->mode == ir_var_auto)
|
|
{
|
|
/* Do we already have a name for this variable? */
|
|
const char *name = (const char *) hash_table_find(this->printable_names, var);
|
|
if (name == NULL)
|
|
{
|
|
bool bIsGlobal = (scope_depth == 0 && var->mode != ir_var_temporary);
|
|
const char* prefix = "g";
|
|
if (!bIsGlobal)
|
|
{
|
|
if (var->type->is_matrix())
|
|
{
|
|
prefix = "m";
|
|
}
|
|
else if (var->type->is_vector())
|
|
{
|
|
prefix = "v";
|
|
}
|
|
else
|
|
{
|
|
switch (var->type->base_type)
|
|
{
|
|
case GLSL_TYPE_BOOL: prefix = "b"; break;
|
|
case GLSL_TYPE_UINT: prefix = "u"; break;
|
|
case GLSL_TYPE_INT: prefix = "i"; break;
|
|
case GLSL_TYPE_HALF: prefix = "h"; break;
|
|
case GLSL_TYPE_FLOAT: prefix = "f"; break;
|
|
default: prefix = "t"; break;
|
|
}
|
|
}
|
|
}
|
|
int var_id = bIsGlobal ? global_id++ : temp_id++;
|
|
name = ralloc_asprintf(mem_ctx, "%s%d", prefix, var_id);
|
|
hash_table_insert(this->printable_names, (void *)name, var);
|
|
}
|
|
return name;
|
|
}
|
|
|
|
/* If there's no conflict, just use the original name */
|
|
return var->name;
|
|
}
|
|
|
|
/**
|
|
* Add tabs/spaces for the current indentation level.
|
|
*/
|
|
void indent(void)
|
|
{
|
|
for (int i = 0; i < indentation; i++)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\t");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Print out the internal name for a multi-dimensional array.
|
|
*/
|
|
void print_md_array_type(const glsl_type *t)
|
|
{
|
|
if (t->base_type == GLSL_TYPE_ARRAY)
|
|
{
|
|
ralloc_asprintf_append(buffer, "_mdarr_");
|
|
do
|
|
{
|
|
ralloc_asprintf_append(buffer, "%u_", t->length);
|
|
t = t->fields.array;
|
|
} while (t->base_type == GLSL_TYPE_ARRAY);
|
|
print_base_type(t);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Print the base type, e.g. vec3.
|
|
*/
|
|
void print_base_type(const glsl_type *t)
|
|
{
|
|
if (t->base_type == GLSL_TYPE_ARRAY)
|
|
{
|
|
print_base_type(t->fields.array);
|
|
}
|
|
else if (t->base_type == GLSL_TYPE_INPUTPATCH)
|
|
{
|
|
ralloc_asprintf_append(buffer, "/* %s */ ", t->name);
|
|
print_base_type(t->inner_type);
|
|
}
|
|
else if (t->base_type == GLSL_TYPE_OUTPUTPATCH)
|
|
{
|
|
ralloc_asprintf_append(buffer, "/* %s */ ", t->name);
|
|
print_base_type(t->inner_type);
|
|
}
|
|
else if ((t->base_type == GLSL_TYPE_STRUCT)
|
|
&& (strncmp("gl_", t->name, 3) != 0))
|
|
{
|
|
ralloc_asprintf_append(buffer, "%s", t->name);
|
|
}
|
|
else
|
|
{
|
|
FCustomStdString Name = FixHlslName(t);
|
|
ralloc_asprintf_append(buffer, "%s", Name.c_str());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Print the portion of the type that appears before a variable declaration.
|
|
*/
|
|
void print_type_pre(const glsl_type *t)
|
|
{
|
|
if (is_md_array(t))
|
|
{
|
|
print_md_array_type(t);
|
|
}
|
|
else
|
|
{
|
|
print_base_type(t);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Print the portion of the type that appears after a variable declaration.
|
|
*/
|
|
void print_type_post(const glsl_type *t, bool is_unsized = false)
|
|
{
|
|
if (t->base_type == GLSL_TYPE_ARRAY && !is_md_array(t))
|
|
{
|
|
if (is_unsized)
|
|
{
|
|
ralloc_asprintf_append(buffer, "[]");
|
|
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, "[%u]", t->length);
|
|
}
|
|
}
|
|
else if (t->base_type == GLSL_TYPE_INPUTPATCH || t->base_type == GLSL_TYPE_OUTPUTPATCH)
|
|
{
|
|
ralloc_asprintf_append(buffer, "[%u] /* %s */", t->patch_length, t->name);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Print a full variable declaration.
|
|
*/
|
|
void print_type_full(const glsl_type *t)
|
|
{
|
|
print_type_pre(t);
|
|
print_type_post(t);
|
|
}
|
|
|
|
/**
|
|
* Visit a single instruction. Appends a semicolon and EOL if needed.
|
|
*/
|
|
void do_visit(ir_instruction* ir)
|
|
{
|
|
needs_semicolon = true;
|
|
ir->accept(this);
|
|
if (needs_semicolon)
|
|
{
|
|
ralloc_asprintf_append(buffer, ";\n");
|
|
}
|
|
}
|
|
|
|
enum EPrecisionModifier
|
|
{
|
|
GLSL_PRECISION_DEFAULT,
|
|
GLSL_PRECISION_LOWP,
|
|
GLSL_PRECISION_MEDIUMP,
|
|
GLSL_PRECISION_HIGHP,
|
|
};
|
|
|
|
EPrecisionModifier GetPrecisionModifier(const struct glsl_type *type)
|
|
{
|
|
if (type->is_sampler() || type->is_image())
|
|
{
|
|
if (bDefaultPrecisionIsHalf && type->inner_type->base_type == GLSL_TYPE_FLOAT)
|
|
{
|
|
return GLSL_PRECISION_HIGHP;
|
|
}
|
|
else if (!bDefaultPrecisionIsHalf && type->inner_type->base_type == GLSL_TYPE_HALF)
|
|
{
|
|
return GLSL_PRECISION_MEDIUMP;
|
|
}
|
|
else // shadow samplers, integer textures etc
|
|
{
|
|
return GLSL_PRECISION_HIGHP;
|
|
}
|
|
}
|
|
else if (bDefaultPrecisionIsHalf && (type->base_type == GLSL_TYPE_FLOAT || (type->is_array() && type->element_type()->base_type == GLSL_TYPE_FLOAT)))
|
|
{
|
|
return GLSL_PRECISION_HIGHP;
|
|
}
|
|
else if (!bDefaultPrecisionIsHalf && (type->base_type == GLSL_TYPE_HALF || (type->is_array() && type->element_type()->base_type == GLSL_TYPE_HALF)))
|
|
{
|
|
return GLSL_PRECISION_MEDIUMP;
|
|
}
|
|
else if (type->is_integer())
|
|
{
|
|
return GLSL_PRECISION_HIGHP;
|
|
}
|
|
return GLSL_PRECISION_DEFAULT;
|
|
}
|
|
|
|
void AppendPrecisionModifier(char** inBuffer, EPrecisionModifier PrecisionModifier)
|
|
{
|
|
switch (PrecisionModifier)
|
|
{
|
|
case GLSL_PRECISION_LOWP:
|
|
ralloc_asprintf_append(inBuffer, "lowp ");
|
|
break;
|
|
case GLSL_PRECISION_MEDIUMP:
|
|
ralloc_asprintf_append(inBuffer, "mediump ");
|
|
break;
|
|
case GLSL_PRECISION_HIGHP:
|
|
ralloc_asprintf_append(inBuffer, "highp ");
|
|
break;
|
|
case GLSL_PRECISION_DEFAULT:
|
|
break;
|
|
default:
|
|
// we missed a type
|
|
check(false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \name Visit methods
|
|
*
|
|
* As typical for the visitor pattern, there must be one \c visit method for
|
|
* each concrete subclass of \c ir_instruction. Virtual base classes within
|
|
* the hierarchy should not have \c visit methods.
|
|
*/
|
|
|
|
virtual void visit(ir_rvalue *rvalue)
|
|
{
|
|
check(0 && "ir_rvalue not handled for GLSL export.");
|
|
}
|
|
|
|
virtual void visit(ir_variable *var)
|
|
{
|
|
const char * const centroid_str[] = { "", "centroid " };
|
|
const char * const invariant_str[] = { "", "invariant " };
|
|
const char * const patch_constant_str[] = { "", "patch " };
|
|
const char * const GLSLmode_str[] = { "", "uniform ", "in ", "out ", "inout ", "in ", "", "shared ", "", "", "uniform_ref "};
|
|
const char * const ESVSmode_str[] = { "", "uniform ", "attribute ", "varying ", "inout ", "in ", "", "shared " };
|
|
const char * const ESFSmode_str[] = { "", "uniform ", "varying ", "attribute ", "", "in ", "", "shared " };
|
|
const char * const GLSLinterp_str[] = { "", "smooth ", "flat ", "noperspective " };
|
|
const char * const ESinterp_str[] = { "", "", "", "" };
|
|
const char * const layout_str[] = { "", "layout(origin_upper_left) ", "layout(pixel_center_integer) ", "layout(origin_upper_left,pixel_center_integer) " };
|
|
|
|
const char * const * mode_str = bIsES ? ((ShaderTarget == vertex_shader) ? ESVSmode_str : ESFSmode_str) : GLSLmode_str;
|
|
const char * const * interp_str = bIsES ? ESinterp_str : GLSLinterp_str;
|
|
|
|
// Check for an initialized const variable
|
|
// If var is read-only and initialized, set it up as an initialized const
|
|
bool constInit = false;
|
|
if (var->has_initializer && var->read_only && (var->constant_initializer || var->constant_value))
|
|
{
|
|
ralloc_asprintf_append( buffer, "const ");
|
|
constInit = true;
|
|
}
|
|
|
|
if (scope_depth == 0)
|
|
{
|
|
glsl_base_type base_type = var->type->base_type;
|
|
if (base_type == GLSL_TYPE_ARRAY)
|
|
{
|
|
base_type = var->type->fields.array->base_type;
|
|
}
|
|
|
|
if (var->mode == ir_var_in)
|
|
{
|
|
input_variables.push_tail(new(mem_ctx) extern_var(var));
|
|
}
|
|
else if (var->mode == ir_var_out)
|
|
{
|
|
output_variables.push_tail(new(mem_ctx) extern_var(var));
|
|
}
|
|
else if (var->mode == ir_var_uniform && var->type->is_sampler())
|
|
{
|
|
sampler_variables.push_tail(new(mem_ctx) extern_var(var));
|
|
}
|
|
else if (var->mode == ir_var_uniform && var->type->is_image())
|
|
{
|
|
image_variables.push_tail(new(mem_ctx) extern_var(var));
|
|
}
|
|
else if (var->mode == ir_var_uniform && base_type == GLSL_TYPE_SAMPLER_STATE)
|
|
{
|
|
// ignore sampler state uniforms
|
|
}
|
|
else if (var->mode == ir_var_uniform && var->semantic == NULL)
|
|
{
|
|
uniform_variables.push_tail(new(mem_ctx) extern_var(var));
|
|
}
|
|
}
|
|
|
|
const bool bBuiltinVariable = (var->name && strncmp(var->name, "gl_", 3) == 0);
|
|
|
|
if (bBuiltinVariable && ShaderTarget == vertex_shader && strncmp(var->name, "gl_InstanceID", 13) == 0)
|
|
{
|
|
bUsesInstanceID = true;
|
|
}
|
|
|
|
if (bBuiltinVariable &&
|
|
var->centroid == 0 && var->interpolation == 0 &&
|
|
var->invariant == 0 && var->origin_upper_left == 0 &&
|
|
var->pixel_center_integer == 0)
|
|
{
|
|
// Don't emit builtin GL variable declarations.
|
|
needs_semicolon = false;
|
|
}
|
|
else if (scope_depth == 0 && var->mode == ir_var_temporary)
|
|
{
|
|
global_instructions.push_tail(new(mem_ctx) global_ir(var));
|
|
needs_semicolon = false;
|
|
}
|
|
else
|
|
{
|
|
int layout_bits =
|
|
(var->origin_upper_left ? 0x1 : 0) |
|
|
(var->pixel_center_integer ? 0x2 : 0);
|
|
|
|
if (scope_depth == 0 &&
|
|
((var->mode == ir_var_in) || (var->mode == ir_var_out)) &&
|
|
var->is_interface_block)
|
|
{
|
|
/**
|
|
Hack to display our fake structs as what they are supposed to be - interface blocks
|
|
|
|
'in' or 'out' variable qualifier becomes interface block declaration start,
|
|
structure name becomes block name,
|
|
we add information about block contents, taking type from sole struct member type, and
|
|
struct variable name becomes block instance name.
|
|
|
|
Note: With tessellation, matching interfaces between shaders is tricky, so we need
|
|
to assign explicit locations to shader input and output variables.
|
|
|
|
The reason we use a struct instead of an interface block is that with
|
|
GL4.2/GL_ARB_separate_shader_objects, you can add a layout(location=foo) to a variable
|
|
that is not part of an interface block. However, in order to add a location to a variable
|
|
inside an interface block, you need GL4.4/GL_enhanced_layouts. Since for now, we don't want
|
|
that dependency, we use structs.
|
|
|
|
*/
|
|
|
|
if(bGenerateLayoutLocations && var->explicit_location && var->is_patch_constant == 0)
|
|
{
|
|
check(layout_bits == 0);
|
|
|
|
// Some devices (S6 G920L 6.0.1) may complain about second empty parameter in an INTERFACE_BLOCK macro
|
|
// Make sure we put something there
|
|
const char* interp_qualifier = interp_str[var->interpolation];
|
|
if (bIsES31 && strlen(interp_qualifier) == 0)
|
|
{
|
|
interp_qualifier = "smooth ";
|
|
}
|
|
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"INTERFACE_BLOCK(%d, %s, %s%s%s%s, ",
|
|
var->location,
|
|
interp_qualifier,
|
|
centroid_str[var->centroid],
|
|
invariant_str[var->invariant],
|
|
patch_constant_str[var->is_patch_constant],
|
|
mode_str[var->mode]);
|
|
|
|
print_type_pre(var->type);
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
|
|
const glsl_type* inner_type = var->type;
|
|
if (inner_type->is_array())
|
|
{
|
|
inner_type = inner_type->fields.array;
|
|
}
|
|
check(inner_type->is_record());
|
|
check(inner_type->length==1);
|
|
const glsl_struct_field* field = &inner_type->fields.structure[0];
|
|
check(strcmp(field->name,"Data")==0);
|
|
|
|
if (bEmitPrecision)
|
|
{
|
|
if (field->type->is_integer())
|
|
{
|
|
ralloc_asprintf_append(buffer, "flat ");
|
|
}
|
|
AppendPrecisionModifier(buffer, GetPrecisionModifier(field->type));
|
|
}
|
|
print_type_pre(field->type);
|
|
ralloc_asprintf_append(buffer, ", Data");
|
|
print_type_post(field->type);
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"%s%s%s%s%s",
|
|
layout_str[layout_bits],
|
|
centroid_str[var->centroid],
|
|
invariant_str[var->invariant],
|
|
patch_constant_str[var->is_patch_constant],
|
|
mode_str[var->mode]
|
|
);
|
|
|
|
print_type_pre(var->type);
|
|
|
|
const glsl_type* inner_type = var->type;
|
|
if (inner_type->is_array())
|
|
{
|
|
inner_type = inner_type->fields.array;
|
|
}
|
|
check(inner_type->is_record());
|
|
check(inner_type->length==1);
|
|
const glsl_struct_field* field = &inner_type->fields.structure[0];
|
|
check(strcmp(field->name,"Data")==0);
|
|
|
|
ralloc_asprintf_append(buffer, " { %s", interp_str[var->interpolation]);
|
|
|
|
print_type_pre(field->type);
|
|
ralloc_asprintf_append(buffer, " Data");
|
|
print_type_post(field->type);
|
|
ralloc_asprintf_append(buffer, "; }");
|
|
}
|
|
}
|
|
else if (var->type->is_image())
|
|
{
|
|
const bool bSingleComp = (var->type->inner_type->vector_elements == 1);
|
|
const char * const coherent_str[] = { "", "coherent " };
|
|
const char * const writeonly_str[] = { "", "writeonly " };
|
|
const char * const type_str[] = { "32ui", "32i", "16f", (bIsES31 && !bSingleComp) ? "16f" : "32f" };
|
|
const char * const comp_str = bSingleComp ? "r" : "rgba";
|
|
const int writeonly = var->image_write && !(var->image_read);
|
|
|
|
check( var->type->inner_type->base_type >= GLSL_TYPE_UINT &&
|
|
var->type->inner_type->base_type <= GLSL_TYPE_FLOAT );
|
|
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"%s%s%s%s",
|
|
invariant_str[var->invariant],
|
|
mode_str[var->mode],
|
|
coherent_str[var->coherent],
|
|
writeonly_str[writeonly]
|
|
);
|
|
|
|
if (bGenerateLayoutLocations && var->explicit_location)
|
|
{
|
|
//should check here on base type
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"layout(%s%s,binding=%d) ",
|
|
comp_str,
|
|
type_str[var->type->inner_type->base_type],
|
|
var->location
|
|
);
|
|
}
|
|
else
|
|
{
|
|
//should check here on base type
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"layout(%s%s) ",
|
|
comp_str,
|
|
type_str[var->type->inner_type->base_type]
|
|
);
|
|
}
|
|
|
|
if (bEmitPrecision)
|
|
{
|
|
AppendPrecisionModifier(buffer, GetPrecisionModifier(var->type));
|
|
}
|
|
print_type_pre(var->type);
|
|
}
|
|
else
|
|
{
|
|
|
|
char* layout = nullptr;
|
|
|
|
if (bGenerateLayoutLocations && var->explicit_location)
|
|
{
|
|
check(layout_bits == 0);
|
|
layout = ralloc_asprintf(nullptr, "INTERFACE_LOCATION(%d) ", var->location);
|
|
}
|
|
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"%s%s%s%s%s%s",
|
|
layout ? layout : layout_str[layout_bits],
|
|
var->mode != ir_var_temporary && var->mode != ir_var_auto ? centroid_str[var->centroid] : "",
|
|
var->mode != ir_var_temporary && var->mode != ir_var_auto ? invariant_str[var->invariant] : "",
|
|
patch_constant_str[var->is_patch_constant],
|
|
mode_str[var->mode],
|
|
var->mode != ir_var_temporary && var->mode != ir_var_auto ? interp_str[var->interpolation] : ""
|
|
);
|
|
if (bEmitPrecision)
|
|
{
|
|
AppendPrecisionModifier(buffer, GetPrecisionModifier(var->type));
|
|
}
|
|
|
|
if (bGenerateLayoutLocations && var->explicit_location)
|
|
{
|
|
ralloc_free(layout);
|
|
}
|
|
|
|
print_type_pre(var->type);
|
|
}
|
|
ralloc_asprintf_append(buffer, " %s", unique_name(var));
|
|
const bool bUnsizedArray = var->mode == ir_var_in && ((ShaderTarget == tessellation_evaluation_shader) || (ShaderTarget == tessellation_control_shader));
|
|
print_type_post(var->type, bUnsizedArray );
|
|
}
|
|
|
|
// Add the initializer if we need it
|
|
if (constInit)
|
|
{
|
|
ralloc_asprintf_append(buffer, " = ");
|
|
if (var->constant_initializer)
|
|
{
|
|
var->constant_initializer->accept(this);
|
|
}
|
|
else
|
|
{
|
|
var->constant_value->accept(this);
|
|
}
|
|
}
|
|
|
|
// add type to used_structures so we can later declare them at the start of the GLSL shader
|
|
// this is for the case of a variable that is declared, but not later dereferenced (which can happen
|
|
// when debugging HLSLCC and running without optimization
|
|
AddTypeToUsedStructs(var->type);
|
|
|
|
}
|
|
|
|
virtual void visit(ir_function_signature *sig)
|
|
{
|
|
// Reset temporary id count.
|
|
temp_id = 0;
|
|
bool bPrintComma = false;
|
|
scope_depth++;
|
|
|
|
print_type_full(sig->return_type);
|
|
ralloc_asprintf_append(buffer, " %s(", sig->function_name());
|
|
|
|
foreach_iter(exec_list_iterator, iter, sig->parameters)
|
|
{
|
|
ir_variable *const inst = (ir_variable *) iter.get();
|
|
if (bPrintComma)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
}
|
|
inst->accept(this);
|
|
bPrintComma = true;
|
|
}
|
|
ralloc_asprintf_append(buffer, ")\n");
|
|
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "{\n");
|
|
|
|
if (sig->is_main && !global_instructions.is_empty())
|
|
{
|
|
indentation++;
|
|
foreach_iter(exec_list_iterator, iter, global_instructions)
|
|
{
|
|
global_ir* gir = (global_ir*)iter.get();
|
|
indent();
|
|
do_visit(gir->ir);
|
|
}
|
|
indentation--;
|
|
}
|
|
|
|
//grab the global attributes
|
|
if (sig->is_main)
|
|
{
|
|
early_depth_stencil = sig->is_early_depth_stencil;
|
|
wg_size_x = sig->wg_size_x;
|
|
wg_size_y = sig->wg_size_y;
|
|
wg_size_z = sig->wg_size_z;
|
|
|
|
tessellation = sig->tessellation;
|
|
}
|
|
|
|
indentation++;
|
|
foreach_iter(exec_list_iterator, iter, sig->body)
|
|
{
|
|
ir_instruction *const inst = (ir_instruction *) iter.get();
|
|
indent();
|
|
do_visit(inst);
|
|
}
|
|
indentation--;
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "}\n");
|
|
needs_semicolon = false;
|
|
scope_depth--;
|
|
}
|
|
|
|
virtual void visit(ir_function *func)
|
|
{
|
|
foreach_iter(exec_list_iterator, iter, *func)
|
|
{
|
|
ir_function_signature *const sig = (ir_function_signature *) iter.get();
|
|
if (sig->is_defined && !sig->is_builtin)
|
|
{
|
|
indent();
|
|
sig->accept(this);
|
|
}
|
|
}
|
|
needs_semicolon = false;
|
|
}
|
|
|
|
virtual void visit(ir_expression *expr)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
int numOps = expr->get_num_operands();
|
|
ir_expression_operation op = expr->operation;
|
|
|
|
if (numOps == 1 && op >= ir_unop_first_conversion && op <= ir_unop_last_conversion)
|
|
{
|
|
if (op == ir_unop_f2h || op == ir_unop_h2f)
|
|
{
|
|
// No need to convert from half<->float as that is part of the precision of a variable
|
|
expr->operands[0]->accept(this);
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, "%s(", FixHlslName(expr->type).c_str());
|
|
expr->operands[0]->accept(this);
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
}
|
|
else if (expr->type->is_scalar() &&
|
|
((numOps == 1 && op == ir_unop_logic_not) ||
|
|
(numOps == 2 && op >= ir_binop_first_comparison && op <= ir_binop_last_comparison) ||
|
|
(numOps == 2 && op >= ir_binop_first_logic && op <= ir_binop_last_logic)))
|
|
{
|
|
const char* op_str = GLSLExpressionTable[op][3];
|
|
ralloc_asprintf_append(buffer, "%s(", (numOps == 1) ? op_str : "");
|
|
expr->operands[0]->accept(this);
|
|
if (numOps == 2)
|
|
{
|
|
ralloc_asprintf_append(buffer, "%s", op_str);
|
|
expr->operands[1]->accept(this);
|
|
}
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
else if (expr->type->is_vector() && numOps == 2 &&
|
|
op >= ir_binop_first_logic && op <= ir_binop_last_logic)
|
|
{
|
|
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][0], expr->type->vector_elements, expr->type->vector_elements);
|
|
expr->operands[0]->accept(this);
|
|
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][1], expr->type->vector_elements);
|
|
expr->operands[1]->accept(this);
|
|
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][2]);
|
|
}
|
|
else if (op == ir_binop_mod && !expr->type->is_float())
|
|
{
|
|
ralloc_asprintf_append(buffer, "((");
|
|
expr->operands[0]->accept(this);
|
|
ralloc_asprintf_append(buffer, ")%%(");
|
|
expr->operands[1]->accept(this);
|
|
ralloc_asprintf_append(buffer, "))");
|
|
}
|
|
else if (op == ir_binop_mul && expr->type->is_matrix()
|
|
&& expr->operands[0]->type->is_matrix()
|
|
&& expr->operands[1]->type->is_matrix())
|
|
{
|
|
ralloc_asprintf_append(buffer, "matrixCompMult(");
|
|
expr->operands[0]->accept(this);
|
|
ralloc_asprintf_append(buffer, ",");
|
|
expr->operands[1]->accept(this);
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
else if (numOps < 4)
|
|
{
|
|
if (op == ir_unop_dFdx || op == ir_unop_dFdy)
|
|
{
|
|
bUsesDXDY = true;
|
|
}
|
|
|
|
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][0]);
|
|
for (int i = 0; i < numOps; ++i)
|
|
{
|
|
expr->operands[i]->accept(this);
|
|
ralloc_asprintf_append(buffer, GLSLExpressionTable[op][i+1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_texture *tex)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
const char * const fetch_str[] = { "texture", "texelFetch" };
|
|
const char * const Dim[] = { "", "2D", "3D", "Cube", "", "", "" };
|
|
static const char * const size_str[] = { "", "Size" };
|
|
static const char * const proj_str[] = { "", "Proj" };
|
|
static const char * const grad_str[] = { "", "Grad" };
|
|
static const char * const lod_str[] = { "", "Lod" };
|
|
static const char * const offset_str[] = { "", "Offset" };
|
|
static const char * const gather_str[] = { "", "Gather" };
|
|
static const char * const querymips_str[] = { "", "QueryLevels" };
|
|
static const char * const EXT_str[] = { "", "EXT" };
|
|
const bool cube_array = tex->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
|
|
tex->sampler->type->sampler_array;
|
|
|
|
ir_texture_opcode op = tex->op;
|
|
if (op == ir_txl && tex->sampler->type->sampler_shadow && tex->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE)
|
|
{
|
|
// This very instruction is missing in OpenGL 3.2, so we need to change the sampling to instruction that exists in order for shader to compile
|
|
op = ir_tex;
|
|
}
|
|
|
|
bool bEmitEXT = false;
|
|
|
|
if (bIsES && op == ir_txl)
|
|
{
|
|
// See http://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_texture_lod.txt
|
|
bUsesES2TextureLODExtension = true;
|
|
bEmitEXT = true;
|
|
}
|
|
|
|
// Emit texture function and sampler.
|
|
ralloc_asprintf_append(buffer, "%s%s%s%s%s%s%s%s%s%s(",
|
|
fetch_str[op == ir_txf],
|
|
bIsES ? Dim[tex->sampler->type->sampler_dimensionality] : "",
|
|
gather_str[op == ir_txg],
|
|
size_str[op == ir_txs],
|
|
querymips_str[op == ir_txm],
|
|
proj_str[tex->projector != 0],
|
|
grad_str[op == ir_txd],
|
|
lod_str[op == ir_txl],
|
|
offset_str[tex->offset != 0],
|
|
EXT_str[(int)bEmitEXT]
|
|
);
|
|
tex->sampler->accept(this);
|
|
|
|
// Emit coordinates.
|
|
if ( (op == ir_txs && tex->lod_info.lod) || op == ir_txm)
|
|
{
|
|
if (!tex->sampler->type->sampler_ms && op != ir_txm)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->lod_info.lod->accept(this);
|
|
}
|
|
}
|
|
else if (tex->sampler->type->sampler_shadow && (op != ir_txg && !cube_array))
|
|
{
|
|
int coord_dims = 0;
|
|
switch (tex->sampler->type->sampler_dimensionality)
|
|
{
|
|
case GLSL_SAMPLER_DIM_1D: coord_dims = 2; break;
|
|
case GLSL_SAMPLER_DIM_2D: coord_dims = 3; break;
|
|
case GLSL_SAMPLER_DIM_3D: coord_dims = 4; break;
|
|
case GLSL_SAMPLER_DIM_CUBE: coord_dims = 4; break;
|
|
default: check(0 && "Shadow sampler has unsupported dimensionality.");
|
|
}
|
|
ralloc_asprintf_append(buffer, ",vec%d(", coord_dims);
|
|
tex->coordinate->accept(this);
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->shadow_comparitor->accept(this);
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->coordinate->accept(this);
|
|
}
|
|
|
|
// Emit gather compare value
|
|
if (tex->sampler->type->sampler_shadow && (op == ir_txg || cube_array))
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->shadow_comparitor->accept(this);
|
|
}
|
|
|
|
// Emit sample index.
|
|
if (op == ir_txf && tex->sampler->type->sampler_ms)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->lod_info.sample_index->accept(this);
|
|
}
|
|
|
|
// Emit LOD.
|
|
if (op == ir_txl ||
|
|
(op == ir_txf && tex->lod_info.lod &&
|
|
!tex->sampler->type->sampler_ms && !tex->sampler->type->sampler_buffer))
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->lod_info.lod->accept(this);
|
|
}
|
|
|
|
// Emit gradients.
|
|
if (op == ir_txd)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->lod_info.grad.dPdx->accept(this);
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->lod_info.grad.dPdy->accept(this);
|
|
}
|
|
else if (op == ir_txb)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->lod_info.bias->accept(this);
|
|
}
|
|
|
|
// Emit offset.
|
|
if (tex->offset)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
tex->offset->accept(this);
|
|
}
|
|
|
|
// Emit channel selection for gather
|
|
if (op == ir_txg && tex->channel > ir_channel_none)
|
|
{
|
|
check( tex->channel < ir_channel_unknown);
|
|
ralloc_asprintf_append(buffer, ", %d", int(tex->channel) - 1);
|
|
}
|
|
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
|
|
virtual void visit(ir_swizzle *swizzle)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
const unsigned mask[4] =
|
|
{
|
|
swizzle->mask.x,
|
|
swizzle->mask.y,
|
|
swizzle->mask.z,
|
|
swizzle->mask.w,
|
|
};
|
|
|
|
if (swizzle->val->type->is_scalar())
|
|
{
|
|
// Scalar -> Vector swizzles must use the constructor syntax.
|
|
if (swizzle->type->is_scalar() == false)
|
|
{
|
|
print_type_full(swizzle->type);
|
|
ralloc_asprintf_append(buffer, "(");
|
|
swizzle->val->accept(this);
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const bool is_constant = swizzle->val->as_constant() != nullptr;
|
|
if (is_constant)
|
|
{
|
|
ralloc_asprintf_append(buffer, "(");
|
|
}
|
|
swizzle->val->accept(this);
|
|
if (is_constant)
|
|
{
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
ralloc_asprintf_append(buffer, ".");
|
|
for (unsigned i = 0; i < swizzle->mask.num_components; i++)
|
|
{
|
|
ralloc_asprintf_append(buffer, "%c", "xyzw"[mask[i]]);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_dereference_variable *deref)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
ir_variable* var = deref->variable_referenced();
|
|
|
|
ralloc_asprintf_append(buffer, unique_name(var));
|
|
|
|
|
|
// add type to used_structures so we can later declare them at the start of the GLSL shader
|
|
AddTypeToUsedStructs(var->type);
|
|
|
|
|
|
if (var->mode == ir_var_uniform && var->semantic != NULL)
|
|
{
|
|
if (hash_table_find(used_uniform_blocks, var->semantic) == NULL)
|
|
{
|
|
hash_table_insert(used_uniform_blocks, (void*)var->semantic, var->semantic);
|
|
}
|
|
}
|
|
|
|
if (is_md_array(deref->type))
|
|
{
|
|
ralloc_asprintf_append(buffer, ".Inner");
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_dereference_array *deref)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
deref->array->accept(this);
|
|
|
|
// Make extra sure crappy Mac OS X compiler won't have any reason to crash
|
|
bool enforceInt = false;
|
|
|
|
if (deref->array_index->type->base_type == GLSL_TYPE_UINT)
|
|
{
|
|
if (deref->array_index->ir_type == ir_type_constant)
|
|
{
|
|
should_print_uint_literals_as_ints = true;
|
|
}
|
|
else
|
|
{
|
|
enforceInt = true;
|
|
}
|
|
}
|
|
|
|
if (enforceInt)
|
|
{
|
|
ralloc_asprintf_append(buffer, "[int(");
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, "[");
|
|
}
|
|
|
|
deref->array_index->accept(this);
|
|
should_print_uint_literals_as_ints = false;
|
|
|
|
if (enforceInt)
|
|
{
|
|
ralloc_asprintf_append(buffer, ")]");
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, "]");
|
|
}
|
|
|
|
if (is_md_array(deref->array->type))
|
|
{
|
|
ralloc_asprintf_append(buffer, ".Inner");
|
|
}
|
|
}
|
|
|
|
void print_image_op( ir_dereference_image *deref, ir_rvalue *src)
|
|
{
|
|
const char* swizzle[] =
|
|
{
|
|
"x", "xy", "xyz", "xyzw"
|
|
};
|
|
const char* expand[] =
|
|
{
|
|
"xxxx", "xyxx", "xyzx", "xyzw"
|
|
};
|
|
const char* int_cast[] =
|
|
{
|
|
"int", "ivec2", "ivec3", "ivec4"
|
|
};
|
|
const int dst_elements = deref->type->vector_elements;
|
|
const int src_elements = (src) ? src->type->vector_elements : 1;
|
|
|
|
check( 1 <= dst_elements && dst_elements <= 4);
|
|
check( 1 <= src_elements && src_elements <= 4);
|
|
|
|
if ( deref->op == ir_image_access)
|
|
{
|
|
if ( src == NULL )
|
|
{
|
|
ralloc_asprintf_append( buffer, "imageLoad( " );
|
|
deref->image->accept(this);
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
deref->image_index->accept(this);
|
|
ralloc_asprintf_append(buffer, ").%s", swizzle[dst_elements-1]);
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append( buffer, "imageStore( " );
|
|
deref->image->accept(this);
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
deref->image_index->accept(this);
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
src->accept(this);
|
|
ralloc_asprintf_append(buffer, ".%s)", expand[src_elements-1]);
|
|
}
|
|
}
|
|
else if ( deref->op == ir_image_dimensions)
|
|
{
|
|
ralloc_asprintf_append( buffer, "imageSize( " );
|
|
deref->image->accept(this);
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
else
|
|
{
|
|
check( !"Unknown image operation");
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_dereference_image *deref)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
print_image_op( deref, NULL);
|
|
|
|
}
|
|
|
|
virtual void visit(ir_dereference_record *deref)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
deref->record->accept(this);
|
|
ralloc_asprintf_append(buffer, ".%s", deref->field);
|
|
|
|
if (is_md_array(deref->type))
|
|
{
|
|
ralloc_asprintf_append(buffer, ".Inner");
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_assignment *assign)
|
|
{
|
|
if (scope_depth == 0)
|
|
{
|
|
global_instructions.push_tail(new(mem_ctx) global_ir(assign));
|
|
needs_semicolon = false;
|
|
return;
|
|
}
|
|
|
|
// constant variables with initializers are statically assigned
|
|
ir_variable *var = assign->lhs->variable_referenced();
|
|
if (var->has_initializer && var->read_only && (var->constant_initializer || var->constant_value))
|
|
{
|
|
//This will leave a blank line with a semi-colon
|
|
return;
|
|
}
|
|
|
|
if (assign->condition)
|
|
{
|
|
ralloc_asprintf_append(buffer, "if(");
|
|
assign->condition->accept(this);
|
|
ralloc_asprintf_append(buffer, ") { ");
|
|
}
|
|
|
|
if (assign->lhs->as_dereference_image() != NULL)
|
|
{
|
|
/** EHart - should the write mask be checked here? */
|
|
print_image_op( assign->lhs->as_dereference_image(), assign->rhs);
|
|
}
|
|
else
|
|
{
|
|
char mask[6];
|
|
unsigned j = 1;
|
|
if (assign->lhs->type->is_scalar() == false ||
|
|
assign->write_mask != 0x1)
|
|
{
|
|
for (unsigned i = 0; i < 4; i++)
|
|
{
|
|
if ((assign->write_mask & (1 << i)) != 0)
|
|
{
|
|
mask[j] = "xyzw"[i];
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
mask[j] = '\0';
|
|
|
|
mask[0] = (j == 1) ? '\0' : '.';
|
|
|
|
assign->lhs->accept(this);
|
|
ralloc_asprintf_append(buffer, "%s = ", mask);
|
|
assign->rhs->accept(this);
|
|
}
|
|
|
|
if (assign->condition)
|
|
{
|
|
ralloc_asprintf_append(buffer, "%s }", needs_semicolon ? ";" : "");
|
|
}
|
|
}
|
|
|
|
void print_constant(ir_constant *constant, int index)
|
|
{
|
|
if (constant->type->is_float())
|
|
{
|
|
if (constant->is_component_finite(index))
|
|
{
|
|
float value = constant->value.f[index];
|
|
// Original formatting code relied on %f style formatting
|
|
// %e is more accureate, and has been available since at least ES 2.0
|
|
// leaving original code in place, in case some drivers don't properly handle it
|
|
#if 0
|
|
const char *format = (fabsf(fmodf(value,1.0f)) < 1.e-8f) ? "%.1f" : "%.8f";
|
|
#else
|
|
const char *format = "%e";
|
|
#endif
|
|
ralloc_asprintf_append(buffer, format, value);
|
|
}
|
|
else
|
|
{
|
|
switch (constant->value.u[index])
|
|
{
|
|
case 0x7f800000u:
|
|
ralloc_asprintf_append(buffer, "(1.0/0.0)");
|
|
break;
|
|
|
|
case 0xffc00000u:
|
|
ralloc_asprintf_append(buffer, "(0.0/0.0)");
|
|
break;
|
|
|
|
case 0xff800000u:
|
|
ralloc_asprintf_append(buffer, "(-1.0/0.0)");
|
|
break;
|
|
|
|
default:
|
|
check(0);
|
|
}
|
|
}
|
|
}
|
|
else if (constant->type->base_type == GLSL_TYPE_INT)
|
|
{
|
|
ralloc_asprintf_append(buffer, "%d", constant->value.i[index]);
|
|
}
|
|
else if (constant->type->base_type == GLSL_TYPE_UINT)
|
|
{
|
|
ralloc_asprintf_append(buffer, "%u%s",
|
|
constant->value.u[index],
|
|
should_print_uint_literals_as_ints ? "" : "u"
|
|
);
|
|
}
|
|
else if (constant->type->base_type == GLSL_TYPE_BOOL)
|
|
{
|
|
ralloc_asprintf_append(buffer, "%s", constant->value.b[index] ? "true" : "false");
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_constant *constant)
|
|
{
|
|
if (constant->type == glsl_type::float_type
|
|
|| constant->type == glsl_type::half_type
|
|
|| constant->type == glsl_type::bool_type
|
|
|| constant->type == glsl_type::int_type
|
|
|| constant->type == glsl_type::uint_type)
|
|
{
|
|
print_constant(constant, 0);
|
|
}
|
|
else if (constant->type->is_record())
|
|
{
|
|
print_type_full(constant->type);
|
|
ralloc_asprintf_append(buffer, "(");
|
|
ir_constant* value = (ir_constant*)constant->components.get_head();
|
|
if (value)
|
|
{
|
|
value->accept(this);
|
|
}
|
|
for (uint32 i = 1; i < constant->type->length; i++)
|
|
{
|
|
check(value);
|
|
value = (ir_constant*)value->next;
|
|
if (value)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
value->accept(this);
|
|
}
|
|
}
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
else if (constant->type->is_array())
|
|
{
|
|
print_type_full(constant->type);
|
|
ralloc_asprintf_append(buffer, "(");
|
|
constant->get_array_element(0)->accept(this);
|
|
for (uint32 i = 1; i < constant->type->length; ++i)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
constant->get_array_element(i)->accept(this);
|
|
}
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
else
|
|
{
|
|
print_type_full(constant->type);
|
|
ralloc_asprintf_append(buffer, "(");
|
|
print_constant(constant, 0);
|
|
int num_components = constant->type->components();
|
|
for (int i = 1; i < num_components; ++i)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
print_constant(constant, i);
|
|
}
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_call *call)
|
|
{
|
|
if (scope_depth == 0)
|
|
{
|
|
global_instructions.push_tail(new(mem_ctx) global_ir(call));
|
|
needs_semicolon = false;
|
|
return;
|
|
}
|
|
|
|
if (call->return_deref)
|
|
{
|
|
call->return_deref->accept(this);
|
|
ralloc_asprintf_append(buffer, " = ");
|
|
}
|
|
ralloc_asprintf_append(buffer, "%s(", call->callee_name());
|
|
bool bPrintComma = false;
|
|
foreach_iter(exec_list_iterator, iter, *call)
|
|
{
|
|
ir_instruction *const inst = (ir_instruction *) iter.get();
|
|
if (bPrintComma)
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
}
|
|
inst->accept(this);
|
|
bPrintComma = true;
|
|
}
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
|
|
virtual void visit(ir_return *ret)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
ralloc_asprintf_append(buffer, "return ");
|
|
ir_rvalue *const value = ret->get_value();
|
|
if (value)
|
|
{
|
|
value->accept(this);
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_discard *discard)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
if (discard->condition)
|
|
{
|
|
ralloc_asprintf_append(buffer, "if (");
|
|
discard->condition->accept(this);
|
|
ralloc_asprintf_append(buffer, ") ");
|
|
}
|
|
ralloc_asprintf_append(buffer, "discard");
|
|
}
|
|
|
|
bool try_conditional_move(ir_if *expr)
|
|
{
|
|
ir_dereference_variable *dest_deref = NULL;
|
|
ir_rvalue *true_value = NULL;
|
|
ir_rvalue *false_value = NULL;
|
|
unsigned write_mask = 0;
|
|
const glsl_type *assign_type = NULL;
|
|
int num_inst;
|
|
|
|
num_inst = 0;
|
|
foreach_iter(exec_list_iterator, iter, expr->then_instructions)
|
|
{
|
|
if (num_inst > 0)
|
|
{
|
|
// multiple instructions? not a conditional move
|
|
return false;
|
|
}
|
|
|
|
ir_instruction *const inst = (ir_instruction *) iter.get();
|
|
ir_assignment *assignment = inst->as_assignment();
|
|
if (assignment && (assignment->rhs->ir_type == ir_type_dereference_variable || assignment->rhs->ir_type == ir_type_constant))
|
|
{
|
|
dest_deref = assignment->lhs->as_dereference_variable();
|
|
true_value = assignment->rhs;
|
|
write_mask = assignment->write_mask;
|
|
}
|
|
num_inst++;
|
|
}
|
|
|
|
if (dest_deref == NULL || true_value == NULL)
|
|
return false;
|
|
|
|
num_inst = 0;
|
|
foreach_iter(exec_list_iterator, iter, expr->else_instructions)
|
|
{
|
|
if (num_inst > 0)
|
|
{
|
|
// multiple instructions? not a conditional move
|
|
return false;
|
|
}
|
|
|
|
ir_instruction *const inst = (ir_instruction *) iter.get();
|
|
ir_assignment *assignment = inst->as_assignment();
|
|
if (assignment && (assignment->rhs->ir_type == ir_type_dereference_variable || assignment->rhs->ir_type == ir_type_constant))
|
|
{
|
|
ir_dereference_variable *tmp_deref = assignment->lhs->as_dereference_variable();
|
|
if (tmp_deref
|
|
&& tmp_deref->var == dest_deref->var
|
|
&& tmp_deref->type == dest_deref->type
|
|
&& assignment->write_mask == write_mask)
|
|
{
|
|
false_value= assignment->rhs;
|
|
}
|
|
}
|
|
num_inst++;
|
|
}
|
|
|
|
if (false_value == NULL)
|
|
return false;
|
|
|
|
char mask[6];
|
|
unsigned j = 1;
|
|
if (dest_deref->type->is_scalar() == false || write_mask != 0x1)
|
|
{
|
|
for (unsigned i = 0; i < 4; i++)
|
|
{
|
|
if ((write_mask & (1 << i)) != 0)
|
|
{
|
|
mask[j] = "xyzw"[i];
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
mask[j] = '\0';
|
|
mask[0] = (j == 1) ? '\0' : '.';
|
|
|
|
dest_deref->accept(this);
|
|
ralloc_asprintf_append(buffer, "%s = (", mask);
|
|
expr->condition->accept(this);
|
|
ralloc_asprintf_append(buffer, ")?(");
|
|
true_value->accept(this);
|
|
ralloc_asprintf_append(buffer, "):(");
|
|
false_value->accept(this);
|
|
ralloc_asprintf_append(buffer, ")");
|
|
|
|
return true;
|
|
}
|
|
|
|
virtual void visit(ir_if *expr)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
if (try_conditional_move(expr) == false)
|
|
{
|
|
ralloc_asprintf_append(buffer, "if (");
|
|
expr->condition->accept(this);
|
|
ralloc_asprintf_append(buffer, ")\n");
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "{\n");
|
|
|
|
indentation++;
|
|
foreach_iter(exec_list_iterator, iter, expr->then_instructions)
|
|
{
|
|
ir_instruction *const inst = (ir_instruction *) iter.get();
|
|
indent();
|
|
do_visit(inst);
|
|
}
|
|
indentation--;
|
|
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "}\n");
|
|
|
|
if (!expr->else_instructions.is_empty())
|
|
{
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "else\n");
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "{\n");
|
|
|
|
indentation++;
|
|
foreach_iter(exec_list_iterator, iter, expr->else_instructions)
|
|
{
|
|
ir_instruction *const inst = (ir_instruction *) iter.get();
|
|
indent();
|
|
do_visit(inst);
|
|
}
|
|
indentation--;
|
|
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "}\n");
|
|
}
|
|
|
|
needs_semicolon = false;
|
|
}
|
|
}
|
|
|
|
virtual void visit(ir_loop *loop)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
if (loop->counter && loop->to)
|
|
{
|
|
// IR cmp operator is when to terminate loop; whereas GLSL for loop syntax
|
|
// is while to continue the loop. Invert the meaning of operator when outputting.
|
|
const char* termOp = NULL;
|
|
switch (loop->cmp)
|
|
{
|
|
case ir_binop_less: termOp = ">="; break;
|
|
case ir_binop_greater: termOp = "<="; break;
|
|
case ir_binop_lequal: termOp = ">"; break;
|
|
case ir_binop_gequal: termOp = "<"; break;
|
|
case ir_binop_equal: termOp = "!="; break;
|
|
case ir_binop_nequal: termOp = "=="; break;
|
|
default: check(false);
|
|
}
|
|
ralloc_asprintf_append(buffer, "for (;%s%s", unique_name(loop->counter), termOp);
|
|
loop->to->accept (this);
|
|
ralloc_asprintf_append(buffer, ";)\n");
|
|
}
|
|
else
|
|
{
|
|
#if 1
|
|
ralloc_asprintf_append(buffer, "for (;;)\n");
|
|
#else
|
|
ralloc_asprintf_append(buffer, "for ( int loop%d = 0; loop%d < 256; loop%d ++)\n", loop_count, loop_count, loop_count);
|
|
loop_count++;
|
|
#endif
|
|
}
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "{\n");
|
|
|
|
indentation++;
|
|
foreach_iter(exec_list_iterator, iter, loop->body_instructions)
|
|
{
|
|
ir_instruction *const inst = (ir_instruction *) iter.get();
|
|
indent();
|
|
do_visit(inst);
|
|
}
|
|
indentation--;
|
|
|
|
indent();
|
|
ralloc_asprintf_append(buffer, "}\n");
|
|
|
|
needs_semicolon = false;
|
|
}
|
|
|
|
virtual void visit(ir_loop_jump *jmp)
|
|
{
|
|
check(scope_depth > 0);
|
|
|
|
ralloc_asprintf_append(buffer, "%s",
|
|
jmp->is_break() ? "break" : "continue");
|
|
}
|
|
|
|
virtual void visit(ir_atomic *ir)
|
|
{
|
|
const char *sharedAtomicFunctions[] =
|
|
{
|
|
"atomicAdd",
|
|
"atomicAnd",
|
|
"atomicMin",
|
|
"atomicMax",
|
|
"atomicOr",
|
|
"atomicXor",
|
|
"atomicExchange",
|
|
"atomicCompSwap"
|
|
};
|
|
const char *imageAtomicFunctions[] =
|
|
{
|
|
"imageAtomicAdd",
|
|
"imageAtomicAnd",
|
|
"imageAtomicMin",
|
|
"imageAtomicMax",
|
|
"imageAtomicOr",
|
|
"imageAtomicXor",
|
|
"imageAtomicExchange",
|
|
"imageAtomicCompSwap"
|
|
};
|
|
check(scope_depth > 0);
|
|
const bool is_image = ir->memory_ref->as_dereference_image() != NULL;
|
|
|
|
ir->lhs->accept(this);
|
|
if (!is_image)
|
|
{
|
|
ralloc_asprintf_append(buffer, " = %s(",
|
|
sharedAtomicFunctions[ir->operation]);
|
|
ir->memory_ref->accept(this);
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
ir->operands[0]->accept(this);
|
|
if (ir->operands[1])
|
|
{
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
ir->operands[1]->accept(this);
|
|
}
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
else
|
|
{
|
|
ir_dereference_image *image = ir->memory_ref->as_dereference_image();
|
|
ralloc_asprintf_append(buffer, " = %s(",
|
|
imageAtomicFunctions[ir->operation]);
|
|
image->image->accept(this);
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
image->image_index->accept(this);
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
ir->operands[0]->accept(this);
|
|
if (ir->operands[1])
|
|
{
|
|
ralloc_asprintf_append(buffer, ", ");
|
|
ir->operands[1]->accept(this);
|
|
}
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
}
|
|
|
|
void AddTypeToUsedStructs(const glsl_type* type);
|
|
|
|
/**
|
|
* Declare structs used to simulate multi-dimensional arrays.
|
|
*/
|
|
void declare_md_array_struct(const glsl_type* type, hash_table* ht)
|
|
{
|
|
check(type->is_array());
|
|
|
|
if (hash_table_find(ht, (void*)type) == NULL)
|
|
{
|
|
const glsl_type* subtype = type->fields.array;
|
|
if (subtype->base_type == GLSL_TYPE_ARRAY)
|
|
{
|
|
declare_md_array_struct(subtype, ht);
|
|
|
|
ralloc_asprintf_append(buffer, "struct ");
|
|
print_md_array_type(type);
|
|
ralloc_asprintf_append(buffer, "\n{\n\t");
|
|
print_md_array_type(subtype);
|
|
ralloc_asprintf_append(buffer, " Inner[%u];\n};\n\n", type->length);
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, "struct ");
|
|
print_md_array_type(type);
|
|
ralloc_asprintf_append(buffer, "\n{\n\t");
|
|
print_type_pre(type);
|
|
ralloc_asprintf_append(buffer, " Inner");
|
|
print_type_post(type);
|
|
ralloc_asprintf_append(buffer, ";\n};\n\n");
|
|
}
|
|
hash_table_insert(ht, (void*)type, (void*)type);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Declare structs used by the code that has been generated.
|
|
*/
|
|
void declare_structs(_mesa_glsl_parse_state* state)
|
|
{
|
|
// If any variable in a uniform block is in use, the entire uniform block
|
|
// must be present including structs that are not actually accessed.
|
|
for (unsigned i = 0; i < state->num_uniform_blocks; i++)
|
|
{
|
|
const glsl_uniform_block* block = state->uniform_blocks[i];
|
|
if (hash_table_find(used_uniform_blocks, block->name))
|
|
{
|
|
for (unsigned var_index = 0; var_index < block->num_vars; ++var_index)
|
|
{
|
|
const glsl_type* type = block->vars[var_index]->type;
|
|
if (type->base_type == GLSL_TYPE_STRUCT &&
|
|
hash_table_find(used_structures, type) == NULL)
|
|
{
|
|
hash_table_insert(used_structures, (void*)type, type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If otherwise unused structure is a member of another, used structure, the unused structure is also, in fact, used
|
|
{
|
|
int added_structure_types;
|
|
do
|
|
{
|
|
added_structure_types = 0;
|
|
for (unsigned i = 0; i < state->num_user_structures; i++)
|
|
{
|
|
const glsl_type *const s = state->user_structures[i];
|
|
|
|
if (hash_table_find(used_structures, s) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (unsigned j = 0; j < s->length; j++)
|
|
{
|
|
const glsl_type* type = s->fields.structure[j].type;
|
|
|
|
if (type->base_type == GLSL_TYPE_STRUCT)
|
|
{
|
|
if (hash_table_find(used_structures, type) == NULL)
|
|
{
|
|
hash_table_insert(used_structures, (void*)type, type);
|
|
++added_structure_types;
|
|
}
|
|
}
|
|
else if (type->base_type == GLSL_TYPE_ARRAY && type->fields.array->base_type == GLSL_TYPE_STRUCT)
|
|
{
|
|
if (hash_table_find(used_structures, type->fields.array) == NULL)
|
|
{
|
|
hash_table_insert(used_structures, (void*)type->fields.array, type->fields.array);
|
|
}
|
|
}
|
|
else if ((type->base_type == GLSL_TYPE_INPUTPATCH || type->base_type == GLSL_TYPE_OUTPUTPATCH) && type->inner_type->base_type == GLSL_TYPE_STRUCT)
|
|
{
|
|
if (hash_table_find(used_structures, type->inner_type) == NULL)
|
|
{
|
|
hash_table_insert(used_structures, (void*)type->inner_type, type->inner_type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while( added_structure_types > 0 );
|
|
}
|
|
|
|
// Generate structures that allow support for multi-dimensional arrays.
|
|
{
|
|
hash_table* ht = hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare);
|
|
foreach_iter(exec_list_iterator, iter, used_md_arrays)
|
|
{
|
|
md_array_entry* entry = (md_array_entry*)iter.get();
|
|
declare_md_array_struct(entry->type, ht);
|
|
}
|
|
hash_table_dtor(ht);
|
|
}
|
|
|
|
#ifdef OPTIMIZE_ANON_STRUCTURES_OUT
|
|
// If a uniform block consists of a single, anonymous structure, don't declare this structure
|
|
// separately. We'll remove it entirely during uniform block code generation, and name the
|
|
// uniform block instead.
|
|
for (unsigned i = 0; i < state->num_uniform_blocks; i++)
|
|
{
|
|
const glsl_uniform_block* block = state->uniform_blocks[i];
|
|
if (hash_table_find(used_uniform_blocks, block->name))
|
|
{
|
|
if (block->num_vars == 1)
|
|
{
|
|
ir_variable* var = block->vars[0];
|
|
const glsl_type* type = var->type;
|
|
|
|
if (type->base_type == GLSL_TYPE_STRUCT &&
|
|
type->name &&
|
|
!strcmp( var->name, block->name) &&
|
|
!strncmp(type->name, "anon_struct_", 12))
|
|
{
|
|
hash_table_remove(used_structures, type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // OPTIMIZE_ANON_STRUCTURES_OUT
|
|
|
|
for (unsigned i = 0; i < state->num_user_structures; i++)
|
|
{
|
|
const glsl_type *const s = state->user_structures[i];
|
|
|
|
if (hash_table_find(used_structures, s) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ralloc_asprintf_append(buffer, "struct %s\n{\n", s->name);
|
|
|
|
if (s->length == 0)
|
|
{
|
|
if (bEmitPrecision)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\thighp float glsl_doesnt_like_empty_structs;\n");
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, "\tfloat glsl_doesnt_like_empty_structs;\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (unsigned j = 0; j < s->length; j++)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\t%s ", (state->language_version == 310 && bEmitPrecision) ? "highp" : "") ;
|
|
print_type_pre(s->fields.structure[j].type);
|
|
ralloc_asprintf_append(buffer, " %s", s->fields.structure[j].name);
|
|
print_type_post(s->fields.structure[j].type);
|
|
ralloc_asprintf_append(buffer, ";\n");
|
|
}
|
|
}
|
|
ralloc_asprintf_append(buffer, "};\n\n");
|
|
}
|
|
|
|
unsigned num_used_blocks = 0;
|
|
for (unsigned i = 0; i < state->num_uniform_blocks; i++)
|
|
{
|
|
const glsl_uniform_block* block = state->uniform_blocks[i];
|
|
if (hash_table_find(used_uniform_blocks, block->name))
|
|
{
|
|
const char* block_name = block->name;
|
|
if (state->has_packed_uniforms)
|
|
{
|
|
block_name = ralloc_asprintf(mem_ctx, "%sb%u",
|
|
glsl_variable_tag_from_parser_target(state->target),
|
|
num_used_blocks
|
|
);
|
|
}
|
|
ralloc_asprintf_append(buffer, "layout(std140) uniform %s\n{\n", block_name);
|
|
|
|
bool optimized_structure_out = false;
|
|
|
|
#ifdef OPTIMIZE_ANON_STRUCTURES_OUT
|
|
if (block->num_vars == 1)
|
|
{
|
|
ir_variable* var = block->vars[0];
|
|
const glsl_type* type = var->type;
|
|
|
|
if (type->base_type == GLSL_TYPE_STRUCT &&
|
|
type->name &&
|
|
!strcmp( var->name, block->name) &&
|
|
!strncmp(type->name, "anon_struct_", 12))
|
|
{
|
|
for (unsigned j = 0; j < type->length; j++)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\t%s", (state->language_version == 310 && bEmitPrecision) ? "highp" : "");
|
|
print_type_pre(type->fields.structure[j].type);
|
|
ralloc_asprintf_append(buffer, " %s", type->fields.structure[j].name);
|
|
print_type_post(type->fields.structure[j].type);
|
|
ralloc_asprintf_append(buffer, ";\n");
|
|
}
|
|
ralloc_asprintf_append(buffer, "} %s;\n\n", block->name);
|
|
optimized_structure_out = true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!optimized_structure_out)
|
|
{
|
|
for (unsigned var_index = 0; var_index < block->num_vars; ++var_index)
|
|
{
|
|
ir_variable* var = block->vars[var_index];
|
|
|
|
//EHart - name-mangle variables to prevent colliding names
|
|
ralloc_asprintf_append(buffer, "#define %s %s%s\n", var->name, var->name, block_name);
|
|
|
|
ralloc_asprintf_append(buffer, "\t%s", (state->language_version == 310 && bEmitPrecision) ? "highp " : "");
|
|
print_type_pre(var->type);
|
|
ralloc_asprintf_append(buffer, " %s", var->name);
|
|
print_type_post(var->type);
|
|
ralloc_asprintf_append(buffer, ";\n");
|
|
}
|
|
ralloc_asprintf_append(buffer, "};\n\n");
|
|
}
|
|
|
|
num_used_blocks++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PrintPackedSamplers(_mesa_glsl_parse_state::TUniformList& Samplers, TStringToSetMap& TextureToSamplerMap)
|
|
{
|
|
bool bPrintHeader = true;
|
|
bool bNeedsComma = false;
|
|
for (_mesa_glsl_parse_state::TUniformList::iterator Iter = Samplers.begin(); Iter != Samplers.end(); ++Iter)
|
|
{
|
|
glsl_packed_uniform& Sampler = *Iter;
|
|
FCustomStdString SamplerStates("");
|
|
TStringToSetMap::iterator IterFound = TextureToSamplerMap.find(Sampler.Name);
|
|
if (IterFound != TextureToSamplerMap.end())
|
|
{
|
|
TStringSet& ListSamplerStates = IterFound->second;
|
|
check(!ListSamplerStates.empty());
|
|
for (TStringSet::iterator IterSS = ListSamplerStates.begin(); IterSS != ListSamplerStates.end(); ++IterSS)
|
|
{
|
|
if (IterSS == ListSamplerStates.begin())
|
|
{
|
|
SamplerStates += "[";
|
|
}
|
|
else
|
|
{
|
|
SamplerStates += ",";
|
|
}
|
|
SamplerStates += *IterSS;
|
|
}
|
|
|
|
SamplerStates += "]";
|
|
}
|
|
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"%s%s(%u:%u%s)",
|
|
bNeedsComma ? "," : "",
|
|
Sampler.Name.c_str(),
|
|
Sampler.offset,
|
|
Sampler.num_components,
|
|
SamplerStates.c_str()
|
|
);
|
|
|
|
bNeedsComma = true;
|
|
}
|
|
/*
|
|
for (TStringToSetMap::iterator Iter = state->TextureToSamplerMap.begin(); Iter != state->TextureToSamplerMap.end(); ++Iter)
|
|
{
|
|
const FCustomStdString& Texture = Iter->first;
|
|
TStringSet& Samplers = Iter->second;
|
|
if (!Samplers.empty())
|
|
{
|
|
if (bFirstTexture)
|
|
{
|
|
bFirstTexture = false;
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
}
|
|
|
|
ralloc_asprintf_append(buffer, "%s(", Texture.c_str());
|
|
bool bFirstSampler = true;
|
|
for (TStringSet::iterator IterSamplers = Samplers.begin(); IterSamplers != Samplers.end(); ++IterSamplers)
|
|
{
|
|
if (bFirstSampler)
|
|
{
|
|
bFirstSampler = false;
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
}
|
|
|
|
ralloc_asprintf_append(buffer, "%s", IterSamplers->c_str());
|
|
}
|
|
ralloc_asprintf_append(buffer, ")");
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
bool PrintPackedUniforms(bool bPrintArrayType, char ArrayType, _mesa_glsl_parse_state::TUniformList& Uniforms, bool bFlattenUniformBuffers, bool NeedsComma)
|
|
{
|
|
bool bPrintHeader = true;
|
|
for (glsl_packed_uniform& Uniform : Uniforms)
|
|
{
|
|
if (!bFlattenUniformBuffers || Uniform.CB_PackedSampler.empty())
|
|
{
|
|
if (bPrintArrayType && bPrintHeader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "%s%c[",
|
|
NeedsComma ? "," : "",
|
|
ArrayType);
|
|
bPrintHeader = false;
|
|
NeedsComma = false;
|
|
}
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"%s%s(%u:%u)",
|
|
NeedsComma ? "," : "",
|
|
Uniform.Name.c_str(),
|
|
Uniform.offset,
|
|
Uniform.num_components
|
|
);
|
|
NeedsComma = true;
|
|
}
|
|
}
|
|
|
|
if (bPrintArrayType && !bPrintHeader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "]");
|
|
}
|
|
|
|
return NeedsComma;
|
|
}
|
|
|
|
void PrintPackedGlobals(_mesa_glsl_parse_state* State)
|
|
{
|
|
// @PackedGlobals: Global0(DestArrayType, DestOffset, SizeInFloats), Global1(DestArrayType, DestOffset, SizeInFloats), ...
|
|
bool bNeedsHeader = true;
|
|
bool bNeedsComma = false;
|
|
for (auto& Pair : State->GlobalPackedArraysMap)
|
|
{
|
|
char ArrayType = Pair.first;
|
|
if (ArrayType != EArrayType_Image && ArrayType != EArrayType_Sampler)
|
|
{
|
|
_mesa_glsl_parse_state::TUniformList& Uniforms = Pair.second;
|
|
check(!Uniforms.empty());
|
|
|
|
for (auto Iter = Uniforms.begin(); Iter != Uniforms.end(); ++Iter)
|
|
{
|
|
glsl_packed_uniform& Uniform = *Iter;
|
|
if (!State->bFlattenUniformBuffers || Uniform.CB_PackedSampler.empty())
|
|
{
|
|
if (bNeedsHeader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @PackedGlobals: ");
|
|
bNeedsHeader = false;
|
|
}
|
|
|
|
ralloc_asprintf_append(
|
|
buffer,
|
|
"%s%s(%c:%u,%u)",
|
|
bNeedsComma ? "," : "",
|
|
Uniform.Name.c_str(),
|
|
ArrayType,
|
|
Uniform.offset,
|
|
Uniform.num_components
|
|
);
|
|
bNeedsComma = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bNeedsHeader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
}
|
|
|
|
void PrintPackedUniformBuffers(_mesa_glsl_parse_state* State, bool bGroupFlattenedUBs)
|
|
{
|
|
// @PackedUB: UniformBuffer0(SourceIndex0): Member0(SourceOffset,SizeInFloats),Member1(SourceOffset,SizeInFloats), ...
|
|
// @PackedUB: UniformBuffer1(SourceIndex1): Member0(SourceOffset,SizeInFloats),Member1(SourceOffset,SizeInFloats), ...
|
|
// ...
|
|
|
|
// First find all used CBs (since we lost that info during flattening)
|
|
TStringSet UsedCBs;
|
|
for (auto IterCB = State->CBPackedArraysMap.begin(); IterCB != State->CBPackedArraysMap.end(); ++IterCB)
|
|
{
|
|
for (auto Iter = IterCB->second.begin(); Iter != IterCB->second.end(); ++Iter)
|
|
{
|
|
_mesa_glsl_parse_state::TUniformList& Uniforms = Iter->second;
|
|
for (auto IterU = Uniforms.begin(); IterU != Uniforms.end(); ++IterU)
|
|
{
|
|
if (!IterU->CB_PackedSampler.empty())
|
|
{
|
|
check(IterCB->first == IterU->CB_PackedSampler);
|
|
UsedCBs.insert(IterU->CB_PackedSampler);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
check(UsedCBs.size() == State->CBPackedArraysMap.size());
|
|
|
|
// Now get the CB index based off source declaration order, and print an info line for each, while creating the mem copy list
|
|
unsigned CBIndex = 0;
|
|
TCBDMARangeMap CBRanges;
|
|
for (unsigned i = 0; i < State->num_uniform_blocks; i++)
|
|
{
|
|
const glsl_uniform_block* block = State->uniform_blocks[i];
|
|
if (UsedCBs.find(block->name) != UsedCBs.end())
|
|
{
|
|
bool bNeedsHeader = true;
|
|
|
|
// Now the members for this CB
|
|
bool bNeedsComma = false;
|
|
auto IterPackedArrays = State->CBPackedArraysMap.find(block->name);
|
|
check(IterPackedArrays != State->CBPackedArraysMap.end());
|
|
for (auto Iter = IterPackedArrays->second.begin(); Iter != IterPackedArrays->second.end(); ++Iter)
|
|
{
|
|
char ArrayType = Iter->first;
|
|
check(ArrayType != EArrayType_Image && ArrayType != EArrayType_Sampler);
|
|
|
|
_mesa_glsl_parse_state::TUniformList& Uniforms = Iter->second;
|
|
for (auto IterU = Uniforms.begin(); IterU != Uniforms.end(); ++IterU)
|
|
{
|
|
glsl_packed_uniform& Uniform = *IterU;
|
|
if (Uniform.CB_PackedSampler == block->name)
|
|
{
|
|
if (bNeedsHeader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @PackedUB: %s(%u): ",
|
|
block->name,
|
|
CBIndex);
|
|
bNeedsHeader = false;
|
|
}
|
|
|
|
ralloc_asprintf_append(buffer, "%s%s(%u,%u)",
|
|
bNeedsComma ? "," : "",
|
|
Uniform.Name.c_str(),
|
|
Uniform.OffsetIntoCBufferInFloats,
|
|
Uniform.SizeInFloats);
|
|
|
|
bNeedsComma = true;
|
|
unsigned SourceOffset = Uniform.OffsetIntoCBufferInFloats;
|
|
unsigned DestOffset = Uniform.offset;
|
|
unsigned Size = Uniform.SizeInFloats;
|
|
unsigned DestCBIndex = bGroupFlattenedUBs ? std::distance(UsedCBs.begin(), UsedCBs.find(block->name)) : 0;
|
|
unsigned DestCBPrecision = ArrayType;
|
|
InsertRange(CBRanges, CBIndex, SourceOffset, Size, DestCBIndex, DestCBPrecision, DestOffset);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bNeedsHeader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
|
|
CBIndex++;
|
|
}
|
|
}
|
|
|
|
//DumpSortedRanges(SortRanges(CBRanges));
|
|
|
|
// @PackedUBCopies: SourceArray:SourceOffset-DestArray:DestOffset,SizeInFloats;SourceArray:SourceOffset-DestArray:DestOffset,SizeInFloats,...
|
|
bool bFirst = true;
|
|
for (auto& Pair : CBRanges)
|
|
{
|
|
TDMARangeList& List = Pair.second;
|
|
for (auto IterList = List.begin(); IterList != List.end(); ++IterList)
|
|
{
|
|
if (bFirst)
|
|
{
|
|
ralloc_asprintf_append(buffer, bGroupFlattenedUBs ? "// @PackedUBCopies: " : "// @PackedUBGlobalCopies: ");
|
|
bFirst = false;
|
|
}
|
|
else
|
|
{
|
|
ralloc_asprintf_append(buffer, ",");
|
|
}
|
|
|
|
if (bGroupFlattenedUBs)
|
|
{
|
|
ralloc_asprintf_append(buffer, "%u:%u-%u:%c:%u:%u", IterList->SourceCB, IterList->SourceOffset, IterList->DestCBIndex, IterList->DestCBPrecision, IterList->DestOffset, IterList->Size);
|
|
}
|
|
else
|
|
{
|
|
check(IterList->DestCBIndex == 0);
|
|
ralloc_asprintf_append(buffer, "%u:%u-%c:%u:%u", IterList->SourceCB, IterList->SourceOffset, IterList->DestCBPrecision, IterList->DestOffset, IterList->Size);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bFirst)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
}
|
|
|
|
void PrintPackedUniforms(_mesa_glsl_parse_state* State, bool bGroupFlattenedUBs)
|
|
{
|
|
PrintPackedGlobals(State);
|
|
|
|
if (State->bFlattenUniformBuffers && !State->CBuffersOriginal.empty())
|
|
{
|
|
PrintPackedUniformBuffers(State, bGroupFlattenedUBs);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Print a list of external variables.
|
|
*/
|
|
void print_extern_vars(_mesa_glsl_parse_state* State, exec_list* extern_vars)
|
|
{
|
|
const char *type_str[GLSL_TYPE_MAX] = { "u", "i", "f", "f", "b", "t", "?", "?", "?", "?", "s", "os", "im", "ip", "op" };
|
|
const char *col_str[] = { "", "", "2x", "3x", "4x" };
|
|
const char *row_str[] = { "", "1", "2", "3", "4" };
|
|
|
|
check( sizeof(type_str)/sizeof(char*) == GLSL_TYPE_MAX);
|
|
|
|
bool need_comma = false;
|
|
foreach_iter(exec_list_iterator, iter, *extern_vars)
|
|
{
|
|
ir_variable* var = ((extern_var*)iter.get())->var;
|
|
const glsl_type* type = var->type;
|
|
if (!strcmp(var->name,"gl_in"))
|
|
{
|
|
// Ignore it, as we can't properly frame this information in current format, and it's not used anyway for geometry shaders
|
|
continue;
|
|
}
|
|
if (!strncmp(var->name,"in_",3) || !strncmp(var->name,"out_",4))
|
|
{
|
|
if (type->is_record())
|
|
{
|
|
// This is the specific case for GLSL >= 150, as we generate a struct with a member for each interpolator (which we still want to count)
|
|
if (type->length != 1)
|
|
{
|
|
_mesa_glsl_warning(State, "Found a complex structure as in/out, counting is not implemented yet...\n");
|
|
continue;
|
|
}
|
|
|
|
type = type->fields.structure->type;
|
|
}
|
|
}
|
|
check(type);
|
|
bool is_array = type->is_array();
|
|
int array_size = is_array ? type->length : 0;
|
|
if (is_array)
|
|
{
|
|
type = type->fields.array;
|
|
}
|
|
ralloc_asprintf_append(buffer, "%s%s%s%s",
|
|
need_comma ? "," : "",
|
|
type->base_type == GLSL_TYPE_STRUCT ? type->name : type_str[type->base_type],
|
|
col_str[type->matrix_columns],
|
|
row_str[type->vector_elements]);
|
|
if (is_array)
|
|
{
|
|
ralloc_asprintf_append(buffer, "[%u]", array_size);
|
|
}
|
|
ralloc_asprintf_append(buffer, ";%d:%s", var->location, var->name);
|
|
need_comma = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Print the input/output signature for this shader.
|
|
*/
|
|
void print_signature(_mesa_glsl_parse_state *state, bool bGroupFlattenedUBs)
|
|
{
|
|
if (!input_variables.is_empty())
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @Inputs: ");
|
|
print_extern_vars(state, &input_variables);
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
if (!output_variables.is_empty())
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @Outputs: ");
|
|
print_extern_vars(state, &output_variables);
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
if (state->num_uniform_blocks > 0 && !state->bFlattenUniformBuffers)
|
|
{
|
|
bool first = true;
|
|
int Index = 0;
|
|
for (unsigned i = 0; i < state->num_uniform_blocks; i++)
|
|
{
|
|
const glsl_uniform_block* block = state->uniform_blocks[i];
|
|
if (hash_table_find(used_uniform_blocks, block->name))
|
|
{
|
|
ralloc_asprintf_append(buffer, "%s%s(%d)",
|
|
first ? "// @UniformBlocks: " : ",",
|
|
block->name, Index);
|
|
first = false;
|
|
++Index;
|
|
}
|
|
}
|
|
if (!first)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
}
|
|
|
|
if (state->has_packed_uniforms)
|
|
{
|
|
PrintPackedUniforms(state, bGroupFlattenedUBs);
|
|
|
|
if (!state->GlobalPackedArraysMap[EArrayType_Sampler].empty())
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @Samplers: ");
|
|
PrintPackedSamplers(
|
|
state->GlobalPackedArraysMap[EArrayType_Sampler],
|
|
state->TextureToSamplerMap
|
|
);
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
|
|
if (!state->GlobalPackedArraysMap[EArrayType_Image].empty())
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @UAVs: ");
|
|
PrintPackedUniforms(
|
|
false,
|
|
EArrayType_Image,
|
|
state->GlobalPackedArraysMap[EArrayType_Image],
|
|
false,
|
|
false
|
|
);
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!uniform_variables.is_empty())
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @Uniforms: ");
|
|
print_extern_vars(state, &uniform_variables);
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
if (!sampler_variables.is_empty())
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @Samplers: ");
|
|
print_extern_vars(state, &sampler_variables);
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
if (!image_variables.is_empty())
|
|
{
|
|
ralloc_asprintf_append(buffer, "// @UAVs: ");
|
|
print_extern_vars(state, &image_variables);
|
|
ralloc_asprintf_append(buffer, "\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Print the layout directives for this shader.
|
|
*/
|
|
void print_layout(_mesa_glsl_parse_state *state)
|
|
{
|
|
if (early_depth_stencil)
|
|
{
|
|
ralloc_asprintf_append(buffer, "layout(early_fragment_tests) in;\n");
|
|
}
|
|
if (state->target == compute_shader )
|
|
{
|
|
ralloc_asprintf_append(buffer, "layout( local_size_x = %d, "
|
|
"local_size_y = %d, local_size_z = %d ) in;\n", wg_size_x,
|
|
wg_size_y, wg_size_z );
|
|
}
|
|
|
|
if(state->target == tessellation_control_shader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "layout(vertices = %d) out;\n", tessellation.outputcontrolpoints);
|
|
}
|
|
|
|
if(state->target == tessellation_evaluation_shader)
|
|
{
|
|
|
|
std::basic_stringstream<char, std::char_traits<char>, FCustomStdAllocator<char> > str;
|
|
|
|
switch (tessellation.outputtopology)
|
|
{
|
|
// culling is inverted, see TranslateCullMode in the OpenGL and D3D11 RHI
|
|
case GLSL_OUTPUTTOPOLOGY_POINT:
|
|
str << "point_mode";
|
|
break;
|
|
case GLSL_OUTPUTTOPOLOGY_LINE:
|
|
str << "iso_lines";
|
|
break;
|
|
|
|
default:
|
|
case GLSL_OUTPUTTOPOLOGY_NONE:
|
|
case GLSL_OUTPUTTOPOLOGY_TRIANGLE_CW:
|
|
str << "triangles, ccw";
|
|
break;
|
|
case GLSL_OUTPUTTOPOLOGY_TRIANGLE_CCW:
|
|
str << "triangles, cw";
|
|
break;
|
|
}
|
|
|
|
switch (tessellation.partitioning)
|
|
{
|
|
default:
|
|
case GLSL_PARTITIONING_NONE:
|
|
case GLSL_PARTITIONING_INTEGER:
|
|
str << ", equal_spacing";
|
|
break;
|
|
case GLSL_PARTITIONING_FRACTIONAL_EVEN:
|
|
str << ", fractional_even_spacing";
|
|
break;
|
|
case GLSL_PARTITIONING_FRACTIONAL_ODD:
|
|
str << ", fractional_odd_spacing";
|
|
break;
|
|
// that assumes that the hull/control shader clamps the tessellation factors to be power of two
|
|
case GLSL_PARTITIONING_POW2:
|
|
str << ", equal_spacing";
|
|
break;
|
|
}
|
|
ralloc_asprintf_append(buffer, "layout(%s) in;\n", str.str().c_str());
|
|
}
|
|
#if 0
|
|
if(state->target == tessellation_evaluation_shader || state->target == tessellation_control_shader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "/* DEBUG DUMP\n");
|
|
|
|
ralloc_asprintf_append(buffer, "tessellation.domain = %s \n", DomainStrings[tessellation.domain] );
|
|
ralloc_asprintf_append(buffer, "tessellation.outputtopology = %s \n", OutputTopologyStrings[tessellation.outputtopology] );
|
|
ralloc_asprintf_append(buffer, "tessellation.partitioning = %s \n", PartitioningStrings[tessellation.partitioning]);
|
|
ralloc_asprintf_append(buffer, "tessellation.maxtessfactor = %f \n", tessellation.maxtessfactor );
|
|
ralloc_asprintf_append(buffer, "tessellation.outputcontrolpoints = %d \n", tessellation.outputcontrolpoints );
|
|
ralloc_asprintf_append(buffer, "tessellation.patchconstantfunc = %s \n", tessellation.patchconstantfunc);
|
|
ralloc_asprintf_append(buffer, " */\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void print_extensions(_mesa_glsl_parse_state* state, bool bUsesFramebufferFetchES2, bool bUsesDepthbufferFetchES2, bool bUsesES31Extensions)
|
|
{
|
|
if (bUsesES2TextureLODExtension)
|
|
{
|
|
ralloc_asprintf_append(buffer, "#ifndef DONTEMITEXTENSIONSHADERTEXTURELODENABLE\n");
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_shader_texture_lod : enable\n");
|
|
ralloc_asprintf_append(buffer, "#endif\n");
|
|
}
|
|
|
|
if (state->bSeparateShaderObjects && !state->bGenerateES &&
|
|
((state->target == tessellation_control_shader) || (state->target == tessellation_evaluation_shader)))
|
|
{
|
|
ralloc_asprintf_append(buffer, "#extension GL_ARB_tessellation_shader : enable\n");
|
|
}
|
|
|
|
if (bUsesDXDY && bIsES)
|
|
{
|
|
ralloc_asprintf_append(buffer, "#extension GL_OES_standard_derivatives : enable\n");
|
|
}
|
|
|
|
if (bUsesInstanceID && bIsES)
|
|
{
|
|
ralloc_asprintf_append(buffer, "#ifdef GL_EXT_draw_instanced\n");
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_draw_instanced : enable\n");
|
|
ralloc_asprintf_append(buffer, "#define gl_InstanceID gl_InstanceIDEXT\n");
|
|
ralloc_asprintf_append(buffer, "#endif\n");
|
|
}
|
|
|
|
if (bUsesFramebufferFetchES2)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\n#ifdef GL_EXT_shader_framebuffer_fetch\n");
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_shader_framebuffer_fetch : enable\n");
|
|
ralloc_asprintf_append(buffer, "#define EXT_shader_framebuffer_fetch_enabled 1\n");
|
|
ralloc_asprintf_append(buffer, "#endif\n");
|
|
ralloc_asprintf_append(buffer, "\n#ifdef GL_ARM_shader_framebuffer_fetch\n");
|
|
ralloc_asprintf_append(buffer, "#extension GL_ARM_shader_framebuffer_fetch : enable\n");
|
|
ralloc_asprintf_append(buffer, "#endif\n");
|
|
}
|
|
|
|
if (bUsesDepthbufferFetchES2)
|
|
{
|
|
ralloc_asprintf_append(buffer, "#extension GL_ARM_shader_framebuffer_fetch_depth_stencil : enable\n");
|
|
}
|
|
|
|
if (bUsesES31Extensions)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\n#ifdef GL_EXT_gpu_shader5\n");
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_gpu_shader5 : enable\n");
|
|
ralloc_asprintf_append(buffer, "\n#endif\n");
|
|
|
|
ralloc_asprintf_append(buffer, "\n#ifdef GL_EXT_texture_buffer\n");
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_texture_buffer : enable\n");
|
|
ralloc_asprintf_append(buffer, "\n#endif\n");
|
|
|
|
ralloc_asprintf_append(buffer, "\n#ifdef GL_EXT_texture_cube_map_array\n");
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_texture_cube_map_array : enable\n");
|
|
ralloc_asprintf_append(buffer, "\n#endif\n");
|
|
|
|
ralloc_asprintf_append(buffer, "\n#ifdef GL_EXT_shader_io_blocks\n");
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_shader_io_blocks : enable\n");
|
|
ralloc_asprintf_append(buffer, "\n#endif\n");
|
|
|
|
if (ShaderTarget == geometry_shader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_geometry_shader : enable\n");
|
|
}
|
|
|
|
if (ShaderTarget == tessellation_control_shader || ShaderTarget == tessellation_evaluation_shader)
|
|
{
|
|
ralloc_asprintf_append(buffer, "#extension GL_EXT_tessellation_shader : enable\n");
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
/** Constructor. */
|
|
ir_gen_glsl_visitor(bool bInIsES, bool bInEmitPrecision, bool bInIsES31, _mesa_glsl_parser_targets InShaderTarget, bool bInGenerateLayoutLocations, bool bInDefaultPrecisionIsHalf)
|
|
: early_depth_stencil(false)
|
|
, bIsES(bInIsES)
|
|
, bEmitPrecision(bInEmitPrecision)
|
|
, bIsES31(bInIsES31)
|
|
, ShaderTarget(InShaderTarget)
|
|
, bGenerateLayoutLocations(bInGenerateLayoutLocations)
|
|
, bDefaultPrecisionIsHalf(bInDefaultPrecisionIsHalf)
|
|
, buffer(0)
|
|
, indentation(0)
|
|
, scope_depth(0)
|
|
, temp_id(0)
|
|
, global_id(0)
|
|
, needs_semicolon(false)
|
|
, should_print_uint_literals_as_ints(false)
|
|
, loop_count(0)
|
|
, bUsesES2TextureLODExtension(false)
|
|
, bUsesDXDY(false)
|
|
, bUsesInstanceID(false)
|
|
{
|
|
printable_names = hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare);
|
|
used_structures = hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare);
|
|
used_uniform_blocks = hash_table_ctor(32, hash_table_string_hash, hash_table_string_compare);
|
|
}
|
|
|
|
/** Destructor. */
|
|
virtual ~ir_gen_glsl_visitor()
|
|
{
|
|
hash_table_dtor(printable_names);
|
|
hash_table_dtor(used_structures);
|
|
hash_table_dtor(used_uniform_blocks);
|
|
}
|
|
|
|
/**
|
|
* Executes the visitor on the provided ir.
|
|
* @returns the GLSL source code generated.
|
|
*/
|
|
const char* run(exec_list* ir, _mesa_glsl_parse_state* state, bool bGroupFlattenedUBs)
|
|
{
|
|
mem_ctx = ralloc_context(NULL);
|
|
|
|
char* code_buffer = ralloc_asprintf(mem_ctx, "");
|
|
buffer = &code_buffer;
|
|
|
|
if (bEmitPrecision && !(ShaderTarget == vertex_shader))
|
|
{
|
|
// TODO: Improve this...
|
|
|
|
const char* DefaultPrecision = bDefaultPrecisionIsHalf ? "mediump" : "highp";
|
|
ralloc_asprintf_append(buffer, "precision %s float;\n", DefaultPrecision);
|
|
ralloc_asprintf_append(buffer, "precision %s int;\n", DefaultPrecision);
|
|
ralloc_asprintf_append(buffer, "\n#ifndef DONTEMITSAMPLERDEFAULTPRECISION\n");
|
|
ralloc_asprintf_append(buffer, "precision %s sampler2D;\n", DefaultPrecision);
|
|
ralloc_asprintf_append(buffer, "precision %s samplerCube;\n\n", DefaultPrecision);
|
|
ralloc_asprintf_append(buffer, "#endif\n");
|
|
|
|
// SGX540 compiler can get upset with some operations that mix highp and mediump.
|
|
// this results in a shader compile fail with output "compile failed."
|
|
// Although the actual cause of the failure hasnt been determined this code appears to prevent
|
|
// compile failure for cases so far seen.
|
|
ralloc_asprintf_append(buffer, "\n#ifdef TEXCOORDPRECISIONWORKAROUND\n");
|
|
ralloc_asprintf_append(buffer, "vec4 texture2DTexCoordPrecisionWorkaround(sampler2D p, vec2 tcoord)\n");
|
|
ralloc_asprintf_append(buffer, "{\n");
|
|
ralloc_asprintf_append(buffer, " return texture2D(p, tcoord);\n");
|
|
ralloc_asprintf_append(buffer, "}\n");
|
|
ralloc_asprintf_append(buffer, "#define texture2D texture2DTexCoordPrecisionWorkaround\n");
|
|
ralloc_asprintf_append(buffer, "#endif\n");
|
|
}
|
|
|
|
if ((state->language_version == 310) && (ShaderTarget == fragment_shader) && bEmitPrecision)
|
|
{
|
|
ralloc_asprintf_append(buffer, "precision %s float;\n", "highp");
|
|
ralloc_asprintf_append(buffer, "precision %s int;\n", "highp");
|
|
}
|
|
|
|
// FramebufferFetchES2 'intrinsic'
|
|
bool bUsesFramebufferFetchES2 = UsesUEIntrinsic(ir, FRAMEBUFFER_FETCH_ES2);
|
|
if (bUsesFramebufferFetchES2)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\n#ifdef GL_EXT_shader_framebuffer_fetch\n");
|
|
ralloc_asprintf_append(buffer, " #if (__VERSION__ >= 300)\n");
|
|
ralloc_asprintf_append(buffer, " vec4 FramebufferFetchES2() { return gl_FragColor; }\n");
|
|
ralloc_asprintf_append(buffer, " #else\n");
|
|
ralloc_asprintf_append(buffer, " vec4 FramebufferFetchES2() { return gl_LastFragData[0]; }\n");
|
|
ralloc_asprintf_append(buffer, " #endif\n");
|
|
ralloc_asprintf_append(buffer, "#else\n");
|
|
ralloc_asprintf_append(buffer, " #ifdef GL_ARM_shader_framebuffer_fetch\n");
|
|
ralloc_asprintf_append(buffer, " vec4 FramebufferFetchES2() { return gl_LastFragColorARM; }\n");
|
|
ralloc_asprintf_append(buffer, " #else\n");
|
|
ralloc_asprintf_append(buffer, " vec4 FramebufferFetchES2() { return vec4(65000.0, 65000.0, 65000.0, 65000.0); }\n");
|
|
ralloc_asprintf_append(buffer, " #endif\n");
|
|
ralloc_asprintf_append(buffer, "#endif\n\n");
|
|
}
|
|
|
|
bool bUsesDepthbufferFetchES2 = UsesUEIntrinsic(ir, DEPTHBUFFER_FETCH_ES2);
|
|
if (bUsesDepthbufferFetchES2)
|
|
{
|
|
ralloc_asprintf_append(buffer, "\n#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil\n");
|
|
ralloc_asprintf_append(buffer, "float DepthbufferFetchES2(float OptionalDepth, float C1, float C2) { float w = 1.0f/(gl_LastFragDepthARM*C1-C2); return clamp(w, 0.0f, 65000.0f); }\n");
|
|
ralloc_asprintf_append(buffer, "#else\n");
|
|
ralloc_asprintf_append(buffer, "float DepthbufferFetchES2(float OptionalDepth, float C1, float C2) { return OptionalDepth; }\n");
|
|
ralloc_asprintf_append(buffer, "#endif\n\n");
|
|
}
|
|
|
|
if (UsesUEIntrinsic(ir, GET_HDR_32BPP_HDR_ENCODE_MODE_ES2))
|
|
{
|
|
ralloc_asprintf_append(buffer, "\nfloat %s() { return HDR_32BPP_ENCODE_MODE; }\n", GET_HDR_32BPP_HDR_ENCODE_MODE_ES2);
|
|
}
|
|
|
|
foreach_iter(exec_list_iterator, iter, *ir)
|
|
{
|
|
ir_instruction *inst = (ir_instruction *)iter.get();
|
|
do_visit(inst);
|
|
}
|
|
buffer = 0;
|
|
|
|
char* decl_buffer = ralloc_asprintf(mem_ctx, "");
|
|
buffer = &decl_buffer;
|
|
declare_structs(state);
|
|
buffer = 0;
|
|
|
|
char* signature = ralloc_asprintf(mem_ctx, "");
|
|
buffer = &signature;
|
|
print_signature(state, bGroupFlattenedUBs);
|
|
buffer = 0;
|
|
|
|
const char* geometry_layouts = "";
|
|
if (state->maxvertexcount>0)
|
|
{
|
|
check(state->geometryinput>0);
|
|
check(state->outputstream_type>0);
|
|
geometry_layouts = ralloc_asprintf(
|
|
mem_ctx,
|
|
"\nlayout(%s) in;\nlayout(%s, max_vertices = %u) out;\n\n",
|
|
GeometryInputStrings[state->geometryinput],
|
|
OutputStreamTypeStrings[state->outputstream_type],
|
|
state->maxvertexcount);
|
|
}
|
|
char* layout = ralloc_asprintf(mem_ctx, "");
|
|
buffer = &layout;
|
|
print_layout(state);
|
|
buffer = 0;
|
|
|
|
char* Extensions = ralloc_asprintf(mem_ctx, "");
|
|
buffer = &Extensions;
|
|
print_extensions(state, bUsesFramebufferFetchES2, bUsesDepthbufferFetchES2, state->language_version == 310);
|
|
if (state->bSeparateShaderObjects && !state->bGenerateES)
|
|
{
|
|
switch (state->target)
|
|
{
|
|
case geometry_shader:
|
|
ralloc_asprintf_append(buffer, "in gl_PerVertex\n"
|
|
"{\n"
|
|
"\tvec4 gl_Position;\n"
|
|
"\tfloat gl_ClipDistance[6];\n"
|
|
"} gl_in[];\n"
|
|
);
|
|
case vertex_shader:
|
|
ralloc_asprintf_append(buffer, "out gl_PerVertex\n"
|
|
"{\n"
|
|
"\tvec4 gl_Position;\n"
|
|
"\tfloat gl_ClipDistance[6];\n"
|
|
"};\n"
|
|
);
|
|
break;
|
|
case tessellation_control_shader:
|
|
ralloc_asprintf_append(buffer, "in gl_PerVertex\n"
|
|
"{\n"
|
|
"\tvec4 gl_Position;\n"
|
|
"\tfloat gl_ClipDistance[6];\n"
|
|
"} gl_in[gl_MaxPatchVertices];\n"
|
|
);
|
|
ralloc_asprintf_append(buffer, "out gl_PerVertex\n"
|
|
"{\n"
|
|
"\tvec4 gl_Position;\n"
|
|
"\tfloat gl_ClipDistance[6];\n"
|
|
"} gl_out[];\n"
|
|
);
|
|
break;
|
|
case tessellation_evaluation_shader:
|
|
ralloc_asprintf_append(buffer, "in gl_PerVertex\n"
|
|
"{\n"
|
|
"\tvec4 gl_Position;\n"
|
|
"\tfloat gl_ClipDistance[6];\n"
|
|
"} gl_in[gl_MaxPatchVertices];\n"
|
|
);
|
|
ralloc_asprintf_append(buffer, "out gl_PerVertex\n"
|
|
"{\n"
|
|
"\tvec4 gl_Position;\n"
|
|
"\tfloat gl_ClipDistance[6];\n"
|
|
"};\n"
|
|
);
|
|
break;
|
|
case fragment_shader:
|
|
case compute_shader:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
buffer = 0;
|
|
|
|
char* full_buffer = ralloc_asprintf(
|
|
state,
|
|
"// Compiled by HLSLCC %d.%d\n%s#version %u %s\n%s%s%s%s%s\n",
|
|
HLSLCC_VersionMajor, HLSLCC_VersionMinor,
|
|
signature,
|
|
state->language_version,
|
|
state->language_version == 310 ? "es" : "",
|
|
Extensions,
|
|
geometry_layouts,
|
|
layout,
|
|
decl_buffer,
|
|
code_buffer
|
|
);
|
|
ralloc_free(mem_ctx);
|
|
|
|
return full_buffer;
|
|
}
|
|
};
|
|
|
|
struct FBreakPrecisionChangesVisitor : public ir_rvalue_visitor
|
|
{
|
|
_mesa_glsl_parse_state* State;
|
|
const bool bDefaultPrecisionIsHalf;
|
|
|
|
FBreakPrecisionChangesVisitor(_mesa_glsl_parse_state* InState, bool bInDefaultPrecisionIsHalf)
|
|
: State(InState)
|
|
, bDefaultPrecisionIsHalf(bInDefaultPrecisionIsHalf)
|
|
{}
|
|
|
|
virtual void handle_rvalue(ir_rvalue** RValuePtr) override
|
|
{
|
|
if (!RValuePtr || !*RValuePtr)
|
|
{
|
|
return;
|
|
}
|
|
bool bGenerateNewVar = false;
|
|
auto* RValue = *RValuePtr;
|
|
auto* Expression = RValue->as_expression();
|
|
auto* Constant = RValue->as_constant();
|
|
if (Expression)
|
|
{
|
|
if (bDefaultPrecisionIsHalf)
|
|
{
|
|
switch (Expression->operation)
|
|
{
|
|
case ir_unop_i2f:
|
|
case ir_unop_b2f:
|
|
case ir_unop_u2f:
|
|
bGenerateNewVar = bDefaultPrecisionIsHalf;
|
|
break;
|
|
|
|
case ir_unop_i2h:
|
|
case ir_unop_b2h:
|
|
case ir_unop_u2h:
|
|
bGenerateNewVar = !bDefaultPrecisionIsHalf;
|
|
break;
|
|
|
|
case ir_unop_h2f:
|
|
case ir_unop_f2h:
|
|
if (!Expression->operands[0]->as_texture())
|
|
{
|
|
bGenerateNewVar = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (Constant)
|
|
{
|
|
/*
|
|
if ((bDefaultPrecisionIsHalf && Constant->type->base_type == GLSL_TYPE_HALF) ||
|
|
(!bDefaultPrecisionIsHalf && Constant->type->base_type == GLSL_TYPE_FLOAT))
|
|
{
|
|
bGenerateNewVar = true;
|
|
}
|
|
*/
|
|
}
|
|
if (bGenerateNewVar)
|
|
{
|
|
auto* NewVar = new(State)ir_variable(RValue->type, nullptr, ir_var_temporary);
|
|
auto* NewAssignment = new(State)ir_assignment(new(State)ir_dereference_variable(NewVar), RValue);
|
|
*RValuePtr = new(State)ir_dereference_variable(NewVar);
|
|
base_ir->insert_before(NewVar);
|
|
base_ir->insert_before(NewAssignment);
|
|
}
|
|
}
|
|
};
|
|
|
|
void ir_gen_glsl_visitor::AddTypeToUsedStructs(const glsl_type* type)
|
|
{
|
|
if (type->base_type == GLSL_TYPE_STRUCT)
|
|
{
|
|
if (hash_table_find(used_structures, type) == NULL)
|
|
{
|
|
hash_table_insert(used_structures, (void*)type, type);
|
|
}
|
|
}
|
|
|
|
if (type->base_type == GLSL_TYPE_ARRAY && type->fields.array->base_type == GLSL_TYPE_STRUCT)
|
|
{
|
|
if (hash_table_find(used_structures, type->fields.array) == NULL)
|
|
{
|
|
hash_table_insert(used_structures, (void*)type->fields.array, type->fields.array);
|
|
}
|
|
}
|
|
|
|
if ((type->base_type == GLSL_TYPE_INPUTPATCH || type->base_type == GLSL_TYPE_OUTPUTPATCH) && type->inner_type->base_type == GLSL_TYPE_STRUCT)
|
|
{
|
|
if (hash_table_find(used_structures, type->inner_type) == NULL)
|
|
{
|
|
hash_table_insert(used_structures, (void*)type->inner_type, type->inner_type);
|
|
}
|
|
}
|
|
}
|
|
|
|
char* FGlslCodeBackend::GenerateCode(exec_list* ir, _mesa_glsl_parse_state* state, EHlslShaderFrequency Frequency)
|
|
{
|
|
FixRedundantCasts(ir);
|
|
//IRDump(ir);
|
|
|
|
const bool bDefaultPrecisionIsHalf = ((HlslCompileFlags & HLSLCC_UseFullPrecisionInPS) == 0);
|
|
|
|
FBreakPrecisionChangesVisitor BreakPrecisionChangesVisitor(state, bDefaultPrecisionIsHalf);
|
|
BreakPrecisionChangesVisitor.run(ir);
|
|
|
|
const bool bGroupFlattenedUBs = ((HlslCompileFlags & HLSLCC_GroupFlattenedUniformBuffers) == HLSLCC_GroupFlattenedUniformBuffers);
|
|
const bool bGenerateLayoutLocations = state->bGenerateLayoutLocations;
|
|
const bool bEmitPrecision = (Target == HCT_FeatureLevelES2 || Target == HCT_FeatureLevelES3_1 || Target == HCT_FeatureLevelES3_1Ext);
|
|
ir_gen_glsl_visitor visitor(state->bGenerateES, bEmitPrecision, (Target == HCT_FeatureLevelES3_1Ext || Target == HCT_FeatureLevelES3_1), state->target, bGenerateLayoutLocations, bDefaultPrecisionIsHalf);
|
|
const char* code = visitor.run(ir, state, bGroupFlattenedUBs);
|
|
return _strdup(code);
|
|
}
|
|
|
|
|
|
// Verify if SampleLevel() is used
|
|
struct SPromoteSampleLevelES2 : public ir_hierarchical_visitor
|
|
{
|
|
_mesa_glsl_parse_state* ParseState;
|
|
const bool bIsVertexShader;
|
|
bool bIsES2;
|
|
|
|
SPromoteSampleLevelES2(_mesa_glsl_parse_state* InParseState, bool bInIsVertexShader, bool bInIsES2) :
|
|
ParseState(InParseState),
|
|
bIsVertexShader(bInIsVertexShader),
|
|
bIsES2(bInIsES2)
|
|
{
|
|
}
|
|
|
|
virtual ir_visitor_status visit_leave(ir_texture* IR) override
|
|
{
|
|
if (IR->op == ir_txl)
|
|
{
|
|
if (bIsVertexShader && bIsES2)
|
|
{
|
|
YYLTYPE loc;
|
|
loc.first_column = IR->SourceLocation.Column;
|
|
loc.first_line = IR->SourceLocation.Line;
|
|
loc.source_file = IR->SourceLocation.SourceFile;
|
|
_mesa_glsl_error(&loc, ParseState, "Vertex texture fetch currently not supported on GLSL ES\n");
|
|
}
|
|
else
|
|
{
|
|
//@todo-mobile: allowing lod texture functions for now, as they are supported on some devices via glsl extension.
|
|
// http://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_texture_lod.txt
|
|
// Compat work will be required for devices which do not support it.
|
|
/*
|
|
_mesa_glsl_warning(ParseState, "%s(%u, %u) Converting SampleLevel() to Sample()\n", IR->SourceLocation.SourceFile.c_str(), IR->SourceLocation.Line, IR->SourceLocation.Column);
|
|
IR->op = ir_tex;
|
|
*/
|
|
}
|
|
}
|
|
|
|
if (IR->offset)
|
|
{
|
|
YYLTYPE loc;
|
|
loc.first_column = IR->SourceLocation.Column;
|
|
loc.first_line = IR->SourceLocation.Line;
|
|
loc.source_file = IR->SourceLocation.SourceFile;
|
|
_mesa_glsl_error(&loc, ParseState, "Texture offset not supported on GLSL ES\n");
|
|
}
|
|
|
|
return visit_continue;
|
|
}
|
|
};
|
|
|
|
|
|
// Converts an array index expression using an integer input attribute, to a float input attribute using a conversion to int
|
|
struct SConvertIntVertexAttributeES2 : public ir_hierarchical_visitor
|
|
{
|
|
_mesa_glsl_parse_state* ParseState;
|
|
exec_list* FunctionBody;
|
|
int InsideArrayDeref;
|
|
std::map<ir_variable*, ir_variable*> ConvertedVarMap;
|
|
|
|
SConvertIntVertexAttributeES2(_mesa_glsl_parse_state* InParseState, exec_list* InFunctionBody) : ParseState(InParseState), FunctionBody(InFunctionBody), InsideArrayDeref(0)
|
|
{
|
|
}
|
|
|
|
virtual ir_visitor_status visit_enter(ir_dereference_array* DeRefArray) override
|
|
{
|
|
// Break the array dereference so we know we want to modify the array index part
|
|
auto Result = ir_hierarchical_visitor::visit_enter(DeRefArray);
|
|
++InsideArrayDeref;
|
|
DeRefArray->array_index->accept(this);
|
|
--InsideArrayDeref;
|
|
|
|
return visit_continue;
|
|
}
|
|
|
|
virtual ir_visitor_status visit(ir_dereference_variable* DeRefVar) override
|
|
{
|
|
if (InsideArrayDeref > 0)
|
|
{
|
|
ir_variable* SourceVar = DeRefVar->var;
|
|
if (SourceVar->mode == ir_var_in)
|
|
{
|
|
// First time it still is an integer, so add the temporary and a conversion, and switch to float
|
|
if (SourceVar->type->is_integer())
|
|
{
|
|
check(SourceVar->type->is_integer() && !SourceVar->type->is_matrix() && !SourceVar->type->is_array());
|
|
|
|
// Double check we haven't processed this
|
|
auto IterFound = ConvertedVarMap.find(SourceVar);
|
|
check(IterFound == ConvertedVarMap.end());
|
|
|
|
// New temp var
|
|
ir_variable* NewVar = new(ParseState)ir_variable(SourceVar->type, NULL, ir_var_temporary);
|
|
base_ir->insert_before(NewVar);
|
|
|
|
// Switch original type to float
|
|
SourceVar->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, SourceVar->type->vector_elements, 1);
|
|
|
|
// Convert float to int
|
|
ir_dereference_variable* NewSourceDeref = new(ParseState)ir_dereference_variable(SourceVar);
|
|
ir_expression* NewCastExpression = new(ParseState)ir_expression(ir_unop_f2i, NewSourceDeref);
|
|
ir_assignment* NewAssigment = new(ParseState)ir_assignment(new(ParseState)ir_dereference_variable(NewVar), NewCastExpression);
|
|
base_ir->insert_before(NewAssigment);
|
|
|
|
// Add the entry and modify the original Var
|
|
ConvertedVarMap[SourceVar] = NewVar;
|
|
DeRefVar->var = NewVar;
|
|
}
|
|
else
|
|
{
|
|
auto IterFound = ConvertedVarMap.find(SourceVar);
|
|
if (IterFound != ConvertedVarMap.end())
|
|
{
|
|
DeRefVar->var = IterFound->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ir_hierarchical_visitor::visit(DeRefVar);
|
|
}
|
|
};
|
|
|
|
|
|
bool FGlslCodeBackend::ApplyAndVerifyPlatformRestrictions(exec_list* Instructions, _mesa_glsl_parse_state* ParseState, EHlslShaderFrequency Frequency)
|
|
{
|
|
if (ParseState->bGenerateES)
|
|
{
|
|
bool bIsVertexShader = (Frequency == HSF_VertexShader);
|
|
|
|
// Handle SampleLevel
|
|
{
|
|
SPromoteSampleLevelES2 Visitor(ParseState, bIsVertexShader, Target == HCT_FeatureLevelES2);
|
|
Visitor.run(Instructions);
|
|
}
|
|
|
|
// Handle matrices (flatten to vectors so we can support non-sqaure)
|
|
ExpandMatricesIntoArrays(Instructions, ParseState);
|
|
|
|
// Handle integer vertex attributes used as array indices
|
|
if (bIsVertexShader)
|
|
{
|
|
SConvertIntVertexAttributeES2 ConvertIntVertexAttributeVisitor(ParseState, Instructions);
|
|
ConvertIntVertexAttributeVisitor.run(Instructions);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/** Qualifers that apply to semantics. */
|
|
union FSemanticQualifier
|
|
{
|
|
struct
|
|
{
|
|
unsigned bCentroid : 1;
|
|
unsigned InterpolationMode : 2;
|
|
unsigned bIsPatchConstant : 1;
|
|
} Fields;
|
|
unsigned Packed;
|
|
|
|
FSemanticQualifier() : Packed(0) {}
|
|
};
|
|
|
|
/** Information on system values. */
|
|
struct FSystemValue
|
|
{
|
|
const char* Semantic;
|
|
const glsl_type* Type;
|
|
const char* GlslName;
|
|
ir_variable_mode Mode;
|
|
bool bOriginUpperLeft;
|
|
bool bArrayVariable;
|
|
bool bApplyClipSpaceAdjustment;
|
|
bool bESOnly;
|
|
};
|
|
|
|
/** Vertex shader system values. */
|
|
static FSystemValue VertexSystemValueTable[] =
|
|
{
|
|
{ "SV_VertexID", glsl_type::int_type, "gl_VertexID", ir_var_in, false, false, false, false },
|
|
{ "SV_InstanceID", glsl_type::int_type, "gl_InstanceID", ir_var_in, false, false, false, false },
|
|
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_out, false, false, true, false },
|
|
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
|
|
};
|
|
|
|
/** Pixel shader system values. */
|
|
static FSystemValue PixelSystemValueTable[] =
|
|
{
|
|
{ "SV_Depth", glsl_type::float_type, "gl_FragDepth", ir_var_out, false, false, false, false },
|
|
{ "SV_Position", glsl_type::vec4_type, "gl_FragCoord", ir_var_in, true, false, false, false },
|
|
{ "SV_IsFrontFace", glsl_type::bool_type, "gl_FrontFacing", ir_var_in, false, false, true, false },
|
|
{ "SV_PrimitiveID", glsl_type::int_type, "gl_PrimitiveID", ir_var_in, false, false, false, false },
|
|
{ "SV_RenderTargetArrayIndex", glsl_type::int_type, "gl_Layer", ir_var_in, false, false, false, false },
|
|
{ "SV_Target0", glsl_type::half4_type, "gl_FragColor", ir_var_out, false, false, false, true },
|
|
{ NULL, NULL, NULL, ir_var_auto, false, false, false }
|
|
};
|
|
|
|
/** Geometry shader system values. */
|
|
static FSystemValue GeometrySystemValueTable[] =
|
|
{
|
|
{ "SV_VertexID", glsl_type::int_type, "gl_VertexID", ir_var_in, false, false, false, false },
|
|
{ "SV_InstanceID", glsl_type::int_type, "gl_InstanceID", ir_var_in, false, false, false, false },
|
|
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_in, false, true, true, false },
|
|
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_out, false, false, true, false },
|
|
{ "SV_RenderTargetArrayIndex", glsl_type::int_type, "gl_Layer", ir_var_out, false, false, false, false },
|
|
{ "SV_PrimitiveID", glsl_type::int_type, "gl_PrimitiveID", ir_var_out, false, false, false, false },
|
|
{ "SV_PrimitiveID", glsl_type::int_type, "gl_PrimitiveIDIn", ir_var_in, false, false, false, false },
|
|
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
|
|
};
|
|
|
|
|
|
/** Hull shader system values. */
|
|
static FSystemValue HullSystemValueTable[] =
|
|
{
|
|
{ "SV_OutputControlPointID", glsl_type::int_type, "gl_InvocationID", ir_var_in, false, false, false, false },
|
|
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
|
|
};
|
|
|
|
/** Domain shader system values. */
|
|
static FSystemValue DomainSystemValueTable[] =
|
|
{
|
|
|
|
// TODO : SV_DomainLocation has types float2 or float3 depending on the input topology
|
|
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_in, false, true, true, false },
|
|
{ "SV_Position", glsl_type::vec4_type, "gl_Position", ir_var_out, false, false, true, false },
|
|
{ "SV_DomainLocation", glsl_type::vec3_type, "gl_TessCoord", ir_var_in, false, false, false, false },
|
|
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
|
|
};
|
|
|
|
/** Compute shader system values. */
|
|
static FSystemValue ComputeSystemValueTable[] =
|
|
{
|
|
{ "SV_DispatchThreadID", glsl_type::uvec3_type, "gl_GlobalInvocationID", ir_var_in, false, false, false, false },
|
|
{ "SV_GroupID", glsl_type::uvec3_type, "gl_WorkGroupID", ir_var_in, false, false, false, false },
|
|
{ "SV_GroupIndex", glsl_type::uint_type, "gl_LocalInvocationIndex", ir_var_in, false, false, false, false },
|
|
{ "SV_GroupThreadID", glsl_type::uvec3_type, "gl_LocalInvocationID", ir_var_in, false, false, false, false },
|
|
{ NULL, NULL, NULL, ir_var_auto, false, false, false, false }
|
|
};
|
|
|
|
FSystemValue* SystemValueTable[HSF_FrequencyCount] =
|
|
{
|
|
VertexSystemValueTable,
|
|
PixelSystemValueTable,
|
|
GeometrySystemValueTable,
|
|
HullSystemValueTable,
|
|
DomainSystemValueTable,
|
|
ComputeSystemValueTable
|
|
};
|
|
|
|
|
|
#define CUSTOM_LAYER_INDEX_SEMANTIC "HLSLCC_LAYER_INDEX"
|
|
|
|
static void ConfigureInOutVariableLayout(EHlslShaderFrequency Frequency,
|
|
_mesa_glsl_parse_state* ParseState,
|
|
const char* Semantic,
|
|
ir_variable* Variable,
|
|
ir_variable_mode Mode
|
|
)
|
|
{
|
|
if (Frequency == HSF_VertexShader && Mode == ir_var_in)
|
|
{
|
|
const int PrefixLength = 9;
|
|
if ( (FCStringAnsi::Strnicmp(Semantic, "ATTRIBUTE", PrefixLength) == 0) &&
|
|
(Semantic[PrefixLength] >= '0') && (Semantic[PrefixLength] <= '9')
|
|
)
|
|
{
|
|
int AttributeIndex = atoi(Semantic + PrefixLength);
|
|
|
|
Variable->explicit_location = true;
|
|
Variable->location = AttributeIndex;
|
|
Variable->semantic = ralloc_strdup(Variable, Semantic);
|
|
}
|
|
else
|
|
{
|
|
#if DEBUG
|
|
#define _mesh_glsl_report _mesa_glsl_warning
|
|
#else
|
|
#define _mesh_glsl_report _mesa_glsl_error
|
|
#endif
|
|
_mesh_glsl_report(ParseState, "Vertex shader input semantic must be ATTRIBUTE and not \'%s\' in order to determine location/semantic index", Semantic);
|
|
#undef _mesh_glsl_report
|
|
}
|
|
}
|
|
else if (Semantic && FCStringAnsi::Strnicmp(Variable->name, "gl_", 3) != 0)
|
|
{
|
|
Variable->explicit_location = 1;
|
|
Variable->semantic = ralloc_strdup(Variable, Semantic);
|
|
if(Mode == ir_var_in)
|
|
{
|
|
Variable->location = ParseState->next_in_location_slot++;
|
|
}
|
|
else
|
|
{
|
|
Variable->location = ParseState->next_out_location_slot++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate an input semantic.
|
|
* @param Frequency - The shader frequency.
|
|
* @param ParseState - Parse state.
|
|
* @param Semantic - The semantic name to generate.
|
|
* @param Type - Value type.
|
|
* @param DeclInstructions - IR to which declarations may be added.
|
|
* @returns reference to IR variable for the semantic.
|
|
*/
|
|
static ir_rvalue* GenShaderInputSemantic(
|
|
EHlslShaderFrequency Frequency,
|
|
_mesa_glsl_parse_state* ParseState,
|
|
const char* Semantic,
|
|
FSemanticQualifier InputQualifier,
|
|
const glsl_type* Type,
|
|
exec_list* DeclInstructions,
|
|
int SemanticArraySize,
|
|
int SemanticArrayIndex,
|
|
bool& ApplyClipSpaceAdjustment
|
|
)
|
|
{
|
|
if (Semantic && FCStringAnsi::Strnicmp(Semantic, "SV_", 3) == 0)
|
|
{
|
|
FSystemValue* SystemValues = SystemValueTable[Frequency];
|
|
for (int i = 0; SystemValues[i].Semantic != NULL; ++i)
|
|
{
|
|
if (SystemValues[i].Mode == ir_var_in
|
|
&& (!SystemValues[i].bESOnly || ParseState->bGenerateES)
|
|
&& FCStringAnsi::Stricmp(SystemValues[i].Semantic, Semantic) == 0)
|
|
{
|
|
if (SystemValues[i].bArrayVariable)
|
|
{
|
|
// Built-in array variable. Like gl_in[x].gl_Position.
|
|
// The variable for it has already been created in GenShaderInput().
|
|
ir_variable* Variable = ParseState->symbols->get_variable("gl_in");
|
|
check(Variable);
|
|
ir_dereference_variable* ArrayDeref = new(ParseState)ir_dereference_variable(Variable);
|
|
ir_dereference_array* StructDeref = new(ParseState)ir_dereference_array(
|
|
ArrayDeref,
|
|
new(ParseState)ir_constant((unsigned)SemanticArrayIndex)
|
|
);
|
|
ir_dereference_record* VariableDeref = new(ParseState)ir_dereference_record(
|
|
StructDeref,
|
|
SystemValues[i].GlslName
|
|
);
|
|
ApplyClipSpaceAdjustment = SystemValues[i].bApplyClipSpaceAdjustment;
|
|
// TO DO - in case of SV_ClipDistance, we need to defer appropriate index in variable too.
|
|
return VariableDeref;
|
|
}
|
|
else
|
|
{
|
|
// Built-in variable that shows up only once, like gl_FragCoord in fragment
|
|
// shader, or gl_PrimitiveIDIn in geometry shader. Unlike gl_in[x].gl_Position.
|
|
// Even in geometry shader input pass it shows up only once.
|
|
|
|
// Create it on first pass, ignore the call on others.
|
|
if (SemanticArrayIndex == 0)
|
|
{
|
|
ir_variable* Variable = new(ParseState)ir_variable(
|
|
SystemValues[i].Type,
|
|
SystemValues[i].GlslName,
|
|
ir_var_in
|
|
);
|
|
Variable->read_only = true;
|
|
Variable->origin_upper_left = SystemValues[i].bOriginUpperLeft;
|
|
DeclInstructions->push_tail(Variable);
|
|
ParseState->symbols->add_variable(Variable);
|
|
ir_dereference_variable* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
|
|
|
|
if (FCStringAnsi::Stricmp(Semantic, "SV_Position") == 0 && Frequency == HSF_PixelShader)
|
|
{
|
|
// This is for input of gl_FragCoord into pixel shader only.
|
|
|
|
// Generate a local variable to do the conversion in, keeping source type.
|
|
ir_variable* TempVariable = new(ParseState)ir_variable(Variable->type, NULL, ir_var_temporary);
|
|
DeclInstructions->push_tail(TempVariable);
|
|
|
|
// Assign input to this variable
|
|
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(TempVariable);
|
|
DeclInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
TempVariableDeref,
|
|
VariableDeref
|
|
)
|
|
);
|
|
|
|
// TempVariable.w = ( 1.0f / TempVariable.w );
|
|
DeclInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 3, 0, 0, 0, 1),
|
|
new(ParseState)ir_expression(ir_binop_div,
|
|
new(ParseState)ir_constant(1.0f),
|
|
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 3, 0, 0, 0, 1)
|
|
)
|
|
)
|
|
);
|
|
|
|
return TempVariableDeref->clone(ParseState, NULL);
|
|
}
|
|
else if (ParseState->adjust_clip_space_dx11_to_opengl && SystemValues[i].bApplyClipSpaceAdjustment)
|
|
{
|
|
// incoming gl_FrontFacing. Make it (!gl_FrontFacing), due to vertical flip in OpenGL
|
|
return new(ParseState)ir_expression(ir_unop_logic_not, glsl_type::bool_type, VariableDeref, NULL);
|
|
}
|
|
else
|
|
{
|
|
return VariableDeref;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ir_variable* Variable = NULL;
|
|
if (Variable == NULL && Frequency == HSF_DomainShader)
|
|
{
|
|
const int PrefixLength = 13;
|
|
if (FCStringAnsi::Strnicmp(Semantic, "SV_TessFactor", PrefixLength) == 0
|
|
&& Semantic[PrefixLength] >= '0'
|
|
&& Semantic[PrefixLength] <= '3')
|
|
{
|
|
int OutputIndex = Semantic[PrefixLength] - '0';
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "gl_TessLevelOuter[%d]", OutputIndex),
|
|
ir_var_out
|
|
);
|
|
}
|
|
}
|
|
|
|
if (Variable == NULL && Frequency == HSF_DomainShader)
|
|
{
|
|
const int PrefixLength = 19;
|
|
if (FCStringAnsi::Strnicmp(Semantic, "SV_InsideTessFactor", PrefixLength) == 0
|
|
&& Semantic[PrefixLength] >= '0'
|
|
&& Semantic[PrefixLength] <= '1')
|
|
{
|
|
int OutputIndex = Semantic[PrefixLength] - '0';
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "gl_TessLevelInner[%d]", OutputIndex),
|
|
ir_var_out
|
|
);
|
|
}
|
|
else if (FCStringAnsi::Stricmp(Semantic, "SV_InsideTessFactor") == 0)
|
|
{
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "gl_TessLevelInner[0]"),
|
|
ir_var_out
|
|
);
|
|
}
|
|
}
|
|
|
|
if (Variable)
|
|
{
|
|
// Up to this point, variables aren't contained in structs
|
|
DeclInstructions->push_tail(Variable);
|
|
ParseState->symbols->add_variable(Variable);
|
|
Variable->centroid = InputQualifier.Fields.bCentroid;
|
|
Variable->interpolation = InputQualifier.Fields.InterpolationMode;
|
|
Variable->is_patch_constant = InputQualifier.Fields.bIsPatchConstant;
|
|
ir_rvalue* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
|
|
|
|
return VariableDeref;
|
|
}
|
|
|
|
// If we're here, no built-in variables matched.
|
|
|
|
if (Semantic && FCStringAnsi::Strnicmp(Semantic, "SV_", 3) == 0)
|
|
{
|
|
_mesa_glsl_warning(ParseState, "unrecognized system "
|
|
"value input '%s'", Semantic);
|
|
}
|
|
|
|
// Patch constants must be variables, not structs or interface blocks, in GLSL <= 4.10
|
|
bool bUseGLSL410Rules = InputQualifier.Fields.bIsPatchConstant && ParseState->language_version <= 410;
|
|
if (Frequency == HSF_VertexShader || ParseState->bGenerateES || bUseGLSL410Rules)
|
|
{
|
|
const char* Prefix = "in";
|
|
if ((ParseState->bGenerateES && Frequency == HSF_PixelShader) || bUseGLSL410Rules)
|
|
{
|
|
Prefix = "var";
|
|
}
|
|
|
|
// Vertex shader inputs don't get packed into structs that we'll later morph into interface blocks
|
|
if (ParseState->bGenerateES && Type->is_integer())
|
|
{
|
|
// Convert integer attributes to floats
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "%s_%s_I", Prefix, Semantic),
|
|
ir_var_temporary
|
|
);
|
|
Variable->centroid = InputQualifier.Fields.bCentroid;
|
|
Variable->interpolation = InputQualifier.Fields.InterpolationMode;
|
|
check(Type->is_vector() || Type->is_scalar());
|
|
check(Type->base_type == GLSL_TYPE_INT || Type->base_type == GLSL_TYPE_UINT);
|
|
|
|
// New float attribute
|
|
ir_variable* ReplacedAttributeVar = new (ParseState)ir_variable(glsl_type::get_instance(GLSL_TYPE_FLOAT, Variable->type->vector_elements, 1), ralloc_asprintf(ParseState, "%s_%s", Prefix, Semantic), ir_var_in);
|
|
ReplacedAttributeVar->read_only = true;
|
|
ReplacedAttributeVar->centroid = InputQualifier.Fields.bCentroid;
|
|
ReplacedAttributeVar->interpolation = InputQualifier.Fields.InterpolationMode;
|
|
|
|
// Convert to integer
|
|
ir_assignment* ConversionAssignment = new(ParseState)ir_assignment(
|
|
new(ParseState)ir_dereference_variable(Variable),
|
|
new(ParseState)ir_expression(
|
|
Type->base_type == GLSL_TYPE_INT ? ir_unop_f2i : ir_unop_f2u,
|
|
new (ParseState)ir_dereference_variable(ReplacedAttributeVar)
|
|
)
|
|
);
|
|
|
|
DeclInstructions->push_tail(ReplacedAttributeVar);
|
|
DeclInstructions->push_tail(Variable);
|
|
DeclInstructions->push_tail(ConversionAssignment);
|
|
ParseState->symbols->add_variable(Variable);
|
|
ParseState->symbols->add_variable(ReplacedAttributeVar);
|
|
|
|
ir_dereference_variable* VariableDeref = new(ParseState)ir_dereference_variable(ReplacedAttributeVar);
|
|
return VariableDeref;
|
|
}
|
|
|
|
// Regular attribute
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "%s_%s", Prefix, Semantic),
|
|
ir_var_in
|
|
);
|
|
Variable->read_only = true;
|
|
Variable->centroid = InputQualifier.Fields.bCentroid;
|
|
Variable->interpolation = InputQualifier.Fields.InterpolationMode;
|
|
Variable->is_patch_constant = InputQualifier.Fields.bIsPatchConstant;
|
|
|
|
if(ParseState->bGenerateLayoutLocations && !InputQualifier.Fields.bIsPatchConstant)
|
|
{
|
|
ConfigureInOutVariableLayout(Frequency, ParseState, Semantic, Variable, ir_var_in);
|
|
}
|
|
|
|
DeclInstructions->push_tail(Variable);
|
|
ParseState->symbols->add_variable(Variable);
|
|
|
|
ir_dereference_variable* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
|
|
return VariableDeref;
|
|
}
|
|
else if (SemanticArrayIndex == 0)
|
|
{
|
|
// On first pass, create variable
|
|
|
|
glsl_struct_field *StructField = ralloc_array(ParseState, glsl_struct_field, 1);
|
|
|
|
memset(StructField, 0, sizeof(glsl_struct_field));
|
|
StructField[0].type = Type;
|
|
StructField[0].name = ralloc_strdup(ParseState, "Data");
|
|
|
|
const glsl_type* VariableType = glsl_type::get_record_instance(StructField, 1, ralloc_strdup(ParseState, Semantic));
|
|
if (SemanticArraySize)
|
|
{
|
|
// Pack it into an array too
|
|
VariableType = glsl_type::get_array_instance(VariableType, SemanticArraySize);
|
|
}
|
|
|
|
Variable = new(ParseState)ir_variable(VariableType, ralloc_asprintf(ParseState, "in_%s", Semantic), ir_var_in);
|
|
Variable->read_only = true;
|
|
Variable->is_interface_block = true;
|
|
Variable->centroid = InputQualifier.Fields.bCentroid;
|
|
Variable->interpolation = InputQualifier.Fields.InterpolationMode;
|
|
Variable->is_patch_constant = InputQualifier.Fields.bIsPatchConstant;
|
|
DeclInstructions->push_tail(Variable);
|
|
ParseState->symbols->add_variable(Variable);
|
|
|
|
if (ParseState->bGenerateLayoutLocations && !Variable->is_patch_constant)
|
|
{
|
|
ConfigureInOutVariableLayout(Frequency, ParseState, Semantic, Variable, ir_var_in);
|
|
}
|
|
|
|
ir_rvalue* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
|
|
if (SemanticArraySize)
|
|
{
|
|
// Deref inside array first
|
|
VariableDeref = new(ParseState)ir_dereference_array(VariableDeref, new(ParseState)ir_constant((unsigned)SemanticArrayIndex)
|
|
);
|
|
}
|
|
VariableDeref = new(ParseState)ir_dereference_record(VariableDeref, ralloc_strdup(ParseState, "Data"));
|
|
return VariableDeref;
|
|
}
|
|
else
|
|
{
|
|
// Array variable, not first pass. It already exists, get it.
|
|
Variable = ParseState->symbols->get_variable(ralloc_asprintf(ParseState, "in_%s", Semantic));
|
|
check(Variable);
|
|
|
|
ir_rvalue* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
|
|
VariableDeref = new(ParseState)ir_dereference_array(VariableDeref, new(ParseState)ir_constant((unsigned)SemanticArrayIndex));
|
|
VariableDeref = new(ParseState)ir_dereference_record(VariableDeref, ralloc_strdup(ParseState, "Data"));
|
|
return VariableDeref;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate an output semantic.
|
|
* @param Frequency - The shader frequency.
|
|
* @param ParseState - Parse state.
|
|
* @param Semantic - The semantic name to generate.
|
|
* @param Type - Value type.
|
|
* @param DeclInstructions - IR to which declarations may be added.
|
|
* @returns the IR variable for the semantic.
|
|
*/
|
|
static ir_rvalue* GenShaderOutputSemantic(
|
|
EHlslShaderFrequency Frequency,
|
|
_mesa_glsl_parse_state* ParseState,
|
|
const char* Semantic,
|
|
FSemanticQualifier OutputQualifier,
|
|
const glsl_type* Type,
|
|
exec_list* DeclInstructions,
|
|
const glsl_type** DestVariableType,
|
|
bool& ApplyClipSpaceAdjustment,
|
|
bool& ApplyClampPowerOfTwo
|
|
)
|
|
{
|
|
check(Semantic);
|
|
|
|
FSystemValue* SystemValues = SystemValueTable[Frequency];
|
|
ir_variable* Variable = NULL;
|
|
|
|
if (FCStringAnsi::Strnicmp(Semantic, "SV_", 3) == 0)
|
|
{
|
|
for (int i = 0; SystemValues[i].Semantic != NULL; ++i)
|
|
{
|
|
if (!SystemValues[i].bESOnly || ParseState->bGenerateES)
|
|
{
|
|
if (SystemValues[i].Mode == ir_var_out
|
|
&& FCStringAnsi::Stricmp(SystemValues[i].Semantic, Semantic) == 0)
|
|
{
|
|
Variable = new(ParseState)ir_variable(
|
|
SystemValues[i].Type,
|
|
SystemValues[i].GlslName,
|
|
ir_var_out
|
|
);
|
|
Variable->origin_upper_left = SystemValues[i].bOriginUpperLeft;
|
|
ApplyClipSpaceAdjustment = SystemValues[i].bApplyClipSpaceAdjustment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Variable == NULL && Frequency == HSF_VertexShader)
|
|
{
|
|
const int PrefixLength = 15;
|
|
if (FCStringAnsi::Strnicmp(Semantic, "SV_ClipDistance", PrefixLength) == 0
|
|
&& Semantic[PrefixLength] >= '0'
|
|
&& Semantic[PrefixLength] <= '9')
|
|
{
|
|
int OutputIndex = Semantic[15] - '0';
|
|
Variable = new(ParseState)ir_variable(
|
|
glsl_type::float_type,
|
|
ralloc_asprintf(ParseState, "gl_ClipDistance[%d]", OutputIndex),
|
|
ir_var_out
|
|
);
|
|
}
|
|
}
|
|
|
|
if (Variable == NULL && Frequency == HSF_PixelShader)
|
|
{
|
|
const int PrefixLength = 9;
|
|
if (FCStringAnsi::Strnicmp(Semantic, "SV_Target", PrefixLength) == 0
|
|
&& Semantic[PrefixLength] >= '0'
|
|
&& Semantic[PrefixLength] <= '7')
|
|
{
|
|
int OutputIndex = Semantic[PrefixLength] - '0';
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "out_Target%d", OutputIndex),
|
|
ir_var_out
|
|
);
|
|
|
|
if (ParseState->bGenerateLayoutLocations)
|
|
{
|
|
Variable->explicit_location = true;
|
|
Variable->location = OutputIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Variable == NULL && Frequency == HSF_HullShader)
|
|
{
|
|
const int PrefixLength = 13;
|
|
if (FCStringAnsi::Strnicmp(Semantic, "SV_TessFactor", PrefixLength) == 0
|
|
&& Semantic[PrefixLength] >= '0'
|
|
&& Semantic[PrefixLength] <= '3')
|
|
{
|
|
int OutputIndex = Semantic[PrefixLength] - '0';
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "gl_TessLevelOuter[%d]", OutputIndex),
|
|
ir_var_out
|
|
);
|
|
|
|
ApplyClampPowerOfTwo = ParseState->tessellation.partitioning == GLSL_PARTITIONING_POW2;
|
|
}
|
|
}
|
|
|
|
if (Variable == NULL && Frequency == HSF_HullShader)
|
|
{
|
|
const int PrefixLength = 19;
|
|
if (FCStringAnsi::Strnicmp(Semantic, "SV_InsideTessFactor", PrefixLength) == 0
|
|
&& Semantic[PrefixLength] >= '0'
|
|
&& Semantic[PrefixLength] <= '1')
|
|
{
|
|
int OutputIndex = Semantic[PrefixLength] - '0';
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "gl_TessLevelInner[%d]", OutputIndex),
|
|
ir_var_out
|
|
);
|
|
|
|
ApplyClampPowerOfTwo = ParseState->tessellation.partitioning == GLSL_PARTITIONING_POW2;
|
|
}
|
|
else if (FCStringAnsi::Stricmp(Semantic, "SV_InsideTessFactor") == 0)
|
|
{
|
|
Variable = new(ParseState)ir_variable(
|
|
Type,
|
|
ralloc_asprintf(ParseState, "gl_TessLevelInner[0]"),
|
|
ir_var_out
|
|
);
|
|
|
|
ApplyClampPowerOfTwo = ParseState->tessellation.partitioning == GLSL_PARTITIONING_POW2;
|
|
}
|
|
}
|
|
|
|
bool bUseGLSL410Rules = OutputQualifier.Fields.bIsPatchConstant && ParseState->language_version == 410;
|
|
if (Variable == NULL && (ParseState->bGenerateES || bUseGLSL410Rules))
|
|
{
|
|
// Create a variable so that a struct will not get added
|
|
Variable = new(ParseState)ir_variable(Type, ralloc_asprintf(ParseState, "var_%s", Semantic), ir_var_out);
|
|
}
|
|
|
|
if (Variable)
|
|
{
|
|
// Up to this point, variables aren't contained in structs
|
|
*DestVariableType = Variable->type;
|
|
DeclInstructions->push_tail(Variable);
|
|
ParseState->symbols->add_variable(Variable);
|
|
Variable->centroid = OutputQualifier.Fields.bCentroid;
|
|
Variable->interpolation = OutputQualifier.Fields.InterpolationMode;
|
|
Variable->is_patch_constant = OutputQualifier.Fields.bIsPatchConstant;
|
|
ir_rvalue* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
|
|
return VariableDeref;
|
|
}
|
|
|
|
if (Semantic && FCStringAnsi::Strnicmp(Semantic, "SV_", 3) == 0)
|
|
{
|
|
_mesa_glsl_warning(ParseState, "unrecognized system value output '%s'",
|
|
Semantic);
|
|
}
|
|
|
|
*DestVariableType = Type;
|
|
|
|
// Create variable
|
|
glsl_struct_field *StructField = ralloc_array(ParseState, glsl_struct_field, 1);
|
|
|
|
memset(StructField, 0, sizeof(glsl_struct_field));
|
|
StructField[0].type = Type;
|
|
StructField[0].name = ralloc_strdup(ParseState, "Data");
|
|
|
|
const glsl_type* VariableType = glsl_type::get_record_instance(StructField, 1, ralloc_strdup(ParseState, Semantic));
|
|
|
|
if (Frequency == HSF_HullShader && !OutputQualifier.Fields.bIsPatchConstant)
|
|
{
|
|
VariableType = glsl_type::get_array_instance(VariableType, ParseState->tessellation.outputcontrolpoints);
|
|
}
|
|
Variable = new(ParseState)ir_variable(VariableType, ralloc_asprintf(ParseState, "out_%s", Semantic), ir_var_out);
|
|
|
|
Variable->centroid = OutputQualifier.Fields.bCentroid;
|
|
Variable->interpolation = OutputQualifier.Fields.InterpolationMode;
|
|
Variable->is_interface_block = true;
|
|
Variable->is_patch_constant = OutputQualifier.Fields.bIsPatchConstant;
|
|
|
|
if (ParseState->bGenerateLayoutLocations && !Variable->is_patch_constant)
|
|
{
|
|
ConfigureInOutVariableLayout(Frequency, ParseState, Semantic, Variable, ir_var_out);
|
|
}
|
|
|
|
DeclInstructions->push_tail(Variable);
|
|
ParseState->symbols->add_variable(Variable);
|
|
|
|
ir_rvalue* VariableDeref = new(ParseState)ir_dereference_variable(Variable);
|
|
|
|
if (Frequency == HSF_HullShader && !OutputQualifier.Fields.bIsPatchConstant)
|
|
{
|
|
VariableDeref = new(ParseState)ir_dereference_array(VariableDeref, new(ParseState)ir_dereference_variable(ParseState->symbols->get_variable("gl_InvocationID")));
|
|
}
|
|
|
|
VariableDeref = new(ParseState)ir_dereference_record(VariableDeref, ralloc_strdup(ParseState, "Data"));
|
|
|
|
return VariableDeref;
|
|
}
|
|
|
|
/**
|
|
* Generate an input semantic.
|
|
* @param Frequency - The shader frequency.
|
|
* @param ParseState - Parse state.
|
|
* @param InputSemantic - The semantic name to generate.
|
|
* @param InputQualifier - Qualifiers applied to the semantic.
|
|
* @param InputVariableDeref - Deref for the argument variable.
|
|
* @param DeclInstructions - IR to which declarations may be added.
|
|
* @param PreCallInstructions - IR to which instructions may be added before the
|
|
* entry point is called.
|
|
*/
|
|
static void GenShaderInputForVariable(
|
|
EHlslShaderFrequency Frequency,
|
|
_mesa_glsl_parse_state* ParseState,
|
|
const char* InputSemantic,
|
|
FSemanticQualifier InputQualifier,
|
|
ir_dereference* InputVariableDeref,
|
|
exec_list* DeclInstructions,
|
|
exec_list* PreCallInstructions,
|
|
int SemanticArraySize,
|
|
int SemanticArrayIndex
|
|
)
|
|
{
|
|
const glsl_type* InputType = InputVariableDeref->type;
|
|
|
|
if (InputType->is_record())
|
|
{
|
|
for (uint32 i = 0; i < InputType->length; ++i)
|
|
{
|
|
const char* FieldSemantic = InputType->fields.structure[i].semantic;
|
|
const char* Semantic = 0;
|
|
|
|
if (InputSemantic && FieldSemantic)
|
|
{
|
|
|
|
_mesa_glsl_warning(ParseState, "semantic '%s' of field '%s' will be overridden by enclosing types' semantic '%s'",
|
|
InputType->fields.structure[i].semantic,
|
|
InputType->fields.structure[i].name,
|
|
InputSemantic);
|
|
|
|
|
|
FieldSemantic = 0;
|
|
}
|
|
|
|
if (InputSemantic && !FieldSemantic)
|
|
{
|
|
Semantic = ralloc_asprintf(ParseState, "%s%u", InputSemantic, i);
|
|
_mesa_glsl_warning(ParseState, " creating semantic '%s' for struct field '%s'", Semantic, InputType->fields.structure[i].name);
|
|
}
|
|
else if (!InputSemantic && FieldSemantic)
|
|
{
|
|
Semantic = FieldSemantic;
|
|
}
|
|
else
|
|
{
|
|
Semantic = 0;
|
|
}
|
|
|
|
if (InputType->fields.structure[i].type->is_record() ||
|
|
Semantic)
|
|
{
|
|
FSemanticQualifier Qualifier = InputQualifier;
|
|
if (Qualifier.Packed == 0)
|
|
{
|
|
Qualifier.Fields.bCentroid = InputType->fields.structure[i].centroid;
|
|
Qualifier.Fields.InterpolationMode = InputType->fields.structure[i].interpolation;
|
|
Qualifier.Fields.bIsPatchConstant = InputType->fields.structure[i].patchconstant;
|
|
}
|
|
|
|
ir_dereference_record* FieldDeref = new(ParseState)ir_dereference_record(
|
|
InputVariableDeref->clone(ParseState, NULL),
|
|
InputType->fields.structure[i].name);
|
|
GenShaderInputForVariable(
|
|
Frequency,
|
|
ParseState,
|
|
Semantic,
|
|
Qualifier,
|
|
FieldDeref,
|
|
DeclInstructions,
|
|
PreCallInstructions,
|
|
SemanticArraySize,
|
|
SemanticArrayIndex
|
|
);
|
|
}
|
|
else
|
|
{
|
|
_mesa_glsl_error(
|
|
ParseState,
|
|
"field '%s' in input structure '%s' does not specify a semantic",
|
|
InputType->fields.structure[i].name,
|
|
InputType->name
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else if (InputType->is_array() || InputType->is_inputpatch() || InputType->is_outputpatch())
|
|
{
|
|
int BaseIndex = 0;
|
|
const char* Semantic = 0;
|
|
check(InputSemantic);
|
|
ParseSemanticAndIndex(ParseState, InputSemantic, &Semantic, &BaseIndex);
|
|
check(BaseIndex >= 0);
|
|
check(InputType->is_array() || InputType->is_inputpatch() || InputType->is_outputpatch());
|
|
const unsigned ElementCount = InputType->is_array() ? InputType->length : InputType->patch_length;
|
|
|
|
{
|
|
//check(!InputQualifier.Fields.bIsPatchConstant);
|
|
InputQualifier.Fields.bIsPatchConstant = false;
|
|
}
|
|
|
|
for (unsigned i = 0; i < ElementCount; ++i)
|
|
{
|
|
ir_dereference_array* ArrayDeref = new(ParseState)ir_dereference_array(
|
|
InputVariableDeref->clone(ParseState, NULL),
|
|
new(ParseState)ir_constant((unsigned)i)
|
|
);
|
|
GenShaderInputForVariable(
|
|
Frequency,
|
|
ParseState,
|
|
ralloc_asprintf(ParseState, "%s%u", Semantic, BaseIndex + i),
|
|
InputQualifier,
|
|
ArrayDeref,
|
|
DeclInstructions,
|
|
PreCallInstructions,
|
|
SemanticArraySize,
|
|
SemanticArrayIndex
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool ApplyClipSpaceAdjustment = false;
|
|
ir_rvalue* SrcValue = GenShaderInputSemantic(Frequency, ParseState, InputSemantic,
|
|
InputQualifier, InputType, DeclInstructions, SemanticArraySize,
|
|
SemanticArrayIndex, ApplyClipSpaceAdjustment);
|
|
|
|
if (SrcValue)
|
|
{
|
|
YYLTYPE loc;
|
|
|
|
if (ParseState->adjust_clip_space_dx11_to_opengl && ApplyClipSpaceAdjustment)
|
|
{
|
|
// This is for input of gl_Position into geometry shader only.
|
|
|
|
// Generate a local variable to do the conversion in, keeping source type.
|
|
ir_variable* TempVariable = new(ParseState)ir_variable(SrcValue->type, NULL, ir_var_temporary);
|
|
PreCallInstructions->push_tail(TempVariable);
|
|
|
|
// Assign input to this variable
|
|
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(TempVariable);
|
|
PreCallInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
TempVariableDeref,
|
|
SrcValue
|
|
)
|
|
);
|
|
|
|
// TempVariable.y = -TempVariable.y;
|
|
PreCallInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 1, 0, 0, 0, 1),
|
|
new(ParseState)ir_expression(ir_unop_neg,
|
|
glsl_type::float_type,
|
|
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 1, 0, 0, 0, 1),
|
|
NULL)
|
|
)
|
|
);
|
|
|
|
// TempVariable.z = ( TempVariable.z + TempVariable.w ) / 2.0;
|
|
PreCallInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 2, 0, 0, 0, 1),
|
|
new(ParseState)ir_expression(ir_binop_div,
|
|
new(ParseState)ir_expression(ir_binop_add,
|
|
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 2, 0, 0, 0, 1),
|
|
new(ParseState)ir_swizzle(TempVariableDeref->clone(ParseState, NULL), 3, 0, 0, 0, 1)
|
|
),
|
|
new(ParseState)ir_constant(2.0f)
|
|
)
|
|
)
|
|
);
|
|
|
|
SrcValue = TempVariableDeref->clone(ParseState, NULL);
|
|
}
|
|
|
|
apply_type_conversion(InputType, SrcValue, PreCallInstructions, ParseState, true, &loc);
|
|
PreCallInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
InputVariableDeref->clone(ParseState, NULL),
|
|
SrcValue
|
|
)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Generate a shader input.
|
|
* @param Frequency - The shader frequency.
|
|
* @param ParseState - Parse state.
|
|
* @param InputSemantic - The semantic name to generate.
|
|
* @param InputQualifier - Qualifiers applied to the semantic.
|
|
* @param InputType - Value type.
|
|
* @param DeclInstructions - IR to which declarations may be added.
|
|
* @param PreCallInstructions - IR to which instructions may be added before the
|
|
* entry point is called.
|
|
* @returns the IR variable deref for the semantic.
|
|
*/
|
|
static ir_dereference_variable* GenShaderInput(
|
|
EHlslShaderFrequency Frequency,
|
|
_mesa_glsl_parse_state* ParseState,
|
|
const char* InputSemantic,
|
|
FSemanticQualifier InputQualifier,
|
|
const glsl_type* InputType,
|
|
exec_list* DeclInstructions,
|
|
exec_list* PreCallInstructions)
|
|
{
|
|
ir_variable* TempVariable = new(ParseState)ir_variable(
|
|
InputType,
|
|
NULL,
|
|
ir_var_temporary);
|
|
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(TempVariable);
|
|
PreCallInstructions->push_tail(TempVariable);
|
|
|
|
//check ( InputSemantic ? (FCStringAnsi::Strnicmp(InputSemantic, "SV_", 3) ==0) : true);
|
|
|
|
|
|
// everything that's not an Outputpatch is patch constant. System values are treated specially
|
|
if (Frequency == HSF_DomainShader && !InputType->is_outputpatch())
|
|
{
|
|
InputQualifier.Fields.bIsPatchConstant = true;
|
|
}
|
|
|
|
if ((Frequency == HSF_GeometryShader && TempVariableDeref->type->is_array()) ||
|
|
(Frequency == HSF_HullShader && TempVariableDeref->type->is_inputpatch()) ||
|
|
(Frequency == HSF_DomainShader && TempVariableDeref->type->is_outputpatch())
|
|
)
|
|
{
|
|
check(InputType->is_array() || InputType->is_inputpatch() || InputType->is_outputpatch());
|
|
check(InputType->length || InputType->patch_length);
|
|
|
|
|
|
const unsigned ElementCount = InputType->is_array() ? InputType->length : InputType->patch_length;
|
|
|
|
if (!ParseState->symbols->get_variable("gl_in"))
|
|
{
|
|
// Create a built-in OpenGL variable gl_in[] containing built-in types.
|
|
// This variable will be used for OpenGL optimization by IR, so IR must know about it,
|
|
// but will not end up in final GLSL code.
|
|
|
|
// It has to be created here, as it contains multiple built-in variables in one interface block,
|
|
// which is not usual, so avoiding special cases in code.
|
|
|
|
glsl_struct_field *BuiltinFields = ralloc_array(ParseState, glsl_struct_field, 3);
|
|
memset(BuiltinFields, 0, 3 * sizeof(glsl_struct_field));
|
|
|
|
BuiltinFields[0].type = glsl_type::vec4_type;
|
|
BuiltinFields[0].name = ralloc_strdup(ParseState, "gl_Position");
|
|
BuiltinFields[1].type = glsl_type::float_type;
|
|
BuiltinFields[1].name = ralloc_strdup(ParseState, "gl_PointSize");
|
|
BuiltinFields[2].type = glsl_type::get_array_instance(glsl_type::float_type, 6); // magic number is gl_MaxClipDistances
|
|
BuiltinFields[2].name = ralloc_strdup(ParseState, "gl_ClipDistance");
|
|
|
|
const glsl_type* BuiltinStruct = glsl_type::get_record_instance(BuiltinFields, 3, "gl_PerVertex");
|
|
const glsl_type* BuiltinArray = glsl_type::get_array_instance(BuiltinStruct, ElementCount);
|
|
ir_variable* BuiltinVariable = new(ParseState)ir_variable(BuiltinArray, "gl_in", ir_var_in);
|
|
BuiltinVariable->read_only = true;
|
|
BuiltinVariable->is_interface_block = true;
|
|
DeclInstructions->push_tail(BuiltinVariable);
|
|
ParseState->symbols->add_variable(BuiltinVariable);
|
|
}
|
|
|
|
for (unsigned i = 0; i < ElementCount; ++i)
|
|
{
|
|
ir_dereference_array* ArrayDeref = new(ParseState)ir_dereference_array(
|
|
TempVariableDeref->clone(ParseState, NULL),
|
|
new(ParseState)ir_constant((unsigned)i)
|
|
);
|
|
// Parse input variable
|
|
GenShaderInputForVariable(
|
|
Frequency,
|
|
ParseState,
|
|
InputSemantic,
|
|
InputQualifier,
|
|
ArrayDeref,
|
|
DeclInstructions,
|
|
PreCallInstructions,
|
|
ElementCount,
|
|
i
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GenShaderInputForVariable(
|
|
Frequency,
|
|
ParseState,
|
|
InputSemantic,
|
|
InputQualifier,
|
|
TempVariableDeref,
|
|
DeclInstructions,
|
|
PreCallInstructions,
|
|
0,
|
|
0
|
|
);
|
|
}
|
|
return TempVariableDeref;
|
|
}
|
|
|
|
/**
|
|
* Generate an output semantic.
|
|
* @param Frequency - The shader frequency.
|
|
* @param ParseState - Parse state.
|
|
* @param OutputSemantic - The semantic name to generate.
|
|
* @param OutputQualifier - Qualifiers applied to the semantic.
|
|
* @param OutputVariableDeref - Deref for the argument variable.
|
|
* @param DeclInstructions - IR to which declarations may be added.
|
|
* @param PostCallInstructions - IR to which instructions may be added after the
|
|
* entry point returns.
|
|
*/
|
|
void GenShaderOutputForVariable(
|
|
EHlslShaderFrequency Frequency,
|
|
_mesa_glsl_parse_state* ParseState,
|
|
const char* OutputSemantic,
|
|
FSemanticQualifier OutputQualifier,
|
|
ir_dereference* OutputVariableDeref,
|
|
exec_list* DeclInstructions,
|
|
exec_list* PostCallInstructions,
|
|
int SemanticArraySize,
|
|
int SemanticArrayIndex
|
|
)
|
|
{
|
|
const glsl_type* OutputType = OutputVariableDeref->type;
|
|
if (OutputType->is_record())
|
|
{
|
|
for (uint32 i = 0; i < OutputType->length; ++i)
|
|
{
|
|
const char* FieldSemantic = OutputType->fields.structure[i].semantic;
|
|
const char* Semantic = 0;
|
|
|
|
if (OutputSemantic && FieldSemantic)
|
|
{
|
|
|
|
_mesa_glsl_warning(ParseState, "semantic '%s' of field '%s' will be overridden by enclosing types' semantic '%s'",
|
|
OutputType->fields.structure[i].semantic,
|
|
OutputType->fields.structure[i].name,
|
|
OutputSemantic);
|
|
|
|
|
|
FieldSemantic = 0;
|
|
}
|
|
|
|
if (OutputSemantic && !FieldSemantic)
|
|
{
|
|
Semantic = ralloc_asprintf(ParseState, "%s%u", OutputSemantic, i);
|
|
_mesa_glsl_warning(ParseState, " creating semantic '%s' for struct field '%s'", Semantic, OutputType->fields.structure[i].name);
|
|
}
|
|
else if (!OutputSemantic && FieldSemantic)
|
|
{
|
|
Semantic = FieldSemantic;
|
|
}
|
|
else
|
|
{
|
|
Semantic = 0;
|
|
}
|
|
|
|
if (OutputType->fields.structure[i].type->is_record() ||
|
|
Semantic
|
|
)
|
|
{
|
|
FSemanticQualifier Qualifier = OutputQualifier;
|
|
if (Qualifier.Packed == 0)
|
|
{
|
|
Qualifier.Fields.bCentroid = OutputType->fields.structure[i].centroid;
|
|
Qualifier.Fields.InterpolationMode = OutputType->fields.structure[i].interpolation;
|
|
Qualifier.Fields.bIsPatchConstant = OutputType->fields.structure[i].patchconstant;
|
|
}
|
|
|
|
// Dereference the field and generate shader outputs for the field.
|
|
ir_dereference* FieldDeref = new(ParseState)ir_dereference_record(
|
|
OutputVariableDeref->clone(ParseState, NULL),
|
|
OutputType->fields.structure[i].name);
|
|
GenShaderOutputForVariable(
|
|
Frequency,
|
|
ParseState,
|
|
Semantic,
|
|
Qualifier,
|
|
FieldDeref,
|
|
DeclInstructions,
|
|
PostCallInstructions,
|
|
SemanticArraySize,
|
|
SemanticArrayIndex
|
|
);
|
|
}
|
|
else
|
|
{
|
|
_mesa_glsl_error(
|
|
ParseState,
|
|
"field '%s' in output structure '%s' does not specify a semantic",
|
|
OutputType->fields.structure[i].name,
|
|
OutputType->name
|
|
);
|
|
}
|
|
}
|
|
}
|
|
// TODO clean this up!!
|
|
else if ((OutputType->is_array() || OutputType->is_outputpatch()))
|
|
{
|
|
if (OutputSemantic)
|
|
{
|
|
int BaseIndex = 0;
|
|
const char* Semantic = 0;
|
|
|
|
ParseSemanticAndIndex(ParseState, OutputSemantic, &Semantic, &BaseIndex);
|
|
|
|
const unsigned ElementCount = OutputType->is_array() ? OutputType->length : (OutputType->patch_length);
|
|
|
|
for (unsigned i = 0; i < ElementCount; ++i)
|
|
{
|
|
ir_dereference_array* ArrayDeref = new(ParseState)ir_dereference_array(
|
|
OutputVariableDeref->clone(ParseState, NULL),
|
|
new(ParseState)ir_constant((unsigned)i)
|
|
);
|
|
GenShaderOutputForVariable(
|
|
Frequency,
|
|
ParseState,
|
|
ralloc_asprintf(ParseState, "%s%u", Semantic, BaseIndex + i),
|
|
OutputQualifier,
|
|
ArrayDeref,
|
|
DeclInstructions,
|
|
PostCallInstructions,
|
|
SemanticArraySize,
|
|
SemanticArrayIndex
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_mesa_glsl_error(ParseState, "entry point does not specify a semantic for its return value");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (OutputSemantic)
|
|
{
|
|
YYLTYPE loc;
|
|
ir_rvalue* Src = OutputVariableDeref->clone(ParseState, NULL);
|
|
const glsl_type* DestVariableType = NULL;
|
|
bool ApplyClipSpaceAdjustment = false;
|
|
bool ApplyClampPowerOfTwo = false;
|
|
ir_rvalue* DestVariableDeref = GenShaderOutputSemantic(Frequency, ParseState, OutputSemantic,
|
|
OutputQualifier, OutputType, DeclInstructions, &DestVariableType, ApplyClipSpaceAdjustment, ApplyClampPowerOfTwo);
|
|
|
|
apply_type_conversion(DestVariableType, Src, PostCallInstructions, ParseState, true, &loc);
|
|
|
|
if (ParseState->adjust_clip_space_dx11_to_opengl && ApplyClipSpaceAdjustment)
|
|
{
|
|
// Src.y = -Src.y;
|
|
PostCallInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
new(ParseState)ir_swizzle(Src->clone(ParseState, NULL), 1, 0, 0, 0, 1),
|
|
new(ParseState)ir_expression(ir_unop_neg,
|
|
glsl_type::float_type,
|
|
new(ParseState)ir_swizzle(Src->clone(ParseState, NULL), 1, 0, 0, 0, 1),
|
|
NULL)
|
|
)
|
|
);
|
|
|
|
// Src.z = ( 2.0 * Src.z ) - Src.w;
|
|
PostCallInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
new(ParseState)ir_swizzle(Src->clone(ParseState, NULL), 2, 0, 0, 0, 1),
|
|
new(ParseState)ir_expression(ir_binop_sub,
|
|
new(ParseState)ir_expression(ir_binop_mul,
|
|
new(ParseState)ir_constant(2.0f),
|
|
new(ParseState)ir_swizzle(Src->clone(ParseState, NULL), 2, 0, 0, 0, 1)
|
|
),
|
|
new(ParseState)ir_swizzle(Src->clone(ParseState, NULL), 3, 0, 0, 0, 1)
|
|
)
|
|
)
|
|
);
|
|
}
|
|
|
|
// GLSL doesn't support pow2 partitioning, so we treate pow2 as integer partitioning and
|
|
// manually compute the next power of two via exp2(pow(ceil(log2(Src)));
|
|
if (ApplyClampPowerOfTwo)
|
|
{
|
|
ir_variable* temp = new(ParseState)ir_variable(glsl_type::float_type, NULL, ir_var_temporary);
|
|
|
|
PostCallInstructions->push_tail(temp);
|
|
|
|
PostCallInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
new(ParseState)ir_dereference_variable(temp),
|
|
new(ParseState)ir_expression(ir_unop_exp2,
|
|
new(ParseState)ir_expression(ir_unop_ceil,
|
|
new(ParseState)ir_expression(ir_unop_log2,
|
|
glsl_type::float_type,
|
|
Src->clone(ParseState, NULL),
|
|
NULL
|
|
)
|
|
)
|
|
)
|
|
)
|
|
);
|
|
|
|
// assign pow2 clamped variable to output variable
|
|
PostCallInstructions->push_tail(
|
|
new(ParseState)ir_assignment(
|
|
DestVariableDeref->clone(ParseState, NULL),
|
|
new(ParseState)ir_dereference_variable(temp)
|
|
)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
PostCallInstructions->push_tail(new(ParseState)ir_assignment(DestVariableDeref, Src));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_mesa_glsl_error(ParseState, "entry point does not specify a semantic for its return value");
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Generate an output semantic.
|
|
* @param Frequency - The shader frequency.
|
|
* @param ParseState - Parse state.
|
|
* @param OutputSemantic - The semantic name to generate.
|
|
* @param OutputQualifier - Qualifiers applied to the semantic.
|
|
* @param OutputType - Value type.
|
|
* @param DeclInstructions - IR to which declarations may be added.
|
|
* @param PreCallInstructions - IR to which isntructions may be added before the
|
|
entry point is called.
|
|
* @param PostCallInstructions - IR to which instructions may be added after the
|
|
* entry point returns.
|
|
* @returns the IR variable deref for the semantic.
|
|
*/
|
|
static ir_dereference_variable* GenShaderOutput(
|
|
EHlslShaderFrequency Frequency,
|
|
_mesa_glsl_parse_state* ParseState,
|
|
const char* OutputSemantic,
|
|
FSemanticQualifier OutputQualifier,
|
|
const glsl_type* OutputType,
|
|
exec_list* DeclInstructions,
|
|
exec_list* PreCallInstructions,
|
|
exec_list* PostCallInstructions
|
|
)
|
|
{
|
|
// Generate a local variable to hold the output.
|
|
ir_variable* TempVariable = new(ParseState)ir_variable(
|
|
OutputType,
|
|
NULL,
|
|
ir_var_temporary);
|
|
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(TempVariable);
|
|
PreCallInstructions->push_tail(TempVariable);
|
|
GenShaderOutputForVariable(
|
|
Frequency,
|
|
ParseState,
|
|
OutputSemantic,
|
|
OutputQualifier,
|
|
TempVariableDeref,
|
|
DeclInstructions,
|
|
PostCallInstructions,
|
|
0,
|
|
0
|
|
);
|
|
return TempVariableDeref;
|
|
}
|
|
|
|
static void GenerateAppendFunctionBody(
|
|
_mesa_glsl_parse_state* ParseState,
|
|
exec_list* DeclInstructions,
|
|
const glsl_type* geometry_append_type
|
|
)
|
|
{
|
|
ir_function *func = ParseState->symbols->get_function("OutputStream_Append");
|
|
check(func);
|
|
|
|
exec_list comparison_parameter;
|
|
ir_variable* var = new(ParseState)ir_variable(geometry_append_type, ralloc_asprintf(ParseState, "arg0"), ir_var_in);
|
|
comparison_parameter.push_tail(var);
|
|
|
|
bool is_exact = false;
|
|
ir_function_signature *sig = func->matching_signature(&comparison_parameter, &is_exact);
|
|
check(sig && is_exact);
|
|
var = (ir_variable*)sig->parameters.get_head();
|
|
|
|
// {
|
|
// const glsl_type* output_type = var->type;
|
|
// _mesa_glsl_warning(ParseState, "GenerateAppendFunctionBody: parsing argument struct '%s'", output_type->name );
|
|
// int indexof_RenderTargetArrayIndex = -1;
|
|
// for (int i = 0; i < output_type->length; i++)
|
|
// {
|
|
// _mesa_glsl_warning(ParseState, " name '%s' : semantic '%s'", output_type->fields.structure[i].name, output_type->fields.structure[i].semantic );
|
|
// }
|
|
// }
|
|
|
|
// Generate assignment instructions from function argument to out variables
|
|
FSemanticQualifier OutputQualifier;
|
|
ir_dereference_variable* TempVariableDeref = new(ParseState)ir_dereference_variable(var);
|
|
GenShaderOutputForVariable(
|
|
HSF_GeometryShader,
|
|
ParseState,
|
|
NULL,
|
|
OutputQualifier,
|
|
TempVariableDeref,
|
|
DeclInstructions,
|
|
&sig->body,
|
|
0,
|
|
0
|
|
);
|
|
|
|
// If the output structure type contains a SV_RenderTargetArrayIndex semantic, add a custom user output semantic.
|
|
// It's used to pass layer index to pixel shader, as GLSL 1.50 doesn't allow pixel shader to read from gl_Layer.
|
|
const glsl_type* output_type = var->type;
|
|
int indexof_RenderTargetArrayIndex = -1;
|
|
for (uint32 i = 0; i < output_type->length; i++)
|
|
{
|
|
if (output_type->fields.structure[i].semantic && (strcmp(output_type->fields.structure[i].semantic, "SV_RenderTargetArrayIndex") == 0))
|
|
{
|
|
indexof_RenderTargetArrayIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (indexof_RenderTargetArrayIndex != -1)
|
|
{
|
|
// Add the new member with semantic
|
|
glsl_struct_field field;
|
|
field.type = output_type->fields.structure[indexof_RenderTargetArrayIndex].type;
|
|
field.name = "HLSLCCLayerIndex";
|
|
field.semantic = CUSTOM_LAYER_INDEX_SEMANTIC;
|
|
field.centroid = 0;
|
|
field.interpolation = ir_interp_qualifier_flat;
|
|
field.geometryinput = 0;
|
|
field.patchconstant = 0;
|
|
|
|
glsl_type* non_const_type = (glsl_type*)output_type;
|
|
non_const_type->add_structure_member(&field);
|
|
|
|
// Create new out variable for the new member and generate assignment that will copy input's layer index field to it
|
|
FSemanticQualifier Qualifier;
|
|
Qualifier.Fields.bCentroid = 0;
|
|
Qualifier.Fields.InterpolationMode = ir_interp_qualifier_flat;
|
|
|
|
const glsl_type* new_output_type = ((ir_variable*)sig->parameters.get_head())->type;
|
|
GenShaderOutputForVariable(
|
|
HSF_GeometryShader,
|
|
ParseState,
|
|
CUSTOM_LAYER_INDEX_SEMANTIC,
|
|
Qualifier,
|
|
new(ParseState)ir_dereference_record(var, new_output_type->fields.structure[indexof_RenderTargetArrayIndex].name),
|
|
DeclInstructions,
|
|
&sig->body,
|
|
0,
|
|
0
|
|
);
|
|
}
|
|
|
|
// Call EmitVertex()
|
|
ir_function *emitVertexFunc = ParseState->symbols->get_function("EmitVertex");
|
|
check(emitVertexFunc);
|
|
check(emitVertexFunc->signatures.get_head() == emitVertexFunc->signatures.get_tail());
|
|
ir_function_signature *emitVertexSig = (ir_function_signature *)emitVertexFunc->signatures.get_head();
|
|
exec_list actual_parameter;
|
|
sig->body.push_tail(new(ParseState)ir_call(emitVertexSig, NULL, &actual_parameter));
|
|
}
|
|
|
|
bool FGlslCodeBackend::GenerateMain(
|
|
EHlslShaderFrequency Frequency,
|
|
const char* EntryPoint,
|
|
exec_list* Instructions,
|
|
_mesa_glsl_parse_state* ParseState)
|
|
{
|
|
{
|
|
// Set up origin_upper_left for gl_FragCoord, depending on HLSLCC_DX11ClipSpace flag presence.
|
|
FSystemValue* SystemValues = SystemValueTable[HSF_PixelShader];
|
|
for (int i = 0; SystemValues[i].Semantic != NULL; ++i)
|
|
{
|
|
if (FCStringAnsi::Stricmp(SystemValues[i].GlslName, "gl_FragCoord") == 0)
|
|
{
|
|
SystemValues[i].bOriginUpperLeft = !ParseState->adjust_clip_space_dx11_to_opengl;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ir_function_signature* EntryPointSig = FindEntryPointFunction(Instructions, ParseState, EntryPoint);
|
|
if (EntryPointSig)
|
|
{
|
|
void* TempMemContext = ralloc_context(NULL);
|
|
exec_list DeclInstructions;
|
|
exec_list PreCallInstructions;
|
|
exec_list ArgInstructions;
|
|
exec_list PostCallInstructions;
|
|
const glsl_type* geometry_append_type = NULL;
|
|
|
|
ParseState->maxvertexcount = EntryPointSig->maxvertexcount;
|
|
|
|
ParseState->tessellation = EntryPointSig->tessellation;
|
|
|
|
ParseState->symbols->push_scope();
|
|
|
|
foreach_iter(exec_list_iterator, Iter, EntryPointSig->parameters)
|
|
{
|
|
ir_variable *const Variable = (ir_variable *)Iter.get();
|
|
if (Variable->semantic != NULL || Variable->type->is_record()
|
|
|| (Frequency == HSF_GeometryShader && (Variable->type->is_outputstream() || Variable->type->is_array()))
|
|
|| (Frequency == HSF_HullShader && (Variable->type->is_patch()))
|
|
|| (Frequency == HSF_DomainShader && (Variable->type->is_outputpatch()))
|
|
)
|
|
{
|
|
FSemanticQualifier Qualifier;
|
|
Qualifier.Fields.bCentroid = Variable->centroid;
|
|
Variable->centroid = 0;
|
|
Qualifier.Fields.InterpolationMode = Variable->interpolation;
|
|
Variable->interpolation = 0;
|
|
Qualifier.Fields.bIsPatchConstant = Variable->is_patch_constant;
|
|
Variable->is_patch_constant = 0;
|
|
|
|
ir_dereference_variable* ArgVarDeref = NULL;
|
|
switch (Variable->mode)
|
|
{
|
|
case ir_var_in:
|
|
if (Frequency == HSF_GeometryShader && Variable->type->is_array())
|
|
{
|
|
// Remember information about geometry input type globally
|
|
ParseState->geometryinput = Variable->geometryinput;
|
|
}
|
|
|
|
if (Frequency == HSF_PixelShader)
|
|
{
|
|
// Replace SV_RenderTargetArrayIndex in
|
|
// input structure semantic with custom semantic.
|
|
if (Variable->semantic && (strcmp(Variable->semantic, "SV_RenderTargetArrayIndex") == 0))
|
|
{
|
|
// _mesa_glsl_warning(ParseState, "Replacing semantic of variable '%s' with our custom one", Variable->name);
|
|
Variable->semantic = ralloc_strdup(Variable, CUSTOM_LAYER_INDEX_SEMANTIC);
|
|
Variable->interpolation = ir_interp_qualifier_flat;
|
|
}
|
|
else if (Variable->type->is_record())
|
|
{
|
|
const glsl_type* output_type = Variable->type;
|
|
int indexof_RenderTargetArrayIndex = -1;
|
|
for (uint32 i = 0; i < output_type->length; i++)
|
|
{
|
|
if (Variable->type->fields.structure[i].semantic && (strcmp(Variable->type->fields.structure[i].semantic, "SV_RenderTargetArrayIndex") == 0))
|
|
{
|
|
indexof_RenderTargetArrayIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (indexof_RenderTargetArrayIndex != -1)
|
|
{
|
|
// _mesa_glsl_warning(ParseState, "Replacing semantic of member %d of variable '%s' with our custom one", indexof_RenderTargetArrayIndex, Variable->name);
|
|
// Replace the member with one with semantic
|
|
glsl_struct_field field;
|
|
field.type = Variable->type->fields.structure[indexof_RenderTargetArrayIndex].type;
|
|
field.name = Variable->type->fields.structure[indexof_RenderTargetArrayIndex].name;
|
|
field.semantic = CUSTOM_LAYER_INDEX_SEMANTIC;
|
|
field.centroid = 0;
|
|
field.interpolation = ir_interp_qualifier_flat;
|
|
field.geometryinput = 0;
|
|
field.patchconstant = 0;
|
|
|
|
glsl_type* non_const_type = (glsl_type*)output_type;
|
|
non_const_type->replace_structure_member(indexof_RenderTargetArrayIndex, &field);
|
|
}
|
|
}
|
|
}
|
|
|
|
ArgVarDeref = GenShaderInput(
|
|
Frequency,
|
|
ParseState,
|
|
Variable->semantic,
|
|
Qualifier,
|
|
Variable->type,
|
|
&DeclInstructions,
|
|
&PreCallInstructions
|
|
);
|
|
break;
|
|
case ir_var_out:
|
|
ArgVarDeref = GenShaderOutput(
|
|
Frequency,
|
|
ParseState,
|
|
Variable->semantic,
|
|
Qualifier,
|
|
Variable->type,
|
|
&DeclInstructions,
|
|
&PreCallInstructions,
|
|
&PostCallInstructions
|
|
);
|
|
break;
|
|
case ir_var_inout:
|
|
{
|
|
check(Frequency == HSF_GeometryShader);
|
|
// This is an output stream for geometry shader. It's not referenced as a variable inside the function,
|
|
// instead OutputStream.Append(vertex) and OutputStream.RestartStrip() are called, and this variable
|
|
// has already been optimized out of them in ast_to_hir translation.
|
|
|
|
// Generate a local variable to add to arguments. It won't be referenced anywhere, so it should get optimized out.
|
|
ir_variable* TempVariable = new(ParseState)ir_variable(
|
|
Variable->type,
|
|
NULL,
|
|
ir_var_temporary);
|
|
ArgVarDeref = new(ParseState)ir_dereference_variable(TempVariable);
|
|
PreCallInstructions.push_tail(TempVariable);
|
|
|
|
// We need to move this information somewhere safer, as this pseudo-variable will get optimized out of existence
|
|
ParseState->outputstream_type = Variable->type->outputstream_type;
|
|
|
|
check(Variable->type->is_outputstream());
|
|
check(Variable->type->inner_type->is_record());
|
|
|
|
geometry_append_type = Variable->type->inner_type;
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
_mesa_glsl_error(
|
|
ParseState,
|
|
"entry point parameter '%s' must be an input or output",
|
|
Variable->name
|
|
);
|
|
}
|
|
}
|
|
ArgInstructions.push_tail(ArgVarDeref);
|
|
}
|
|
else
|
|
{
|
|
_mesa_glsl_error(ParseState, "entry point parameter "
|
|
"'%s' does not specify a semantic", Variable->name);
|
|
}
|
|
}
|
|
|
|
// The function's return value should have an output semantic if it's not void.
|
|
ir_dereference_variable* EntryPointReturn = NULL;
|
|
if (EntryPointSig->return_type->is_void() == false)
|
|
{
|
|
FSemanticQualifier Qualifier;
|
|
EntryPointReturn = GenShaderOutput(
|
|
Frequency,
|
|
ParseState,
|
|
EntryPointSig->return_semantic,
|
|
Qualifier,
|
|
EntryPointSig->return_type,
|
|
&DeclInstructions,
|
|
&PreCallInstructions,
|
|
&PostCallInstructions
|
|
);
|
|
}
|
|
|
|
if (Frequency == HSF_GeometryShader)
|
|
{
|
|
GenerateAppendFunctionBody(
|
|
ParseState,
|
|
&DeclInstructions,
|
|
geometry_append_type
|
|
);
|
|
}
|
|
|
|
/*
|
|
we map the HLSL hull shader to this GLSL main function
|
|
for the most parts, we treat variables of InputPatch and OutputPatch as arrays of the inner type
|
|
|
|
build input patch from shader input interface blocks
|
|
call hull shader main function with input patch and current control point id (gl_InvocationID)
|
|
copy hull shader main result for the current control point to the proper shader output interface block element
|
|
barrier
|
|
(so all instances have computed the per control point data)
|
|
build patch constant function input (of type output patch) from the shader output interface blocks
|
|
(need to do this, since this is the only shader variable shared between control points running in parallel)
|
|
|
|
if control point id (gl_InvocationID) is 0
|
|
call patch constant function with the output patch as an input
|
|
copy the patch constant result to the "patch" shader output interface block
|
|
*/
|
|
|
|
if (Frequency == HSF_HullShader)
|
|
{
|
|
|
|
ir_function_signature* PatchConstantSig = FindPatchConstantFunction(Instructions, ParseState);
|
|
|
|
if (!PatchConstantSig)
|
|
{
|
|
_mesa_glsl_error(ParseState, "patch constant function `%s' not found", ParseState->tessellation.patchconstantfunc);
|
|
}
|
|
|
|
const glsl_type* OutputPatchType = glsl_type::get_templated_instance(EntryPointReturn->type, "OutputPatch", 0, ParseState->tessellation.outputcontrolpoints);
|
|
|
|
ir_variable* OutputPatchVar = new(ParseState)ir_variable(OutputPatchType, NULL, ir_var_temporary);
|
|
|
|
|
|
// call barrier() to ensure that all threads have computed the per-patch computation
|
|
{
|
|
// We can't just use the symbol table b/c it only has the HLSL and not the GLSL barrier functions in it
|
|
foreach_iter(exec_list_iterator, Iter, *Instructions)
|
|
{
|
|
ir_instruction *ir = (ir_instruction *)Iter.get();
|
|
ir_function *Function = ir->as_function();
|
|
if (Function && strcmp(Function->name, "barrier") == 0)
|
|
{
|
|
check(Function->signatures.get_head() == Function->signatures.get_tail());
|
|
exec_list VoidParameter;
|
|
ir_function_signature * BarrierFunctionSig = Function->matching_signature(&VoidParameter);
|
|
PostCallInstructions.push_tail(new(ParseState)ir_call(BarrierFunctionSig, NULL, &VoidParameter));
|
|
}
|
|
}
|
|
}
|
|
|
|
// reassemble output patch variable(for the patch constant function) from the shader outputs
|
|
GenShaderPatchConstantFunctionInputs(ParseState, OutputPatchVar, PostCallInstructions);
|
|
|
|
// call the entry point
|
|
if (PatchConstantSig)
|
|
{
|
|
CallPatchConstantFunction(ParseState, OutputPatchVar, PatchConstantSig, DeclInstructions, PostCallInstructions);
|
|
}
|
|
}
|
|
|
|
ParseState->symbols->pop_scope();
|
|
|
|
// Build the void main() function for GLSL.
|
|
ir_function_signature* MainSig = new(ParseState)ir_function_signature(glsl_type::void_type);
|
|
MainSig->is_defined = true;
|
|
MainSig->is_main = true;
|
|
MainSig->body.append_list(&PreCallInstructions);
|
|
MainSig->body.push_tail(new(ParseState)ir_call(EntryPointSig, EntryPointReturn, &ArgInstructions));
|
|
MainSig->body.append_list(&PostCallInstructions);
|
|
MainSig->maxvertexcount = EntryPointSig->maxvertexcount;
|
|
MainSig->is_early_depth_stencil = EntryPointSig->is_early_depth_stencil;
|
|
MainSig->wg_size_x = EntryPointSig->wg_size_x;
|
|
MainSig->wg_size_y = EntryPointSig->wg_size_y;
|
|
MainSig->wg_size_z = EntryPointSig->wg_size_z;
|
|
MainSig->tessellation = EntryPointSig->tessellation;
|
|
|
|
if (MainSig->is_early_depth_stencil && Frequency != HSF_PixelShader)
|
|
{
|
|
_mesa_glsl_error(ParseState, "'earlydepthstencil' attribute only applies to pixel shaders");
|
|
}
|
|
|
|
if (MainSig->maxvertexcount > 0 && Frequency != HSF_GeometryShader)
|
|
{
|
|
_mesa_glsl_error(ParseState, "'maxvertexcount' attribute only applies to geometry shaders");
|
|
}
|
|
|
|
if (MainSig->is_early_depth_stencil && ParseState->language_version < 310)
|
|
{
|
|
_mesa_glsl_error(ParseState, "'earlydepthstencil' attribute only supported on GLSL 4.30 target and later");
|
|
}
|
|
|
|
if (MainSig->wg_size_x > 0 && Frequency != HSF_ComputeShader)
|
|
{
|
|
_mesa_glsl_error(ParseState, "'num_threads' attribute only applies to compute shaders");
|
|
}
|
|
|
|
// in GLSL, unlike in HLSL fixed-function tessellator properties are specified on the domain shader
|
|
// and not the hull shader, so we specify them for both in the .usf shaders and then print a warning,
|
|
// similar to what fxc is doing
|
|
|
|
if (MainSig->tessellation.domain != GLSL_DOMAIN_NONE && (Frequency != HSF_HullShader && Frequency != HSF_DomainShader))
|
|
{
|
|
_mesa_glsl_warning(ParseState, "'domain' attribute only applies to hull or domain shaders");
|
|
}
|
|
|
|
if (MainSig->tessellation.outputtopology != GLSL_OUTPUTTOPOLOGY_NONE && Frequency != HSF_HullShader)
|
|
{
|
|
_mesa_glsl_warning(ParseState, "'outputtopology' attribute only applies to hull shaders");
|
|
}
|
|
|
|
if (MainSig->tessellation.partitioning != GLSL_PARTITIONING_NONE && Frequency != HSF_HullShader)
|
|
{
|
|
_mesa_glsl_warning(ParseState, "'partitioning' attribute only applies to hull shaders");
|
|
}
|
|
|
|
if (MainSig->tessellation.outputcontrolpoints > 0 && Frequency != HSF_HullShader)
|
|
{
|
|
_mesa_glsl_warning(ParseState, "'outputcontrolpoints' attribute only applies to hull shaders");
|
|
}
|
|
|
|
if (MainSig->tessellation.maxtessfactor > 0.0f && Frequency != HSF_HullShader)
|
|
{
|
|
_mesa_glsl_warning(ParseState, "'maxtessfactor' attribute only applies to hull shaders");
|
|
}
|
|
|
|
if (MainSig->tessellation.patchconstantfunc != 0 && Frequency != HSF_HullShader)
|
|
{
|
|
_mesa_glsl_warning(ParseState, "'patchconstantfunc' attribute only applies to hull shaders");
|
|
}
|
|
|
|
ir_function* MainFunction = new(ParseState)ir_function("main");
|
|
MainFunction->add_signature(MainSig);
|
|
|
|
Instructions->append_list(&DeclInstructions);
|
|
Instructions->push_tail(MainFunction);
|
|
|
|
ralloc_free(TempMemContext);
|
|
|
|
// Now that we have a proper main(), move global setup to main().
|
|
MoveGlobalInstructionsToMain(Instructions);
|
|
}
|
|
else
|
|
{
|
|
_mesa_glsl_error(ParseState, "shader entry point '%s' not "
|
|
"found", EntryPoint);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
ir_function_signature* FGlslCodeBackend::FindPatchConstantFunction(exec_list* Instructions, _mesa_glsl_parse_state* ParseState)
|
|
{
|
|
ir_function_signature* PatchConstantSig = 0;
|
|
|
|
// TODO refactor this and the fetching of the main siganture
|
|
foreach_iter(exec_list_iterator, Iter, *Instructions)
|
|
{
|
|
ir_instruction *ir = (ir_instruction *)Iter.get();
|
|
ir_function *Function = ir->as_function();
|
|
if (Function && strcmp(Function->name, ParseState->tessellation.patchconstantfunc) == 0)
|
|
{
|
|
int NumSigs = 0;
|
|
foreach_iter(exec_list_iterator, SigIter, *Function)
|
|
{
|
|
if (++NumSigs == 1)
|
|
{
|
|
PatchConstantSig = (ir_function_signature *)SigIter.get();
|
|
}
|
|
}
|
|
if (NumSigs == 1)
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
_mesa_glsl_error(ParseState, "patch constant function "
|
|
"`%s' has multiple signatures", ParseState->tessellation.patchconstantfunc);
|
|
}
|
|
}
|
|
}
|
|
|
|
return PatchConstantSig;
|
|
}
|
|
|
|
void FGlslCodeBackend::CallPatchConstantFunction(_mesa_glsl_parse_state* ParseState, ir_variable* OutputPatchVar, ir_function_signature* PatchConstantSig, exec_list& DeclInstructions, exec_list &PostCallInstructions)
|
|
{
|
|
exec_list PatchConstantArgs;
|
|
if (OutputPatchVar && !PatchConstantSig->parameters.is_empty())
|
|
{
|
|
PatchConstantArgs.push_tail(new(ParseState)ir_dereference_variable(OutputPatchVar));
|
|
}
|
|
|
|
ir_if* thread_if = new(ParseState)ir_if(
|
|
new(ParseState)ir_expression(
|
|
ir_binop_equal,
|
|
new (ParseState)ir_constant(
|
|
0
|
|
),
|
|
new (ParseState)ir_dereference_variable(
|
|
ParseState->symbols->get_variable("gl_InvocationID")
|
|
)
|
|
)
|
|
);
|
|
|
|
exec_list PrePatchConstCallInstructions;
|
|
exec_list PostPatchConstCallInstructions;
|
|
|
|
FSemanticQualifier Qualifier;
|
|
Qualifier.Fields.bIsPatchConstant = 1;
|
|
|
|
ir_dereference_variable* PatchConstantReturn = GenShaderOutput(
|
|
HSF_HullShader,
|
|
ParseState,
|
|
PatchConstantSig->return_semantic,
|
|
Qualifier,
|
|
PatchConstantSig->return_type,
|
|
&DeclInstructions,
|
|
&PrePatchConstCallInstructions,
|
|
&PostPatchConstCallInstructions
|
|
);
|
|
|
|
thread_if->then_instructions.append_list(&PrePatchConstCallInstructions);
|
|
thread_if->then_instructions.push_tail(new(ParseState)ir_call(PatchConstantSig, PatchConstantReturn, &PatchConstantArgs));
|
|
thread_if->then_instructions.append_list(&PostPatchConstCallInstructions);
|
|
|
|
PostCallInstructions.push_tail(thread_if);
|
|
}
|
|
|
|
|
|
/*
|
|
reassemble output patch variable (for the patch constant function) from the shader outputs
|
|
turn this: (from the GenOutputs of calling the entry point main)
|
|
|
|
out_InnerMember[gl_InvocationID].Data = t2.Middle.Inner.Value;
|
|
|
|
into this:
|
|
|
|
//output_patch<FPNTessellationHSToDS> FPNTessellationHSToDS t3[3]; //output_patch<FPNTessellationHSToDS> ;
|
|
t3[0].Middle.Inner.Value = out_InnerMember[0].Data;
|
|
t3[1].Middle.Inner.Value = out_InnerMember[1].Data;
|
|
t3[2].Middle.Inner.Value = out_InnerMember[2].Data;
|
|
|
|
*/
|
|
|
|
void FGlslCodeBackend::GenShaderPatchConstantFunctionInputs(_mesa_glsl_parse_state* ParseState, ir_variable* OutputPatchVar, exec_list &PostCallInstructions)
|
|
{
|
|
PostCallInstructions.push_tail(OutputPatchVar);
|
|
foreach_iter(exec_list_iterator, Iter, PostCallInstructions)
|
|
{
|
|
ir_instruction *ir = (ir_instruction *)Iter.get();
|
|
|
|
ir_assignment* assignment = ir->as_assignment();
|
|
|
|
if (!assignment)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ir_dereference_record* lhs = assignment->lhs->as_dereference_record();
|
|
ir_rvalue* rhs = assignment->rhs;
|
|
|
|
if (!lhs)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!rhs)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ir_dereference_array* lhs_array = lhs->record->as_dereference_array();
|
|
|
|
if (!lhs_array)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ir_dereference_variable* OutputPatchArrayIndex = lhs_array->array_index->as_dereference_variable();
|
|
ir_dereference_variable* OutputPatchArray = lhs_array->array->as_dereference_variable();
|
|
|
|
if (!OutputPatchArrayIndex)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (0 != strcmp(OutputPatchArrayIndex->var->name, "gl_InvocationID"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!OutputPatchArray)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const char* OutArrayFieldName = lhs->field;
|
|
|
|
for (int OutputVertex = 0; OutputVertex < ParseState->tessellation.outputcontrolpoints; ++OutputVertex)
|
|
{
|
|
struct Helper
|
|
{
|
|
// the struct inside the output patch can have the actual outputs with semantics nested inside,
|
|
|
|
static void ReplaceVariableDerefWithArrayDeref(ir_instruction* Node, ir_dereference_array* ArrayDereference)
|
|
{
|
|
if (ir_dereference_record* AsRecord = Node->as_dereference_record())
|
|
{
|
|
if (AsRecord->record->as_dereference_variable())
|
|
{
|
|
AsRecord->record = ArrayDereference;
|
|
}
|
|
else
|
|
{
|
|
ReplaceVariableDerefWithArrayDeref(AsRecord->record, ArrayDereference);
|
|
}
|
|
}
|
|
else if (ir_dereference_array* AsArray = Node->as_dereference_array())
|
|
{
|
|
if (AsArray->array->as_dereference_variable())
|
|
{
|
|
AsArray->array = ArrayDereference;
|
|
}
|
|
else
|
|
{
|
|
ReplaceVariableDerefWithArrayDeref(AsArray->array, ArrayDereference);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
check(false);
|
|
}
|
|
}
|
|
};
|
|
|
|
ir_dereference_array* OutputPatchElementIndex = new(ParseState)ir_dereference_array(
|
|
OutputPatchVar,
|
|
new(ParseState)ir_constant(
|
|
OutputVertex
|
|
)
|
|
);
|
|
|
|
ir_rvalue* OutputPatchElement = rhs->clone(ParseState, 0);
|
|
Helper::ReplaceVariableDerefWithArrayDeref(OutputPatchElement, OutputPatchElementIndex);
|
|
|
|
PostCallInstructions.push_tail(
|
|
new (ParseState)ir_assignment(
|
|
OutputPatchElement,
|
|
new(ParseState)ir_dereference_record(
|
|
new(ParseState)ir_dereference_array(
|
|
OutputPatchArray->clone(ParseState, 0),
|
|
new(ParseState)ir_constant(OutputVertex)
|
|
),
|
|
OutArrayFieldName
|
|
)
|
|
)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FGlslLanguageSpec::SetupLanguageIntrinsics(_mesa_glsl_parse_state* State, exec_list* ir)
|
|
{
|
|
if (bIsES2)
|
|
{
|
|
make_intrinsic_genType(ir, State, FRAMEBUFFER_FETCH_ES2, ir_invalid_opcode, IR_INTRINSIC_FLOAT, 0, 4, 4);
|
|
make_intrinsic_genType(ir, State, DEPTHBUFFER_FETCH_ES2, ir_invalid_opcode, IR_INTRINSIC_ALL_FLOATING, 3, 1, 1);
|
|
make_intrinsic_genType(ir, State, GET_HDR_32BPP_HDR_ENCODE_MODE_ES2, ir_invalid_opcode, IR_INTRINSIC_ALL_FLOATING, 0);
|
|
}
|
|
|
|
if (State->language_version >= 310)
|
|
{
|
|
/**
|
|
* Create GLSL functions that are left out of the symbol table
|
|
* Prevent pollution, but make them so thay can be used to
|
|
* implement the hlsl barriers
|
|
*/
|
|
const int glslFuncCount = 7;
|
|
const char * glslFuncName[glslFuncCount] =
|
|
{
|
|
"barrier", "memoryBarrier", "memoryBarrierAtomicCounter", "memoryBarrierBuffer",
|
|
"memoryBarrierShared", "memoryBarrierImage", "groupMemoryBarrier"
|
|
};
|
|
ir_function* glslFuncs[glslFuncCount];
|
|
|
|
for (int i = 0; i < glslFuncCount; i++)
|
|
{
|
|
void* ctx = State;
|
|
ir_function* func = new(ctx)ir_function(glslFuncName[i]);
|
|
ir_function_signature* sig = new(ctx)ir_function_signature(glsl_type::void_type);
|
|
sig->is_builtin = true;
|
|
func->add_signature(sig);
|
|
ir->push_tail(func);
|
|
glslFuncs[i] = func;
|
|
}
|
|
|
|
/** Implement HLSL barriers in terms of GLSL functions */
|
|
const char * functions[] =
|
|
{
|
|
"GroupMemoryBarrier", "GroupMemoryBarrierWithGroupSync",
|
|
"DeviceMemoryBarrier", "DeviceMemoryBarrierWithGroupSync",
|
|
"AllMemoryBarrier", "AllMemoryBarrierWithGroupSync"
|
|
};
|
|
const int max_children = 4;
|
|
ir_function * implFuncs[][max_children] =
|
|
{
|
|
{glslFuncs[4]} /**{"memoryBarrierShared"}*/,
|
|
{glslFuncs[4], glslFuncs[0]} /**{"memoryBarrierShared","barrier"}*/,
|
|
{glslFuncs[2], glslFuncs[3], glslFuncs[5]} /**{"memoryBarrierAtomicCounter", "memoryBarrierBuffer", "memoryBarrierImage"}*/,
|
|
{glslFuncs[2], glslFuncs[3], glslFuncs[5], glslFuncs[0]} /**{"memoryBarrierAtomicCounter", "memoryBarrierBuffer", "memoryBarrierImage", "barrier"}*/,
|
|
{glslFuncs[1]} /**{"memoryBarrier"}*/,
|
|
{glslFuncs[1], glslFuncs[0]} /**{"groupMemoryBarrier","barrier"}*/
|
|
};
|
|
|
|
for (size_t i = 0; i < sizeof(functions) / sizeof(const char*); i++)
|
|
{
|
|
void* ctx = State;
|
|
ir_function* func = new(ctx)ir_function(functions[i]);
|
|
|
|
ir_function_signature* sig = new(ctx)ir_function_signature(glsl_type::void_type);
|
|
sig->is_builtin = true;
|
|
sig->is_defined = true;
|
|
|
|
for (int j = 0; j < max_children; j++)
|
|
{
|
|
if (implFuncs[i][j] == NULL)
|
|
break;
|
|
ir_function* child = implFuncs[i][j];
|
|
check(child);
|
|
check(child->signatures.get_head() == child->signatures.get_tail());
|
|
ir_function_signature *childSig = (ir_function_signature *)child->signatures.get_head();
|
|
exec_list actual_parameter;
|
|
sig->body.push_tail(
|
|
new(ctx)ir_call(childSig, NULL, &actual_parameter)
|
|
);
|
|
}
|
|
|
|
func->add_signature(sig);
|
|
|
|
State->symbols->add_global_function(func);
|
|
ir->push_tail(func);
|
|
}
|
|
}
|
|
}
|
|
|