Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/LauncherServices.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

52 lines
1.0 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherServices : ModuleRules
{
public LauncherServices(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"DesktopPlatform",
"SessionMessages",
"SourceCodeAccess",
"TargetPlatform",
"UnrealEdMessages",
"JSON",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"DesktopPlatform",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/LauncherServices/Private",
"Developer/LauncherServices/Private/Devices",
"Developer/LauncherServices/Private/Games",
"Developer/LauncherServices/Private/Launcher",
"Developer/LauncherServices/Private/Profiles",
}
);
}
}
}