Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBackendCorruptionWrapper.h
Andrew Grant a572d8e23f Copying //UE4/Orion-Staging to //UE4/Main (Origin //Orion/Dev-General @ 2870388)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2870336 on 2016/02/17 by Marc.Audy

	Continued splitting up Orion Build
	* Restructure from platform based MakeBuild steps in to a PS4, Server, and Windows Client MakeBuild
	* Cook server data only once for both Windows and Linux (windows reuses Linux server data)
	* Split compilation of Win64 Client and Server such that MakeBuild_Server only builds Server and MakeBuild_WindowsClient only builds Client
	#jira UEB-580
	#rb Ben.Marsh
	#tests Preflight and generated Windows Client and Server work to play game

Change 2870026 on 2016/02/17 by Wes.Hunt

	Don't allow array shrinking when removing the corruption wrapper trailer.
	#rb none
	Updating CIS Counter

Change 2869725 on 2016/02/17 by Dmitry.Rekman

	More analytics and QoS stats added for 0.19.

	#rb none
	#tests Ran Windows client and Linux server on compatible content.

Change 2869705 on 2016/02/16 by Ryan.Gerleve

	Fix replicated properties and call RepNotifies of startup actors when scrubbing in replays.
	This is the engine support for fixing OR-6817, towers not respawning when rewinding replays.

	#rb john.pollard
	#tests golden path, replays, ps4 nomcp

Change 2869644 on 2016/02/16 by Jason.Bestimt

	#ORION_DEV - Merge MAIN (0.18) at CL# 2869635

	#Tests:none
	#RB:none

Change 2869586 on 2016/02/16 by Marcus.Wassmer

	Fix texturestreaming RHI flushes.
	#rb none
	#test goldenpath
	#codereview Gil.Gribb

Change 2869279 on 2016/02/16 by Lukasz.Furman

	fixed minion hit reaction directions
	#orion OR-13953
	#rb Mieszko.Zielinski
	#tests PIE: hit minions with various abilities from different angles, checked velocity of death particles when killed by abilities and towers
	#codereview Dan.Youhon

Change 2869277 on 2016/02/16 by Wes.Hunt

	During cook, when a package is not ready to save, actually early out of the saving code. Saves somewhere in the 130s to 200s range for cooks.
	#rb daniel.lamb
	#tests local windows cooks, preflight PS4 cooks

Change 2869132 on 2016/02/16 by Mieszko.Zielinski

	Added a function to AISenseConfig allowing native-code MaxAge configuration #UE4

	#rb Lukasz.Furman
	#test none required

Change 2868981 on 2016/02/16 by Wes.Hunt

	remove -LogCookStats cmdline check, always log cook stats. -SendCookAnalytics flag is still used.
	This was requested by NickP.
	#rb none
	#tests local windows cooks

Change 2868975 on 2016/02/16 by Wes.Hunt

	Don't submit DDC usage stats for zero-sized events.
	#rb none
	#tests local windows cook

Change 2868956 on 2016/02/16 by Jason.Bestimt

	#ORION_DEV - Merge MAIN (0.18) at CL# 2868926

	#RB:none
	#Tests:none

Change 2868889 on 2016/02/16 by Max.Chen

	Sequencer: Only allow transport control binding when editing level editor sequencers.

	#rb none
	#tests none

Change 2868663 on 2016/02/16 by David.Ratti

	downgrade warning to display

	#rb none
	#tests compile

Change 2868624 on 2016/02/16 by Marcus.Wassmer

	Re-Enable Defrag validation for devgeneral
	#rb none
	#test none

Change 2868493 on 2016/02/16 by Benn.Gallagher

	Added a few more stats to morph target updates to try and narrow down hitches
	#rb Bruce.Nesbit
	#tests pie, -game Win64

Change 2868445 on 2016/02/16 by Dmitry.Rekman

	Linux: report crashes due to stack overflow (OR-14519).

	- Reserve memory for alternative stack for signal handlers. Adds about 128KB memory per thread.
	- Force process spawning to use vfork() when no pipes are needed.
	- Ignore all signals except explicitly handled.
	- Prevent signals from being raised while another one is handled.
	- Added "debug threadrecurse" and "debug threadstackoverflow" to test that.

[CL 2873763 by Andrew Grant in Main branch]
2016-02-19 12:03:17 -05:00

205 lines
6.1 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Helper class for placing a footer at the end of of a cache file.
* No effort is made to byte-swap this as we assume local format.
**/
struct FDerivedDataTrailer
{
enum
{
/** Arbitrary number used to identify corruption **/
MagicConstant = 0x1e873d89
};
/** Arbitrary number used to identify corruption **/
uint32 Magic;
/** Version of the backend, for future use **/
uint32 Version;
/** CRC of the payload, used to detect corruption **/
uint32 CRCofPayload;
/** Size of the payload, used to detect corruption **/
uint32 SizeOfPayload;
/** Constructor that zeros everything. This is never valid because even the magic number is wrong **/
FDerivedDataTrailer()
: Magic(0)
, Version(0)
, CRCofPayload(0)
, SizeOfPayload(0)
{
}
/**
* Constructor that sets the data properly for a given buffer of data
* @param Data Buffer of data to setup this trailer for
*/
FDerivedDataTrailer(const TArray<uint8>& Data)
: Magic(MagicConstant)
, Version(1)
, CRCofPayload(FCrc::MemCrc_DEPRECATED(Data.GetData(), Data.Num()))
, SizeOfPayload(Data.Num())
{
}
/**
* Comparison operator
* @param Other trailer to compare "this" to
* @return true if all elements of the trailer match exactly
*/
bool operator==(const FDerivedDataTrailer& Other)
{
return Magic == Other.Magic &&
Version == Other.Version &&
CRCofPayload == Other.CRCofPayload &&
SizeOfPayload == Other.SizeOfPayload;
}
};
/**
* A backend wrapper that adds a footer to the data to check the CRC, length, etc.
**/
class FDerivedDataBackendCorruptionWrapper : public FDerivedDataBackendInterface
{
public:
/**
* Constructor
*
* @param InInnerBackend Backend to use for storage, my responsibilities are about corruption
*/
FDerivedDataBackendCorruptionWrapper(FDerivedDataBackendInterface* InInnerBackend)
: InnerBackend(InInnerBackend)
{
check(InnerBackend);
}
/** return true if this cache is writable **/
virtual bool IsWritable() override
{
return InnerBackend->IsWritable();
}
/**
* Synchronous test for the existence of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
*/
virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override
{
COOK_STAT(auto Timer = UsageStats.TimeProbablyExists());
bool Result = InnerBackend->CachedDataProbablyExists(CacheKey);
if (Result)
{
COOK_STAT(Timer.AddHit(0));
}
return Result;
}
/**
* Synchronous retrieve of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param OutData Buffer to receive the results, if any were found
* @return true if any data was found, and in this case OutData is non-empty
*/
virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override
{
COOK_STAT(auto Timer = UsageStats.TimeGet());
bool bOk = InnerBackend->GetCachedData(CacheKey, OutData);
if (bOk)
{
if (OutData.Num() < sizeof(FDerivedDataTrailer))
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataBackendCorruptionWrapper: Corrupted file (short), ignoring and deleting %s."),CacheKey);
bOk = false;
}
else
{
FDerivedDataTrailer Trailer;
FMemory::Memcpy(&Trailer,&OutData[OutData.Num() - sizeof(FDerivedDataTrailer)], sizeof(FDerivedDataTrailer));
OutData.RemoveAt(OutData.Num() - sizeof(FDerivedDataTrailer),sizeof(FDerivedDataTrailer), false);
FDerivedDataTrailer RecomputedTrailer(OutData);
if (Trailer == RecomputedTrailer)
{
UE_LOG(LogDerivedDataCache, Verbose, TEXT("FDerivedDataBackendCorruptionWrapper: cache hit, footer is ok %s"),CacheKey);
}
else
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataBackendCorruptionWrapper: Corrupted file, ignoring and deleting %s."),CacheKey);
bOk = false;
}
}
if (!bOk)
{
// _we_ detected corruption, so _we_ will force a flush of the corrupted data
InnerBackend->RemoveCachedData(CacheKey, /*bTransient=*/ false);
}
}
if (!bOk)
{
OutData.Empty();
}
else
{
COOK_STAT(Timer.AddHit(OutData.Num()));
}
return bOk;
}
/**
* Asynchronous, fire-and-forget placement of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
*/
virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override
{
COOK_STAT(auto Timer = UsageStats.TimePut());
if (!InnerBackend->IsWritable())
{
return; // no point in continuing down the chain
}
COOK_STAT(Timer.AddHit(InData.Num()));
// Get rid of the double copy!
TArray<uint8> Data;
Data.Reset( InData.Num() + sizeof(FDerivedDataTrailer) );
Data.AddUninitialized(InData.Num());
FMemory::Memcpy(&Data[0], &InData[0], InData.Num());
FDerivedDataTrailer Trailer(Data);
Data.AddUninitialized(sizeof(FDerivedDataTrailer));
FMemory::Memcpy(&Data[Data.Num() - sizeof(FDerivedDataTrailer)], &Trailer, sizeof(FDerivedDataTrailer));
InnerBackend->PutCachedData(CacheKey, Data, bPutEvenIfExists);
}
virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
{
if (!InnerBackend->IsWritable())
{
return; // no point in continuing down the chain
}
return InnerBackend->RemoveCachedData(CacheKey, bTransient);
}
virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) override
{
COOK_STAT(
{
UsageStatsMap.Add(GraphPath + TEXT(": CorruptionWrapper"), UsageStats);
if (InnerBackend)
{
InnerBackend->GatherUsageStats(UsageStatsMap, GraphPath + TEXT(". 0"));
}
});
}
private:
FDerivedDataCacheUsageStats UsageStats;
/** Backend to use for storage, my responsibilities are about corruption **/
FDerivedDataBackendInterface* InnerBackend;
};