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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f3092790eb45f68febfb498f31ee44772fef8fd3
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger
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Michael Noland 928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
..
Classes
Fixed issue with auto activated GameplayDebuggeron clients #ue4
2014-10-01 08:53:33 -04:00
Private
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
2014-10-01 14:45:23 -04:00
Public
Fix constant FName initialization in places that execute often
2014-09-11 16:48:17 -04:00
GameplayDebugger.Build.cs
Changes to FRecastRenderingSceneProxy to work with GetDynamicMeshElements and to render navmesh with this function. #ue4
2014-08-20 05:56:42 -04:00
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