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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f3092790eb45f68febfb498f31ee44772fef8fd3
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private
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Daniel Lamb 715846941d Stopped tick cook on the side from waiting on save package for async cooked items to cache.
Now editor will tick at a decent frame rate while building shaders / caching textures.
#codereview Josh.Adams, Daniel.Wright, Matthew.Griffin

[CL 2318857 by Daniel Lamb in Main branch]
2014-10-03 14:56:20 -04:00
..
AndroidTargetDevice.h
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
2014-10-01 14:45:23 -04:00
AndroidTargetDevice.inl
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
2014-10-01 14:45:23 -04:00
AndroidTargetPlatform.h
Stopped tick cook on the side from waiting on save package for async cooked items to cache.
2014-10-03 14:56:20 -04:00
AndroidTargetPlatform.inl
Stopped tick cook on the side from waiting on save package for async cooked items to cache.
2014-10-03 14:56:20 -04:00
AndroidTargetPlatformModule.cpp
Changed FAndoridTargetPlatform to take template parameter for the AndroidPlatformProperties, so that the PlatformProperties retrieved from the FTargetplatform are correct.
2014-07-23 15:31:52 -04:00
AndroidTargetPlatformPrivatePCH.h
Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
2014-06-05 12:13:44 -04:00
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