Files
UnrealEngineUWP/Engine/Source/ThirdParty/libWebSockets/libWebSockets.Build.cs
josh adams c729c85aa3 - .Build.cs and build scripts for WinArm64.
- Removing more plugins so QAGame runs (except for XAudio which is complicated enough to be in a separate CL)

#rb fabian.giesen

[CL 35866817 by josh adams in ue5-main branch]
2024-08-28 10:37:07 -04:00

113 lines
3.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class libWebSockets : ModuleRules
{
protected virtual bool Supported
{
get
{
return
Target.Platform == UnrealTargetPlatform.Android ||
Target.Platform == UnrealTargetPlatform.IOS ||
Target.Platform == UnrealTargetPlatform.Mac ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
Target.Platform == UnrealTargetPlatform.Win64;
}
}
protected virtual string LibRootDirectory { get { return ModuleDirectory; } }
protected virtual string WebSocketsVersion { get { return "libwebsockets"; } }
protected virtual string WebSocketsPackagePath { get { return Path.Combine(LibRootDirectory, WebSocketsVersion); } }
protected virtual string ConfigName { get { return (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release"; } }
protected virtual bool bRequireOpenSSL { get { return true; } }
protected virtual string DefaultLibraryName { get { return "libwebsockets.a"; } }
protected virtual string IncludeDirectory
{
get
{
if (Target.Platform == UnrealTargetPlatform.Win64)
{
return Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString(), "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName());
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
return Path.Combine(WebSocketsPackagePath, "include", "Unix", Target.Architecture.LinuxName);
}
else
{
return Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString());
}
}
}
protected virtual string LibraryDirectory
{
get
{
if (Target.Platform == UnrealTargetPlatform.Win64)
{
return Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName(), ConfigName);
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
return Path.Combine(WebSocketsPackagePath, "lib", "Unix", Target.Architecture.LinuxName, ConfigName);
}
else
{
return Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), ConfigName);
}
}
}
public libWebSockets(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (!Supported)
{
return;
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string PlatformSubdir = Target.Platform.ToString();
if (Target.Architecture == UnrealArch.Arm64)
{
// BuildForUE puts the arm64 in <Platform>/<Arch>
PlatformSubdir = Path.Combine(PlatformSubdir, "arm64");
}
else
{
PlatformSubdir = Path.Combine(PlatformSubdir, "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName());
}
PublicSystemIncludePaths.Add(IncludeDirectory);
PublicAdditionalLibraries.Add(Path.Combine(WebSocketsPackagePath, "lib", PlatformSubdir, ConfigName, "websockets_static.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
PublicSystemIncludePaths.Add(Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString(), "ARM64"));
PublicSystemIncludePaths.Add(Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString(), "x64"));
PublicSystemIncludePaths.Add(Path.Combine(WebSocketsPackagePath, "include", Target.Platform.ToString()));
PublicAdditionalLibraries.Add(Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), "ARM64", ConfigName, "libwebsockets.a"));
PublicAdditionalLibraries.Add(Path.Combine(WebSocketsPackagePath, "lib", Target.Platform.ToString(), "x64", ConfigName, "libwebsockets.a"));
}
else
{
PublicSystemIncludePaths.Add(IncludeDirectory);
PublicAdditionalLibraries.Add(Path.Combine(LibraryDirectory, DefaultLibraryName));
}
if (bRequireOpenSSL)
{
PublicDependencyModuleNames.Add("OpenSSL");
}
}
}