Files
UnrealEngineUWP/Engine/Source/ThirdParty/Intel/ISPC/BuildForMac_LLVM.command
wojciech krywult a78c633bab ISPC: Updated to version 1.21.0
Binaries rebuilt for all supported platforms.

[REVIEW] [at]john.huelin
#rb john.huelin
#jira UE-198330,

#localization none
#tests built, cooked and packaged Lyra locally, triggered a standard build for FN and did A/B of the ReplayRun performance results
#preferred_allowlister john.huelin

[CL 28863921 by wojciech krywult in ue5-main branch]
2023-10-17 20:24:02 -04:00

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#!/bin/bash
set -e
LLVM_VERSION=16.0.5
BUILD_UNIVERSAL=true
UE_THIRD_PARTY_LOCATION=`cd $(pwd)/..; pwd`
UE_MODULE_LOCATION=`pwd`
LLVM_SOURCE_LOCATION="$UE_MODULE_LOCATION/llvm-$LLVM_VERSION/llvm/"
LLVM_BUILD_LOCATION="$LLVM_SOURCE_LOCATION/build/"
LLVM_INSTALL_LOCATION="$UE_MODULE_LOCATION/llvm/"
rm -rf $LLVM_SOURCE_LOCATION
rm -rf $LLVM_BUILD_LOCATION
rm -rf "$UE_MODULE_LOCATION/llvm-$LLVM_VERSION"
echo Cloning and building llvm $LLVM_VERSION...
git clone https://github.com/llvm/llvm-project.git --branch llvmorg-$LLVM_VERSION llvm-$LLVM_VERSION
mkdir -p $LLVM_BUILD_LOCATION
CMAKE_ARGS=(
-DCMAKE_INSTALL_PREFIX="$LLVM_INSTALL_LOCATION"
-DCMAKE_OSX_DEPLOYMENT_TARGET="11.0"
-DCMAKE_BUILD_TYPE=Release
-DLLVM_ENABLE_DUMP=ON
-DLLVM_ENABLE_ASSERTIONS=ON
-DLLVM_INSTALL_UTILS=ON
-DLLVM_TARGETS_TO_BUILD="AArch64;ARM;X86"
-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=WebAssembly
-DLLVM_ENABLE_PROJECTS=clang
-DLLVM_ENABLE_ZLIB=OFF
)
if [ "$BUILD_UNIVERSAL" = true ] ; then
CMAKE_ARGS+=(-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64")
fi
BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate"
rm -rf $BUILD_LOCATION
mkdir $BUILD_LOCATION
pushd $BUILD_LOCATION
echo Configuring build for llvm version $LLVM_VERSION...
cmake -G "Xcode" $LLVM_SOURCE_LOCATION "${CMAKE_ARGS[@]}"
echo Building llvm for Release...
cmake --build . --config Release --parallel 8
echo Installing llvm for Release...
cmake --install . --config Release
popd
echo Done.