Files
UnrealEngineUWP/Engine/Source/ThirdParty/Intel/ISPC/BuildForLinux_ISPC.command
wojciech krywult 22e51eaf27 ISPC: Linux: Rebult ISPC on CentOS 7 using static linking to avoid adding a dependency on libstdc++
Updated our build scripts to reflect this change.

#rb Brandon.Schaefer
#rnx

[CL 32062198 by wojciech krywult in ue5-main branch]
2024-03-06 14:16:12 -05:00

60 lines
1.4 KiB
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#!/bin/bash
set -e
ISPC_VERSION=1.21.0
UE_MODULE_LOCATION=`pwd`
ISPC_SOURCE_LOCATION="$UE_MODULE_LOCATION/ispc-$ISPC_VERSION/"
ISPC_BUILD_LOCATION="$ISPC_SOURCE_LOCATION/build/"
ISPC_INSTALL_LOCATION="$UE_MODULE_LOCATION/ispc/"
LLVM_INSTALL_LOCATION="$UE_MODULE_LOCATION/llvm/"
export PATH=$PATH:"$LLVM_INSTALL_LOCATION/bin":"$ISPC_INSTALL_LOCATION/bin"
rm -rf $ISPC_INSTALL_LOCATION
rm -rf $ISPC_BUILD_LOCATION
mkdir $ISPC_INSTALL_LOCATION
mkdir $ISPC_BUILD_LOCATION
CMAKE_ARGS=(
-DCMAKE_INSTALL_PREFIX="$ISPC_INSTALL_LOCATION"
-DCMAKE_BUILD_TYPE=Release
-DARM_ENABLED=ON
-DWASM_ENABLED=OFF
-DISPC_INCLUDE_EXAMPLES=OFF
-DISPC_INCLUDE_DPCPP_EXAMPLES=OFF
-DISPC_INCLUDE_TESTS=OFF
-DISPC_INCLUDE_BENCHMARKS=OFF
-DISPC_INCLUDE_UTILS=OFF
-DISPC_PREPARE_PACKAGE=OFF
-DISPC_CROSS=ON
-DISPC_WINDOWS_TARGET=OFF
-DISPC_LINUX_TARGET=ON
-DISPC_FREEBSD_TARGET=ON
-DISPC_MACOS_TARGET=OFF
-DISPC_IOS_TARGET=OFF
-DISPC_ANDROID_TARGET=ON
-DISPC_PS_TARGET=OFF
-DISPC_STATIC_STDCXX_LINK=ON
)
pushd $ISPC_BUILD_LOCATION
echo Configuring build for ISPC version $ISPC_VERSION...
cmake -G "Unix Makefiles" $ISPC_SOURCE_LOCATION "${CMAKE_ARGS[@]}"
echo Building ISPC for Release...
cmake --build . --config Release --parallel 16
echo Installing ISPC for Release...
cmake --install . --config Release
popd
cp "$ISPC_INSTALL_LOCATION/bin/ispc" "$UE_MODULE_LOCATION/bin/Linux/ispc"
echo Done.