Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/WidgetChild.cpp
vincent gauthier 5fb48bc9f4 UMG: Adding Desired Focus widget to UserWidget. This new property allow the user widget to forward the focus to one of it's children.
- This functionnality can be used at runtime and in UMG Designer as a default value.

#jira UE-166284
#preflight 643714b900398d6f88719b46
#rb patrick.boutot, daren.cheng

[CL 25025500 by vincent gauthier in ue5-main branch]
2023-04-13 10:53:26 -04:00

34 lines
640 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Blueprint/WidgetChild.h"
#include "CoreMinimal.h"
#include "Blueprint/WidgetTree.h"
FWidgetChild::FWidgetChild()
{}
FWidgetChild::FWidgetChild(const class UUserWidget* Outer, FName InWidgetName)
:WidgetName(InWidgetName)
{
if (!WidgetName.IsNone() && Outer && Outer->WidgetTree)
{
WidgetPtr = Outer->WidgetTree->FindWidget(WidgetName);
}
}
UWidget* FWidgetChild::Resolve(const UWidgetTree* WidgetTree)
{
if (!WidgetName.IsNone() && WidgetTree)
{
WidgetPtr = WidgetTree->FindWidget(WidgetName);
}
else
{
WidgetPtr = nullptr;
}
return WidgetPtr.Get();
}