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- This functionnality can be used at runtime and in UMG Designer as a default value. #jira UE-166284 #preflight 643714b900398d6f88719b46 #rb patrick.boutot, daren.cheng [CL 25025500 by vincent gauthier in ue5-main branch]
34 lines
640 B
C++
34 lines
640 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Blueprint/WidgetChild.h"
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#include "CoreMinimal.h"
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#include "Blueprint/WidgetTree.h"
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FWidgetChild::FWidgetChild()
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{}
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FWidgetChild::FWidgetChild(const class UUserWidget* Outer, FName InWidgetName)
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:WidgetName(InWidgetName)
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{
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if (!WidgetName.IsNone() && Outer && Outer->WidgetTree)
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{
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WidgetPtr = Outer->WidgetTree->FindWidget(WidgetName);
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}
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}
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UWidget* FWidgetChild::Resolve(const UWidgetTree* WidgetTree)
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{
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if (!WidgetName.IsNone() && WidgetTree)
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{
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WidgetPtr = WidgetTree->FindWidget(WidgetName);
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}
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else
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{
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WidgetPtr = nullptr;
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}
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return WidgetPtr.Get();
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}
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