You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "HAL/Platform.h"
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
#include "RuntimeAssetCacheInterface.h"
|
|
#include "UObject/NameTypes.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptInterface.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "RuntimeAssetCacheBPHooks.generated.h"
|
|
|
|
/** Forward declarations */
|
|
class FOnRuntimeAssetCacheAsyncComplete;
|
|
class IRuntimeAssetCacheBuilder;
|
|
class UObject;
|
|
struct FFrame;
|
|
|
|
UCLASS()
|
|
class URuntimeAssetCacheBPHooks : public UBlueprintFunctionLibrary
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static FVoidPtrParam GetSynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static int32 GetAsynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete& CompletionDelegate);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static int32 GetCacheSize(FName Bucket);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static bool ClearCache(FName Bucket);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static void WaitAsynchronousCompletion(int32 Handle);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static FVoidPtrParam GetAsynchronousResults(int32 Handle);
|
|
|
|
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
|
|
static bool PollAsynchronousCompletion(int32 Handle);
|
|
};
|