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UnrealEngineUWP
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f2ff6bd94de1a5fcde5609e98bcbf57a4b8f2b79
UnrealEngineUWP
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Engine
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Source
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Runtime
/
RenderCore
History
jamie hayes
9abe13b5f9
Don't check for 64-bit atomic support of the local machine when adding Nanite config to the shader map DDC key. Fixes issues with mismatched keys when the cooker doesn't have support. Also fixes potential issues when
r.Nanite
is configured differently for the cooking platform than the target platform.
...
#rb jason.nadro [CL 36758892 by jamie hayes in 5.5 branch]
2024-10-01 19:43:20 -04:00
..
Internal
[shaders] modify FShaderCode finalize to create a FSharedBuffer object, and modify all downstream uses of shader code to re-use this buffer (job cache, pushes to DDC, shader maps, and shader library). This reduces total amount of LLM tracked memory allocated at the end of a cold Lyra PS4 cook by about ~350MB; impact likely much larger for cooks of larger projects.
2024-10-01 19:02:22 -04:00
Private
Don't check for 64-bit atomic support of the local machine when adding Nanite config to the shader map DDC key. Fixes issues with mismatched keys when the cooker doesn't have support. Also fixes potential issues when
r.Nanite
is configured differently for the cooking platform than the target platform.
2024-10-01 19:43:20 -04:00
Public
Improved game thread frame sync to resolve crashes introduced in 36468180 and worked around in 36479070
2024-10-01 19:38:37 -04:00
RenderCore.Build.cs
[shaders] bytecode sharing between shader and shadermap DDC buckets
2024-09-10 13:06:22 -04:00